#if !defined(AFX_TEXTURELIBFRAME_H__1B275D20_0C5E_11D3_A5F1_00902712C9AE__INCLUDED_) #define AFX_TEXTURELIBFRAME_H__1B275D20_0C5E_11D3_A5F1_00902712C9AE__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // TextureLibFrame.h : header file // #include "TextureLibDiag.h" ///////////////////////////////////////////////////////////////////////////// // CTextureLibFrame frame class CTextureLibFrame : public CMDIChildWnd { DECLARE_DYNCREATE(CTextureLibFrame) protected: CTextureLibDiag *DiagPanel; // Attributes public: CTextureLibFrame(); // protected constructor used by dynamic creation // Operations public: BOOL OnIdle(); void Create(CMDIFrameWnd *Parent=NULL); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CTextureLibFrame) //}}AFX_VIRTUAL // Implementation protected: virtual ~CTextureLibFrame(); // Generated message map functions //{{AFX_MSG(CTextureLibFrame) afx_msg void OnClose(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TEXTURELIBFRAME_H__1B275D20_0C5E_11D3_A5F1_00902712C9AE__INCLUDED_)