// BalancerDlg.cpp : implementation file // #include "stdafx.h" #include "Balancer.h" #include "BalancerDlg.h" #include "dlgObjectBalance.h" #include "dlgObjectProperties.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CBalancerDlg dialog CBalancerDlg::CBalancerDlg(CWnd* pParent /*=NULL*/) : CDialog(CBalancerDlg::IDD, pParent) { //{{AFX_DATA_INIT(CBalancerDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); } void CBalancerDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CBalancerDlg) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CBalancerDlg, CDialog) //{{AFX_MSG_MAP(CBalancerDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(IDC_ARMORBAL, OnArmorbal) ON_BN_CLICKED(IDC_MECHPROP, OnMechprop) ON_BN_CLICKED(IDC_WEAPPROP, OnWeapprop) ON_BN_CLICKED(IDC_WEPBAL, OnWepbal) ON_BN_CLICKED(ID_EXIT, OnExit) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CBalancerDlg message handlers BOOL CBalancerDlg::OnInitDialog() { CDialog::OnInitDialog(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); if (pSysMenu != NULL) { CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } } // Set the icon for this dialog. The framework does this automatically // when the application's main window is not a dialog SetIcon(m_hIcon, TRUE); // Set big icon SetIcon(m_hIcon, FALSE); // Set small icon // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control } void CBalancerDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CBalancerDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CBalancerDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CBalancerDlg::OnCancel() { // TODO: Add extra cleanup here // CDialog::OnCancel(); } void CBalancerDlg::OnOK() { // TODO: Add extra validation here // CDialog::OnOK(); } //******************************************************************************************* // //******************************************************************************************* // This function is called while searching for mech property notation files. Since // .data is not used exclusively for these, I wanted to add filter out basic.data and similar files // also not that you can not use the allsubdirectories flag with mechs since they have .data // files in the armaturedata subdirectories BOOL _stdcall MechPropertyFilesFilter(LPCSTR szCurrentFileName) { if (!stricmp(szCurrentFileName, "basic.data")) { return FALSE; } // also don't allow .data files from _destroyed mechs LPCSTR pszTemp = strrchr(szCurrentFileName, '_'); if (pszTemp && !stricmp(pszTemp, "_destroyed.data")) { return FALSE; } return TRUE; } //******************************************************************************************* // //******************************************************************************************* // This function is called while searching for mech property notation files. Since // .data is not used exclusively for these, I wanted to add filter out basic.data and similar files // also not that you can not use the allsubdirectories flag with mechs since they have .data // files in the armaturedata subdirectories BOOL _stdcall MechPropertyFilesFilter2(LPCSTR szCurrentFileName) { // also don't allow .data files from _destroyed mechs LPCSTR pszTemp = strrchr(szCurrentFileName, '_'); if (pszTemp && !stricmp(pszTemp, "_destroyed.damage")) { return FALSE; } return TRUE; } void CBalancerDlg::OnArmorbal() { CDlgObjectBalance dlgOB; CDOPPROPERTIES_TO_EDIT_ARRAY * pPropertiesToEdit = dlgOB.CreatePropertiesToEditArray(13, efloat , "joint_luarm\\MaxArmorValue", "L.Arm", efloat , "joint_ruarm\\MaxArmorValue", "R.Arm", efloat , "joint_luleg\\MaxArmorValue", "L.Leg", efloat , "joint_ruleg\\MaxArmorValue", "R.Leg", efloat , "joint_head\\MaxArmorValue", "Head", efloat , "joint_righttorsofront\\MaxArmorValue", "R.T.F.", efloat , "joint_righttorsorear\\MaxArmorValue", "R.T.R.", efloat , "joint_lefttorsofront\\MaxArmorValue", "L.T.F.", efloat , "joint_lefttorsorear\\MaxArmorValue", "L.T.R.", efloat , "joint_hipbelow\\MaxArmorValue", "C.T.F.", efloat , "joint_centertorsorear\\MaxArmorValue", "C.T.R.", efloat , "joint_specialone\\MaxArmorValue", "Sp. 1", efloat , "joint_specialtwo\\MaxArmorValue", "Sp. 2" ); dlgOB.SetFileNameToSearchSubdirectoriesFor("*.damage"); dlgOB.SetFileFilterCallBack(MechPropertyFilesFilter2); dlgOB.SetObjectFilesDirectory("content\\mechs"); dlgOB.SetHorizontalControlSize(60); dlgOB.ShowPageOnly(); dlgOB.SetPropertyListToEdit(pPropertiesToEdit); dlgOB.SetAllowPresentToChange(FALSE); dlgOB.ShowFullObjectNames(FALSE); dlgOB.ShowFullPropertyName(FALSE); dlgOB.DoModal(); free(pPropertiesToEdit); } void CBalancerDlg::OnMechprop() { CDlgObjectProperties dlgOP; CDOPPROPERTIES_TO_EDIT_ARRAY * pPropertiesToEdit = dlgOP.CreatePropertiesToEditArray(13, efloat , "gamedata\\TiltDegree", "", efloat , "gamedata\\TiltSpeed", "", efloat , "gamedata\\MinStandTransitionSpeed", "", efloat , "gamedata\\MaxGimpSpeed", "", efloat , "gamedata\\Acceleration", "", efloat , "gamedata\\Decceleration", "", efloat , "gamedata\\MaxSpeed", "", efloat , "gamedata\\MinSpeed", "", efloat , "gamedata\\MaxReverseSpeed", "", efloat , "gamedata\\MinReverseSpeed", "", efloat , "gamedata\\FullStopTurnRate", "", efloat , "gamedata\\TopSpeedTurnRate", "", efloat , "gamedata\\MaxHeat", "" ); dlgOP.SetFileNameToSearchSubdirectoriesFor("*.data"); dlgOP.SetFileFilterCallBack(MechPropertyFilesFilter); dlgOP.SetObjectFilesDirectory("content\\mechs"); dlgOP.SetPropertyListToEdit(pPropertiesToEdit); dlgOP.ShowFullObjectNames(TRUE); dlgOP.ShowFullPropertyName(FALSE); dlgOP.DoModal(); free(pPropertiesToEdit); } void CBalancerDlg::OnWeapprop() { CDlgObjectProperties dlgOP; CDOPPROPERTIES_TO_EDIT_ARRAY * pPropertiesToEdit = dlgOP.CreatePropertiesToEditArray(11, eint , "gamedata\\AmmoPerShot", "", efloat , "gamedata\\DamageAmount", "", efloat , "gamedata\\Heat", "", eVector3D, "gamedata\\InitialLinearAcceleration", "", eVector3D, "gamedata\\InitialLinearVelocity", "", eint , "gamedata\\MaxAmmo", "", efloat , "gamedata\\MaxDistance", "", efloat , "gamedata\\NumFire", "", efloat , "gamedata\\ReloadTime", "", efloat , "gamedata\\Tonage", "", eint , "gamedata\\TotalSlotsTaken", ""); dlgOP.SetFileNameToSearchSubdirectoriesFor("*.data"); dlgOP.SetFileFilterCallBack(NULL); dlgOP.SetObjectFilesDirectory("content\\weaponsubsystems"); dlgOP.SetPropertyListToEdit(pPropertiesToEdit); dlgOP.ShowFullObjectNames(FALSE); dlgOP.ShowFullPropertyName(FALSE); dlgOP.DoModal(); free(pPropertiesToEdit); } void CBalancerDlg::OnWepbal() { CDlgObjectBalance dlgOB; CDOPPROPERTIES_TO_EDIT_ARRAY * pPropertiesToEdit = dlgOB.CreatePropertiesToEditArray(6, efloat , "gamedata\\DamageAmount", "", efloat , "gamedata\\HeatToDeal", "", efloat , "gamedata\\SplashRadius", "", efloat , "gamedata\\ReloadTime", "", efloat , "gamedata\\Heat", "", efloat , "gamedata\\Tonage", ""); dlgOB.SetFileNameToSearchSubdirectoriesFor("*.data"); dlgOB.SetFileFilterCallBack(NULL); dlgOB.SetObjectFilesDirectory("content\\weaponsubsystems"); dlgOB.SetPropertyListToEdit(pPropertiesToEdit); dlgOB.ShowFullObjectNames(FALSE); dlgOB.ShowFullPropertyName(FALSE); dlgOB.DoModal(); free(pPropertiesToEdit); } void CBalancerDlg::OnExit() { CDialog::OnOK(); }