// ObjProps.h: interface for the CObjProps class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_OBJPROPS_H__C1D375C6_296A_4C77_B6E5_F691E906F136__INCLUDED_) #define AFX_OBJPROPS_H__C1D375C6_296A_4C77_B6E5_F691E906F136__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #define MEMCELLS 10 class EdGUIObject; class EdGameObject; class CObjProps { protected: DWORD DiffTag,ModTag; bool Virgin; CString Name,Script,Driver,SrcResource; float MemoryCell[MEMCELLS]; bool Snap; float HoverElev; Point3D Pos; YawPitchRoll Rot; int Alignment; char Skin; bool GamePropsFlag; bool UseInGame; bool Invulnerable; public: CString MissionName; CString GetName() {return Name;} CString GetScript() {return Script;} CString GetDriver() {return Driver;} CString GetSrcResource() {return SrcResource;} float GetMemoryCell(int i) {return MemoryCell[i]; } bool GetSnap() {return Snap;} bool GetUseInGame() {return UseInGame;} float GetHoverElev() {return HoverElev;} Point3D GetPos() {return Pos;} YawPitchRoll GetRot() {return Rot;} int GetAlignment() {return Alignment;} char GetSkin() {return Skin;} bool GetInvulnerable() {return Invulnerable;} void SetName(CString s); void SetScript(CString s); void SetDriver(CString s); void SetSrcResource(CString s); void SetMemoryCell(int i,float f); void SetSnap(bool b); void SetUseInGame(bool b); void SetHoverElev(float f) ; void SetPos(Point3D p) ; void SetPosX(float f) ; void SetPosY(float f) ; void SetPosZ(float f) ; void SetYaw(float f); void SetPitch(float f); void SetRoll(float f); void SetRot(YawPitchRoll r); void SetAlignment(int a); void SetSkin(int s); void SetInvulnerable(bool inv); CObjProps(); void AddPanel(CObjPanelDlg *pnl); void SetModTagFrom(EdGUIObject *gobj); void SetModTagFrom(EdGameObject *gobj); void SetData(EdGUIObject *gobj,UndoCommand **cmd); void SetData(EdGameObject *gobj,UndoCommand **cmd); }; #endif // !defined(AFX_OBJPROPS_H__C1D375C6_296A_4C77_B6E5_F691E906F136__INCLUDED_)