// Megatron.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "Megatron.h" #include "MainFrm.h" #include "MegatronDoc.h" #include "MegatronView.h" #include #include //#include //#include //#include //#include #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CMegatronApp BEGIN_MESSAGE_MAP(CMegatronApp, CWinApp) //{{AFX_MSG_MAP(CMegatronApp) ON_COMMAND(ID_APP_ABOUT, OnAppAbout) //}}AFX_MSG_MAP // Standard file based document commands ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew) ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen) // Standard print setup command ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CMegatronApp construction CMegatronApp::CMegatronApp() { } ///////////////////////////////////////////////////////////////////////////// // The one and only CMegatronApp object CMegatronApp theApp; ///////////////////////////////////////////////////////////////////////////// // CMegatronApp initialization BOOL CMegatronApp::InitInstance() { char buf[MAX_PATH]; GetCurrentDirectory(MAX_PATH,buf); InitGameOS( AfxGetInstanceHandle(), NULL, "\0" ); Stuff::ArmorLevel = 4; Stuff::InitializeClasses(); //Proxies::InitializeClasses(); //MidLevelRenderer::InitializeClasses(8192*4, 1024*256); //gosFX::InitializeClasses(); //ElementRenderer::InitializeClasses(); //ElementProxies::InitializeClasses(); SetCurrentDirectory(buf); m_strRunDir = buf; AfxEnableControlContainer(); // Standard initialization #ifdef _AFXDLL Enable3dControls(); // Call this when using MFC in a shared DLL #else Enable3dControlsStatic(); // Call this when linking to MFC statically #endif // Change the registry key under which our settings are stored. SetRegistryKey(_T("Local AppWizard-Generated Applications")); LoadStdProfileSettings(); // Load standard INI file options (including MRU) // Register document templates CSingleDocTemplate* pDocTemplate; pDocTemplate = new CSingleDocTemplate( IDR_MAINFRAME, RUNTIME_CLASS(CMegatronDoc), RUNTIME_CLASS(CMainFrame), // main SDI frame window RUNTIME_CLASS(CMegatronView)); AddDocTemplate(pDocTemplate); // Parse command line for standard shell commands, DDE, file open CCommandLineInfo cmdInfo; ParseCommandLine(cmdInfo); // Dispatch commands specified on the command line if (!ProcessShellCommand(cmdInfo)) return FALSE; m_pMainWnd->ShowWindow(SW_SHOW); m_pMainWnd->UpdateWindow(); return TRUE; } ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAboutDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: //{{AFX_MSG(CAboutDlg) // No message handlers //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() // App command to run the dialog void CMegatronApp::OnAppAbout() { CAboutDlg aboutDlg; aboutDlg.DoModal(); } ///////////////////////////////////////////////////////////////////////////// // CMegatronApp message handlers int CMegatronApp::ExitInstance() { //ElementProxies::TerminateClasses(); //ElementRenderer::TerminateClasses(); //gosFX::TerminateClasses(); //MidLevelRenderer::TerminateClasses(); //Proxies::TerminateClasses(); Stuff::TerminateClasses(); ExitGameOS(); return CWinApp::ExitInstance(); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // void __stdcall GetGameOSEnvironment(char* CommandLine) { // //---------------------------------------------------------- // This is where to set GOS environment settings. //---------------------------------------------------------- // Environment.applicationName = "Megatron"; Environment.screenWidth = 640; Environment.screenHeight = 480; Environment.bitDepth = 16; }