#pragma once class CDataBase { private: int id; public: CDataBase (void) { } virtual ~CDataBase (void) { } }; class CEffectData : public CDataBase { private: void ReadAudioData (void); void ReadVideoData (void); void WriteAudioData (void); void WriteVideoData (void); void InitAudio (void); void InitVideo (void); void InitialAudio (void); void InitialVideo (void); CString m_VideoFileName; CString m_AudioFileName; CString m_DataFileName; CString m_Path; CString m_Class; CString m_StartRunning; CString m_Translation; CString m_RotationType; // video data CString m_FX; CString m_VideoType; CString m_Fog; CString m_SimMode; CString m_SimExecute; CString m_VideoStatus; CString m_Locator; // audio data CString m_AudioType; CString m_Sample; CString m_Loop; CString m_MinRange; CString m_MaxRange; CString m_AudioStatus; CString m_AudioShouldExecute; CString m_AudioStartRunning; public: bool m_Dirty; CEffectData (CString path); ~CEffectData (void); void Init (void); void InitialData (CString datafilename); const CString VideoFileName (void) const { return m_VideoFileName; } const CString AudioFileName (void) const { return m_AudioFileName; } const CString DataFileName (void) const { return m_DataFileName; } const CString Path (void) const { return m_Path; } const CString Class (void) const { return m_Class; } const CString StartRunning (void) const { return m_StartRunning; } const CString Translation (void) const { return m_Translation; } const CString RotationType (void) const { return m_RotationType; } // video data const CString FX (void) const { return m_FX; } const CString VideoType (void) const { return m_VideoType; } const CString Fog (void) const { return m_Fog; } const CString SimMode (void) const { return m_SimMode; } const CString SimExecute (void) const { return m_SimExecute; } const CString VideoStatus (void) const { return m_VideoStatus; } const CString Locator (void) const { return m_Locator; } // audio data const CString AudioType (void) const { return m_AudioType; } const CString Sample (void) const { return m_Sample; } const CString Loop (void) const { return m_Loop; } const CString MinRange (void) const { return m_MinRange; } const CString MaxRange (void) const { return m_MaxRange; } const CString AudioStatus (void) const { return m_AudioStatus; } const CString AudioShouldExecute (void) const { return m_AudioShouldExecute; } const CString AudioStartRunning (void) const { return m_AudioStartRunning; } void VideoFileName (const char *p1); void AudioFileName (const char *p1); void DataFileName (const char *p1); void Path (const char *p1); void Class (const char *p1); void StartRunning (const char *p1); void Translation (const char *p1); void RotationType (const char *p1); // video data void FX (const char *p1); void VideoType (const char *p1); void Fog (const char *p1); void SimMode (const char *p1); void SimExecute (const char *p1); void VideoStatus (const char *p1); void Locator (const char *p1); // audio data void AudioType (const char *p1); void Sample (const char *p1); void Loop (const char *p1); void MinRange (const char *p1); void MaxRange (const char *p1); void AudioStatus (const char *p1); void AudioShouldExecute (const char *p1); void AudioStartRunning (const char *p1); void ReadData (CString datafilename); void WriteData (void); };