// ModifyAttribDlg.cpp : implementation file // #include "stdafx.h" #include "animscript.h" #include "ModifyAttribDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CModifyAttribDlg dialog CModifyAttribDlg::CModifyAttribDlg(CWnd* pParent /*=NULL*/) : CDialog(CModifyAttribDlg::IDD, pParent) { //{{AFX_DATA_INIT(CModifyAttribDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CModifyAttribDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CModifyAttribDlg) DDX_Control(pDX, IDC_LIST_ATTRIB, m_listAttrib); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CModifyAttribDlg, CDialog) //{{AFX_MSG_MAP(CModifyAttribDlg) ON_LBN_SELCHANGE(IDC_LIST_ATTRIB, OnSelchangeListAttrib) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CModifyAttribDlg message handlers extern char g_szAttribTypeNames[][30]; BOOL CModifyAttribDlg::OnInitDialog() { CDialog::OnInitDialog(); m_iType = m_pAttribNode->m_iType; for (int x=0;x<4;x++) { int index = m_listAttrib.AddString(g_szAttribTypeNames[x]); m_listAttrib.SetItemData(index,x); if (x == m_iType) m_listAttrib.SetCurSel(index); } return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void CModifyAttribDlg::OnSelchangeListAttrib() { int index = m_listAttrib.GetCurSel(); m_iType = m_listAttrib.GetItemData(index); CString str; m_listAttrib.GetText(index,str); m_pAttribNode->m_strName = str; } void CModifyAttribDlg::OnOK() { m_pAttribNode->m_iType = m_iType; m_pAttribNode->m_strName = g_szAttribTypeNames[m_iType]; CDialog::OnOK(); }