// AnimScriptDoc.h : interface of the CAnimScriptDoc class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_ANIMSCRIPTDOC_H__7CADECCA_6795_11D3_9C1B_00609712FBEF__INCLUDED_) #define AFX_ANIMSCRIPTDOC_H__7CADECCA_6795_11D3_9C1B_00609712FBEF__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "animnode.h" class CAnimScriptDoc : public CDocument { protected: // create from serialization only CAnimScriptDoc(); DECLARE_DYNCREATE(CAnimScriptDoc) // Attributes public: // Lists of CAnimNodes CObList m_listStates; CObList m_listTransitions; CObList m_listAnimTypes; static CObList m_listParamNodes; CAnimNode *m_pSelectedNode; // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAnimScriptDoc) public: virtual BOOL OnNewDocument(); virtual void Serialize(CArchive& ar); virtual BOOL OnOpenDocument(LPCTSTR lpszPathName); virtual BOOL OnSaveDocument(LPCTSTR lpszPathName); //}}AFX_VIRTUAL // Implementation public: virtual ~CAnimScriptDoc(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // Generated message map functions protected: //{{AFX_MSG(CAnimScriptDoc) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_ANIMSCRIPTDOC_H__7CADECCA_6795_11D3_9C1B_00609712FBEF__INCLUDED_)