#define NUM_CALLSIGNS 53 // If you update the names here, please update Code\MW4\MW4Shell.cpp as well! Just search for NUM_CALLSIGNS. callsigns { GUI_CREATE { string names[NUM_CALLSIGNS] int levels[NUM_CALLSIGNS] names[0] = "Firestorm" names[1] = "Scarab" names[2] = "Pocus" names[3] = "Hacksaw" names[4] = "Gnaw" names[5] = "Darklord" names[6] = "Spice" names[7] = "Rocker" names[8] = "Leepus" names[9] = "Coolhand" names[10] = "Piotr" names[11] = "Propwash" names[12] = "Mecca" names[13] = "Rusty" names[14] = "Faith" names[15] = "Thomcat" names[16] = "kilo romeo" names[17] = "Tryptic" names[18] = "Isis" names[19] = "Suredude" names[20] = "PAINGOD" names[21] = "Lucky" names[22] = "Gothmog" names[23] = "Synth boy" names[24] = "Arioch" names[25] = "Dark Priest" names[26] = "Splotch" names[27] = "Paladin" names[28] = "Macleod" names[29] = "Super" names[30] = "BooYah" names[31] = "Von" names[32] = "azero" names[33] = "Wraith" names[34] = "Undead" names[35] = "mantis" names[36] = "Wicced" names[37] = "TINY" names[38] = "Crusher" names[39] = "Darkman" names[40] = "ULMERRA" names[41] = "Morfane" names[42] = "Darkheart" names[43] = "Joker" names[44] = "Mouse" names[45] = "Greywolf" names[46] = "Pyrotech" names[47] = "Elengil" names[48] = "Undomiel" names[49] = "Marz" names[50] = "Kuroshii" names[51] = "Crow" names[52] = "Conn Man" levels[0] = 9 levels[1] = 9 levels[2] = 9 levels[3] = 8 levels[4] = 6 levels[5] = 9 levels[6] = 9 levels[7] = 2 levels[8] = 5 levels[9] = 6 levels[10] = 7 levels[11] = 8 levels[12] = 5 levels[13] = 2 levels[14] = 7 levels[15] = 4 levels[16] = 3 levels[17] = 2 levels[18] = 4 levels[19] = 7 levels[20] = 1 levels[21] = 0 levels[22] = 3 levels[23] = 9 levels[24] = 4 levels[25] = 0 levels[26] = 5 levels[27] = 6 levels[28] = 7 levels[29] = 9 levels[30] = 9 levels[31] = 6 levels[32] = 0 levels[33] = 1 levels[34] = 8 levels[35] = 6 levels[36] = 3 levels[37] = 1 levels[38] = 9 levels[39] = 9 levels[40] = 9 levels[41] = 9 levels[42] = 1 levels[43] = 9 levels[44] = 5 levels[45] = 9 levels[46] = 8 levels[47] = 8 levels[48] = 5 levels[49] = 6 levels[50] = 5 levels[51] = 8 levels[52] = 9 } }