# Microsoft Developer Studio Project File - Name="ContentTrack" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=ContentTrack - Win32 Profile !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "ContentTrack.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "ContentTrack.mak" CFG="ContentTrack - Win32 Profile" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "ContentTrack - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "ContentTrack - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "ContentTrack - Win32 Profile" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "ContentTrack - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\Libraries\stlport" /I "..\..\Libraries" /I "..\..\Code\Mw4" /I "..\..\Code" /I "..\..\..\CoreTech\Libraries" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 Ws2_32.lib /nologo /subsystem:windows /machine:I386 # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=attrib -r ..\..\Binaries\Tools\Release\ContentTrack.exe copy Release\ContentTrack.exe ..\..\Binaries\Tools\Release\ContentTrack.exe attrib -r ..\..\Binaries\Tools\Release\keymap.ini copy keymap.ini ..\..\Binaries\Tools\Release\keymap.ini # End Special Build Tool !ELSEIF "$(CFG)" == "ContentTrack - Win32 Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /G6 /Zp4 /MDd /W4 /Gm /GR /Zi /Od /I "..\..\Libraries\stlport" /I "..\..\Libraries" /I "..\..\Code\Mw4" /I "..\..\Code" /I "..\..\..\CoreTech\Libraries" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /D "_ARMOR" /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 Ws2_32.lib /nologo /subsystem:windows /profile /debug /machine:I386 # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=attrib -r ..\..\Binaries\Tools\Debug\ContentTrack.exe copy Debug\ContentTrack.exe ..\..\Binaries\Tools\Debug\ContentTrack.exe attrib -r ..\..\Binaries\Tools\Debug\keymap.ini copy keymap.ini ..\..\Binaries\Tools\Debug\keymap.ini # End Special Build Tool !ELSEIF "$(CFG)" == "ContentTrack - Win32 Profile" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "ContentTrack___Win32_Profile" # PROP BASE Intermediate_Dir "ContentTrack___Win32_Profile" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Profile" # PROP Intermediate_Dir "Profile" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /Zp4 /MDd /W4 /Gm /GR /Zi /Od /I "..\..\Libraries\stlport" /I "..\..\Libraries" /I "..\..\Code\Mw4" /I "..\..\Code" /I "..\..\..\CoreTech\Libraries" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /D "_ARMOR" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /G6 /Zp4 /MD /W3 /GR /Zi /Od /I "..\..\Libraries\stlport" /I "..\..\Libraries" /I "..\..\Code\Mw4" /I "..\..\Code" /I "..\..\..\CoreTech\Libraries" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "MFC" /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 Ws2_32.lib /nologo /subsystem:windows /profile /debug /machine:I386 # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=attrib -r ..\..\Binaries\Tools\Profile\ContentTrack.exe copy Profile\ContentTrack.exe ..\..\Binaries\Tools\Profile\ContentTrack.exe attrib -r ..\..\Binaries\Tools\Profile\keymap.ini copy keymap.ini ..\..\Binaries\Tools\Profile\keymap.ini # End Special Build Tool !ENDIF # Begin Target # Name "ContentTrack - Win32 Release" # Name "ContentTrack - Win32 Debug" # Name "ContentTrack - Win32 Profile" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\ChildFrm.cpp # End Source File # Begin Source File SOURCE=.\ChildWndThread.cpp # End Source File # Begin Source File SOURCE=.\ContentTrack.cpp # End Source File # Begin Source File SOURCE=.\ContentTrack.rc # End Source File # Begin Source File SOURCE=.\ContentTrackDoc.cpp # End Source File # Begin Source File SOURCE=.\ContentTrackView.cpp # End Source File # Begin Source File SOURCE=.\DialogPasteRename.cpp # End Source File # Begin Source File SOURCE=.\DirectoryView.cpp # End Source File # Begin Source File SOURCE=.\DlgCreateMap.cpp # End Source File # Begin Source File SOURCE=.\EditKeyType.cpp # End Source File # Begin Source File SOURCE=.\FindDlg.cpp # End Source File # Begin Source File SOURCE=.\FindView.cpp # End Source File # Begin Source File SOURCE=.\KeyTypeDlg.cpp # End Source File # Begin Source File SOURCE=.\MainFrm.cpp # End Source File # Begin Source File SOURCE=.\MissingFilesView.cpp # End Source File # Begin Source File SOURCE=.\NodeDataValueFileDoc.cpp # End Source File # Begin Source File SOURCE=.\NodeDataValueFileView.cpp # End Source File # Begin Source File SOURCE=.\NodeObject.cpp # End Source File # Begin Source File SOURCE=.\NodeObjectReferenceView1.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\UnusedFilesDoc.cpp # End Source File # Begin Source File SOURCE=.\UnusedFilesView.cpp # End Source File # Begin Source File SOURCE=.\WizCopyMission.cpp # End Source File # Begin Source File SOURCE=.\WizPageMission.cpp # End Source File # Begin Source File SOURCE=.\WizPageProject.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=..\..\Code\Buildnum\buildnum.h # End Source File # Begin Source File SOURCE=.\ChildFrm.h # End Source File # Begin Source File SOURCE=.\ChildWndThread.h # End Source File # Begin Source File SOURCE=.\ContentTrack.h # End Source File # Begin Source File SOURCE=.\ContentTrackDoc.h # End Source File # Begin Source File SOURCE=.\ContentTrackView.h # End Source File # Begin Source File SOURCE=.\DialogPasteRename.h # End Source File # Begin Source File SOURCE=.\DirectoryView.h # End Source File # Begin Source File SOURCE=.\DlgCreateMap.h # End Source File # Begin Source File SOURCE=.\EditKeyType.h # End Source File # Begin Source File SOURCE=.\FindDlg.h # End Source File # Begin Source File SOURCE=.\FindView.h # End Source File # Begin Source File SOURCE=.\KeyTypeDlg.h # End Source File # Begin Source File SOURCE=.\MainFrm.h # End Source File # Begin Source File SOURCE=.\MissingFilesView.h # End Source File # Begin Source File SOURCE=.\NodeDataValueFileDoc.h # End Source File # Begin Source File SOURCE=.\NodeDataValueFileView.h # End Source File # Begin Source File SOURCE=.\NodeObject.h # End Source File # Begin Source File SOURCE=.\NodeObjectReferenceView1.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\UnusedFilesDoc.h # End Source File # Begin Source File SOURCE=.\UnusedFilesView.h # End Source File # Begin Source File SOURCE=.\WizCopyMission.h # End Source File # Begin Source File SOURCE=.\WizPageMission.h # End Source File # Begin Source File SOURCE=.\WizPageProject.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\res\ContentTrack.ico # End Source File # Begin Source File SOURCE=.\res\ContentTrack.rc2 # End Source File # Begin Source File SOURCE=.\res\ContentTrackDoc.ico # End Source File # Begin Source File SOURCE=.\res\Toolbar.bmp # End Source File # End Group # Begin Source File SOURCE=.\ReadMe.txt # End Source File # End Target # End Project