# entries: A=10779 B=10627 A_only=155 B_only=3 decoded-differ=419 +A mechs/jenner2c/animation/j2c_back.mw4anim 8219B +A mechs/jenner2c/animation/j2c_backd.mw4anim 8021B +A mechs/jenner2c/animation/j2c_backl.mw4anim 8001B +A mechs/jenner2c/animation/j2c_backr.mw4anim 8561B +A mechs/jenner2c/animation/j2c_backstand.mw4anim 4491B +A mechs/jenner2c/animation/j2c_backstandd.mw4anim 4605B +A mechs/jenner2c/animation/j2c_backstandl.mw4anim 4389B +A mechs/jenner2c/animation/j2c_backstandr.mw4anim 4249B +A mechs/jenner2c/animation/j2c_backstandrev.mw4anim 4491B +A mechs/jenner2c/animation/j2c_backstandrevd.mw4anim 4605B +A mechs/jenner2c/animation/j2c_backstandrevl.mw4anim 4249B +A mechs/jenner2c/animation/j2c_backstandrevr.mw4anim 4389B +A mechs/jenner2c/animation/j2c_backstandrevu.mw4anim 4665B +A mechs/jenner2c/animation/j2c_backstandu.mw4anim 4665B +A mechs/jenner2c/animation/j2c_backu.mw4anim 8665B +A mechs/jenner2c/animation/j2c_fallback.mw4anim 18365B +A mechs/jenner2c/animation/j2c_fallforward.mw4anim 17909B +A mechs/jenner2c/animation/j2c_fallleft.mw4anim 18445B +A mechs/jenner2c/animation/j2c_fallpose.mw4anim 1377B +A mechs/jenner2c/animation/j2c_fallright.mw4anim 18445B +A mechs/jenner2c/animation/j2c_getup.mw4anim 13201B +A mechs/jenner2c/animation/j2c_getupright.mw4anim 13201B +A mechs/jenner2c/animation/j2c_jump.mw4anim 4181B +A mechs/jenner2c/animation/j2c_landforward.mw4anim 8067B +A mechs/jenner2c/animation/j2c_landstand.mw4anim 6143B +A mechs/jenner2c/animation/j2c_landstandd.mw4anim 6223B +A mechs/jenner2c/animation/j2c_landstandl.mw4anim 6443B +A mechs/jenner2c/animation/j2c_landstandr.mw4anim 6443B +A mechs/jenner2c/animation/j2c_landstandu.mw4anim 6163B +A mechs/jenner2c/animation/j2c_lgimp.mw4anim 7991B +A mechs/jenner2c/animation/j2c_lgimpd.mw4anim 8009B +A mechs/jenner2c/animation/j2c_lgimpl.mw4anim 7769B +A mechs/jenner2c/animation/j2c_lgimppose.mw4anim 1543B +A mechs/jenner2c/animation/j2c_lgimpposed.mw4anim 1377B +A mechs/jenner2c/animation/j2c_lgimpposel.mw4anim 1377B +A mechs/jenner2c/animation/j2c_lgimpposer.mw4anim 1377B +A mechs/jenner2c/animation/j2c_lgimpposeu.mw4anim 1377B +A mechs/jenner2c/animation/j2c_lgimpr.mw4anim 7969B +A mechs/jenner2c/animation/j2c_lgimpstand.mw4anim 4247B +A mechs/jenner2c/animation/j2c_lgimpstandd.mw4anim 4277B +A mechs/jenner2c/animation/j2c_lgimpstandl.mw4anim 4001B +A mechs/jenner2c/animation/j2c_lgimpstandr.mw4anim 4213B +A mechs/jenner2c/animation/j2c_lgimpstandu.mw4anim 4237B +A mechs/jenner2c/animation/j2c_lgimpturnleft.mw4anim 4423B +A mechs/jenner2c/animation/j2c_lgimpturnleftd.mw4anim 4241B +A mechs/jenner2c/animation/j2c_lgimpturnleftl.mw4anim 4321B +A mechs/jenner2c/animation/j2c_lgimpturnleftr.mw4anim 4241B +A mechs/jenner2c/animation/j2c_lgimpturnleftu.mw4anim 4241B +A mechs/jenner2c/animation/j2c_lgimpturnright.mw4anim 3895B +A mechs/jenner2c/animation/j2c_lgimpturnrightd.mw4anim 3789B +A mechs/jenner2c/animation/j2c_lgimpturnrightl.mw4anim 3809B +A mechs/jenner2c/animation/j2c_lgimpturnrightr.mw4anim 3749B +A mechs/jenner2c/animation/j2c_lgimpturnrightu.mw4anim 3689B +A mechs/jenner2c/animation/j2c_lgimpu.mw4anim 7989B +A mechs/jenner2c/animation/j2c_powerdown.mw4anim 3025B +A mechs/jenner2c/animation/j2c_powerdownd.mw4anim 3025B +A mechs/jenner2c/animation/j2c_powerdownl.mw4anim 3145B +A mechs/jenner2c/animation/j2c_powerdownr.mw4anim 3145B +A mechs/jenner2c/animation/j2c_powerdownu.mw4anim 3025B +A mechs/jenner2c/animation/j2c_powerup.mw4anim 3025B +A mechs/jenner2c/animation/j2c_powerupd.mw4anim 3045B +A mechs/jenner2c/animation/j2c_powerupl.mw4anim 3165B +A mechs/jenner2c/animation/j2c_powerupr.mw4anim 3165B +A mechs/jenner2c/animation/j2c_powerupu.mw4anim 3025B +A mechs/jenner2c/animation/j2c_rgimp.mw4anim 7991B +A mechs/jenner2c/animation/j2c_rgimpd.mw4anim 8009B +A mechs/jenner2c/animation/j2c_rgimpl.mw4anim 7969B +A mechs/jenner2c/animation/j2c_rgimppose.mw4anim 1543B +A mechs/jenner2c/animation/j2c_rgimpposed.mw4anim 1377B +A mechs/jenner2c/animation/j2c_rgimpposel.mw4anim 1377B +A mechs/jenner2c/animation/j2c_rgimpposer.mw4anim 1377B +A mechs/jenner2c/animation/j2c_rgimpposeu.mw4anim 1377B +A mechs/jenner2c/animation/j2c_rgimpr.mw4anim 7769B +A mechs/jenner2c/animation/j2c_rgimpstand.mw4anim 4227B +A mechs/jenner2c/animation/j2c_rgimpstandd.mw4anim 4277B +A mechs/jenner2c/animation/j2c_rgimpstandl.mw4anim 4213B +A mechs/jenner2c/animation/j2c_rgimpstandr.mw4anim 4001B +A mechs/jenner2c/animation/j2c_rgimpstandu.mw4anim 4237B +A mechs/jenner2c/animation/j2c_rgimpturnleft.mw4anim 3895B +A mechs/jenner2c/animation/j2c_rgimpturnleftd.mw4anim 3789B +A mechs/jenner2c/animation/j2c_rgimpturnleftl.mw4anim 3749B +A mechs/jenner2c/animation/j2c_rgimpturnleftr.mw4anim 3809B +A mechs/jenner2c/animation/j2c_rgimpturnleftu.mw4anim 3689B +A mechs/jenner2c/animation/j2c_rgimpturnright.mw4anim 4423B +A mechs/jenner2c/animation/j2c_rgimpturnrightd.mw4anim 4241B +A mechs/jenner2c/animation/j2c_rgimpturnrightl.mw4anim 4241B +A mechs/jenner2c/animation/j2c_rgimpturnrightr.mw4anim 4321B +A mechs/jenner2c/animation/j2c_rgimpturnrightu.mw4anim 4241B +A mechs/jenner2c/animation/j2c_rgimpu.mw4anim 7989B +A mechs/jenner2c/animation/j2c_run.mw4anim 8443B +A mechs/jenner2c/animation/j2c_rund.mw4anim 7705B +A mechs/jenner2c/animation/j2c_runl.mw4anim 8089B +A mechs/jenner2c/animation/j2c_runr.mw4anim 7849B +A mechs/jenner2c/animation/j2c_runu.mw4anim 8209B +A mechs/jenner2c/animation/j2c_squatdown.mw4anim 6813B +A mechs/jenner2c/animation/j2c_squatdownd.mw4anim 6713B +A mechs/jenner2c/animation/j2c_squatdownl.mw4anim 7293B +A mechs/jenner2c/animation/j2c_squatdownr.mw4anim 6853B +A mechs/jenner2c/animation/j2c_squatdownu.mw4anim 7153B +A mechs/jenner2c/animation/j2c_squatup.mw4anim 6733B +A mechs/jenner2c/animation/j2c_squatupd.mw4anim 6653B +A mechs/jenner2c/animation/j2c_squatupl.mw4anim 7173B +A mechs/jenner2c/animation/j2c_squatupr.mw4anim 6733B +A mechs/jenner2c/animation/j2c_squatupu.mw4anim 7033B +A mechs/jenner2c/animation/j2c_standback.mw4anim 4731B +A mechs/jenner2c/animation/j2c_standbackd.mw4anim 4877B +A mechs/jenner2c/animation/j2c_standbackl.mw4anim 4669B +A mechs/jenner2c/animation/j2c_standbackr.mw4anim 4617B +A mechs/jenner2c/animation/j2c_standbacku.mw4anim 4557B +A mechs/jenner2c/animation/j2c_standlgimp.mw4anim 5007B +A mechs/jenner2c/animation/j2c_standlgimpd.mw4anim 4733B +A mechs/jenner2c/animation/j2c_standlgimpl.mw4anim 4745B +A mechs/jenner2c/animation/j2c_standlgimpr.mw4anim 4861B +A mechs/jenner2c/animation/j2c_standlgimpu.mw4anim 4909B +A mechs/jenner2c/animation/j2c_standpose.mw4anim 1543B +A mechs/jenner2c/animation/j2c_standposed.mw4anim 1377B +A mechs/jenner2c/animation/j2c_standposel.mw4anim 1377B +A mechs/jenner2c/animation/j2c_standposer.mw4anim 1377B +A mechs/jenner2c/animation/j2c_standposeu.mw4anim 1377B +A mechs/jenner2c/animation/j2c_standrgimp.mw4anim 5007B +A mechs/jenner2c/animation/j2c_standrgimpd.mw4anim 4733B +A mechs/jenner2c/animation/j2c_standrgimpl.mw4anim 4861B +A mechs/jenner2c/animation/j2c_standrgimpr.mw4anim 4745B +A mechs/jenner2c/animation/j2c_standrgimpu.mw4anim 4909B +A mechs/jenner2c/animation/j2c_standwalk.mw4anim 4491B +A mechs/jenner2c/animation/j2c_standwalkd.mw4anim 4609B +A mechs/jenner2c/animation/j2c_standwalkl.mw4anim 4369B +A mechs/jenner2c/animation/j2c_standwalkr.mw4anim 4229B +A mechs/jenner2c/animation/j2c_standwalku.mw4anim 4605B +A mechs/jenner2c/animation/j2c_turnleft.mw4anim 3795B +A mechs/jenner2c/animation/j2c_turnleftd.mw4anim 3533B +A mechs/jenner2c/animation/j2c_turnleftl.mw4anim 3733B +A mechs/jenner2c/animation/j2c_turnleftr.mw4anim 3733B +A mechs/jenner2c/animation/j2c_turnleftu.mw4anim 3693B +A mechs/jenner2c/animation/j2c_turnright.mw4anim 3795B +A mechs/jenner2c/animation/j2c_turnrightd.mw4anim 3533B +A mechs/jenner2c/animation/j2c_turnrightl.mw4anim 3733B +A mechs/jenner2c/animation/j2c_turnrightr.mw4anim 3733B +A mechs/jenner2c/animation/j2c_turnrightu.mw4anim 3693B +A mechs/jenner2c/animation/j2c_walk.mw4anim 8783B +A mechs/jenner2c/animation/j2c_walkd.mw4anim 8693B +A mechs/jenner2c/animation/j2c_walkl.mw4anim 8589B +A mechs/jenner2c/animation/j2c_walkr.mw4anim 8585B +A mechs/jenner2c/animation/j2c_walkstand.mw4anim 4847B +A mechs/jenner2c/animation/j2c_walkstandd.mw4anim 4597B +A mechs/jenner2c/animation/j2c_walkstandl.mw4anim 4573B +A mechs/jenner2c/animation/j2c_walkstandr.mw4anim 4557B +A mechs/jenner2c/animation/j2c_walkstandrev.mw4anim 4675B +A mechs/jenner2c/animation/j2c_walkstandrevd.mw4anim 4597B +A mechs/jenner2c/animation/j2c_walkstandrevl.mw4anim 4557B +A mechs/jenner2c/animation/j2c_walkstandrevr.mw4anim 4573B +A mechs/jenner2c/animation/j2c_walkstandrevu.mw4anim 4741B +A mechs/jenner2c/animation/j2c_walkstandu.mw4anim 4761B +A mechs/jenner2c/animation/j2c_walku.mw4anim 8549B +A mechs/jenner2c/jenner2c.animscript 37976B -B shellscripts/graphics/multiplayer/lobbydecals/decal_46.tga 1375B -B shellscripts/graphics/multiplayer/lobbydecals/decal_47.tga 4140B -B shellscripts/graphics/multiplayer/lobbydecals/decal_49.tga 4140B ~ aiplayers/playerai/playerai.data{gamemodel} A=28B B=28B ~ buildings/base_turret/base_turret.subsystems A=978B B=978B ~ buildings/calliope/calliope.subsystems A=3794B B=3794B ~ buildings/calliope/calliope.torso{gamemodel} A=1608B B=1608B ~ buildings/elitex_mp_turret/elitex_mp_turret.subsystems A=1358B B=1358B ~ buildings/factory1_destroyed/factory1_destroyed.instance A=96B B=96B ~ buildings/factory2_destroyed/factory2_destroyed.instance A=96B B=96B ~ buildings/factory4_destroyed/factory4_destroyed.instance A=96B B=96B ~ buildings/factory6_destroyed/factory6_destroyed.instance A=96B B=96B ~ buildings/factory7_destroyed/factory7_destroyed.instance A=96B B=96B ~ buildings/farm3_destroyed/farm3_destroyed.data{gamemodel} A=28B B=28B ~ buildings/farm4_destroyed/farm4_destroyed.data{gamemodel} A=28B B=28B ~ buildings/fuel_tank_destroyed/fuel_tank_destroyed.data{gamemodel} A=28B B=28B ~ buildings/hrothgart/gun1.torso{gamemodel} A=1608B B=1608B ~ buildings/hrothgart/gun2.torso{gamemodel} A=1608B B=1608B ~ buildings/hrothgart/gun3.torso{gamemodel} A=1608B B=1608B ~ buildings/hrothgart/gun4.torso{gamemodel} A=1608B B=1608B ~ buildings/hrothgart/hrothgart.contents[joint_dropship]{armature} A=282B B=282B ~ buildings/hrothgart/hrothgart.contents[joint_engines]{armature} A=1122B B=1122B ~ buildings/hrothgart/hrothgart.subsystems A=9438B B=9438B ~ buildings/large_guardtower/large_guardtower.contents A=282B B=282B ~ buildings/large_guardtower/large_guardtower.contents[joint_base]{armature} A=282B B=282B ~ buildings/large_guardtower/large_guardtower.instance A=308B B=308B ~ buildings/large_guardtower/large_guardtower.subsystems A=3034B B=3034B ~ buildings/large_guardtower/large_guardtower.torso{gamemodel} A=1608B B=1608B ~ buildings/listening_post/listening_post.data{gamemodel} A=664B B=664B ~ buildings/lrm_turret/lrm_turret.data{gamemodel} A=664B B=664B ~ buildings/lrm_turret/lrm_turret.subsystems A=1030B B=1030B ~ buildings/lrm_turret/lrm_turret.torso{gamemodel} A=1608B B=1608B ~ buildings/marsh_lrm_turret/marsh_lrm_turret.contents[joint_base]{armature} A=282B B=282B ~ buildings/marsh_lrm_turret/marsh_lrm_turret.subsystems A=1030B B=1030B ~ buildings/marsh_lrm_turret/marsh_lrm_turret.torso{gamemodel} A=1608B B=1608B ~ buildings/marsh_radar_station/marsh_radar_station.contents A=282B B=282B ~ buildings/marsh_radar_station/marsh_radar_station.contents[joint_base]{armature} A=282B B=282B ~ buildings/mercwall_towerb/mercwall_towerb.instance A=308B B=308B ~ buildings/ml_cannon/ml_cannon.subsystems A=598B B=598B ~ buildings/ml_cannon/ml_cannon.torso{gamemodel} A=1608B B=1608B ~ buildings/overlordt/overlordt.contents[joint_overlord]{armature} A=1962B B=1962B ~ buildings/overlordt/overlordt.subsystems A=4446B B=4446B ~ buildings/radiotower/radiotower.instance A=308B B=308B ~ buildings/repair_platform/repair_platform.instance A=308B B=308B ~ buildings/roadblock_1/roadblock_1.instance A=308B B=308B ~ buildings/roadblock_2/roadblock_2.instance A=308B B=308B ~ buildings/ruined1/ruined1.instance A=308B B=308B ~ buildings/ruined2/ruined2.instance A=308B B=308B ~ buildings/sp_turret/sp_turret.subsystems A=978B B=978B ~ buildings/strongpoint_defense/strongpoint_defense.contents[joint_root]{armature} A=842B B=842B ~ buildings/strongpoint_defense/strongpoint_defense.subsystems A=2982B B=2982B ~ buildings/strongpoint_defense/strongpoint_defense.torso{gamemodel} A=1608B B=1608B ~ buildings/talont/talont.contents[joint_hull]{armature} A=2802B B=2802B ~ buildings/talont/talont.subsystems A=5418B B=5418B ~ buildings/trailer_turret/trailer_turret.contents[joint_base]{armature} A=282B B=282B ~ buildings/trailer_turret/trailer_turret.subsystems A=1030B B=1030B ~ buildings/trailer_turret/trailer_turret.torso{gamemodel} A=1608B B=1608B ~ buildings/urban_lg_04_destroyed/urban_lg_04_destroyed.instance A=96B B=96B ~ culturals/rock_volcan_small03/rock_volcan_small03.data{gamemodel} A=40B B=40B ~ culturals/rock_volcan_small03/rock_volcan_small03.instance A=100B B=100B ~ culturals/tree_alpine_evergreen02/tree_alpine_evergreen02.data{gamemodel} A=40B B=40B ~ culturals/tree_alpine_evergreen02/tree_alpine_evergreen02.instance A=100B B=100B ~ culturals/tree_arctic_snowy02/tree_arctic_snowy02.data{gamemodel} A=40B B=40B ~ culturals/tree_arctic_snowy02/tree_arctic_snowy02.instance A=100B B=100B ~ culturals/tree_arctic_snowy03/tree_arctic_snowy03.data{gamemodel} A=40B B=40B ~ culturals/tree_arctic_snowy03/tree_arctic_snowy03.instance A=100B B=100B ~ culturals/tree_arctic_snowy_multi01/tree_arctic_snowy_multi01.instance A=100B B=100B ~ culturals/tree_tropical_beachshrub/tree_tropical_beachshrub.data{gamemodel} A=40B B=40B ~ effects/buildingexplosions/air_control_tower/air_control_tower.audio A=128B B=128B ~ effects/buildingexplosions/barriercap/barriercap.audio A=128B B=128B ~ effects/buildingexplosions/bridge/bridge.audio A=128B B=128B ~ effects/buildingexplosions/colpillar/colpillar.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/colsm90_torch/colsm90_torch.audio A=128B B=128B ~ effects/buildingexplosions/command_center/command_center.audio A=128B B=128B ~ effects/buildingexplosions/communications_dish/communications_dish.audio A=128B B=128B ~ effects/buildingexplosions/crate_stack/crate_stack.audio A=128B B=128B ~ effects/buildingexplosions/factory1/factory1.audio A=128B B=128B ~ effects/buildingexplosions/factory2/factory2.audio A=128B B=128B ~ effects/buildingexplosions/factory3/factory3.audio A=128B B=128B ~ effects/buildingexplosions/factory4/factory4.audio A=128B B=128B ~ effects/buildingexplosions/factory5/factory5.audio A=128B B=128B ~ effects/buildingexplosions/factory6/factory6.audio A=128B B=128B ~ effects/buildingexplosions/factory7/factory7.audio A=128B B=128B ~ effects/buildingexplosions/fuel_tanks/fuel_tanks.audio A=128B B=128B ~ effects/buildingexplosions/generator_control/generator_control.audio A=128B B=128B ~ effects/buildingexplosions/generator_control/generator_control.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/generic_building/generic_building.audio A=128B B=128B ~ effects/buildingexplosions/generic_building/generic_building.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/generic_building2/generic_building2.audio A=128B B=128B ~ effects/buildingexplosions/generic_building2/generic_building2.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/generic_flatlarge/generic_flatlarge.audio A=128B B=128B ~ effects/buildingexplosions/generic_flatlarge/generic_flatlarge.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/generic_flatmedium/generic_flatmedium.audio A=128B B=128B ~ effects/buildingexplosions/generic_flatmedium/generic_flatmedium.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/generic_large/generic_large.audio A=128B B=128B ~ effects/buildingexplosions/generic_large/generic_large.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/generic_large_blast/generic_large_blast.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/generic_medium/generic_medium.audio A=128B B=128B ~ effects/buildingexplosions/generic_medium/generic_medium.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/generic_small/generic_small.audio A=128B B=128B ~ effects/buildingexplosions/generic_small/generic_small.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/generic_tiny/generic_tiny.audio A=128B B=128B ~ effects/buildingexplosions/generic_tiny/generic_tiny.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/geot_generator/geot_generator.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/guard_comissary/guard_comissary.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/helopad/helopad.audio A=128B B=128B ~ effects/buildingexplosions/helopad/helopad.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/large_guardtower/large_guardtower.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/listening_post/listening_post.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/lrm_turret/lrm_turret.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/marsh_helo_station/marsh_helo_station.audio A=128B B=128B ~ effects/buildingexplosions/marsh_helo_station/marsh_helo_station.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/marsh_hover_station/marsh_hover_station.audio A=128B B=128B ~ effects/buildingexplosions/marsh_hover_station/marsh_hover_station.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/marsh_lrm_turret/marsh_lrm_turret.audio A=128B B=128B ~ effects/buildingexplosions/marsh_lrm_turret/marsh_lrm_turret.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/marsh_radar_station/marsh_radar_station.audio A=128B B=128B ~ effects/buildingexplosions/marsh_radar_station/marsh_radar_station.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/mech_bay/mech_bay.audio A=128B B=128B ~ effects/buildingexplosions/mech_bay/mech_bay.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/mech_hanger/mech_hanger.audio A=128B B=128B ~ effects/buildingexplosions/mech_hanger/mech_hanger.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/mech_repair_bldg/mech_repair_bldg.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/ml_cannon/ml_cannon.audio A=128B B=128B ~ effects/buildingexplosions/ml_cannon/ml_cannon.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/palace_mausoleum/palace_mausoleum.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/prisoner_barracks/prisoner_barracks.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/radiotower/radiotower.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/repair_platform/repair_platform.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/satelite_control/satelite_control.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/shilone_hangar/shilone_hangar.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/tent1/tent1.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/tent2/tent2.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/twinmechbay/twinmechbay.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/vehicle_hangar/vehicle_hangar.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/vehicle_hangar2/vehicle_hangar2.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/vehicle_trailer/vehicle_trailer.data{gamemodel} A=120B B=120B ~ effects/buildingexplosions/weapon_warehouse/weapon_warehouse.data{gamemodel} A=120B B=120B ~ effects/dropship_effects/hrothgar_destruction.data{gamemodel} A=120B B=120B ~ effects/dropship_effects/hrothgar_launch_ground.data{gamemodel} A=120B B=120B ~ effects/dropship_effects/hrothgar_launch_ship.data{gamemodel} A=120B B=120B ~ effects/dropship_effects/hrothgar_predestruction.data{gamemodel} A=120B B=120B ~ effects/dropship_effects/overlord_destruction.data{gamemodel} A=120B B=120B ~ effects/dropship_effects/overlord_launch_ground.data{gamemodel} A=120B B=120B ~ effects/dropship_effects/overlord_launch_ship.data{gamemodel} A=120B B=120B ~ effects/dropship_effects/overlord_predestruction.data{gamemodel} A=120B B=120B ~ effects/dropship_effects/talon_destruction.data{gamemodel} A=120B B=120B ~ effects/dropship_effects/talon_launch_ground.data{gamemodel} A=120B B=120B ~ effects/dropship_effects/talon_launch_ship.data{gamemodel} A=120B B=120B ~ effects/dropship_effects/talon_predestruction.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/bldg_flare.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/burning_wreck.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/lavabubble.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/lunar_transmit.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/lunar_transmit_blue.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/lunar_transmit_green.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/lunar_transmit_red.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/lunar_transmit_yellow.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/lunarenv_bubble_up.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/lunarenv_crevice_steam.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/lunarenv_geyser_1.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/lunarenv_geyser_2.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/sand.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/sparkles_ground.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/sparkles_large.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/sparkles_medium.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/surface_drill_effect.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/vent_steam.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/vent_steam_grey.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/volcanic_crack_smoke.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/volcanic_debris.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/volcanic_smoke.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/volcanic_smoke_small.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/waterfall.data{gamemodel} A=120B B=120B ~ effects/environmental_effects/waterfall_splash.data{gamemodel} A=120B B=120B ~ effects/hovergroundtrail/hover_trail_brown.data{gamemodel} A=120B B=120B ~ effects/hovergroundtrail/hover_trail_darkbrown.data{gamemodel} A=120B B=120B ~ effects/hovergroundtrail/hover_trail_darkgrey.data{gamemodel} A=120B B=120B ~ effects/hovergroundtrail/hover_trail_grey.data{gamemodel} A=120B B=120B ~ effects/hovergroundtrail/hover_trail_water.data{gamemodel} A=120B B=120B ~ effects/hovergroundtrail/hovergroundtrail.data{gamemodel} A=120B B=120B ~ effects/leaveseffect/leaveseffect.data{gamemodel} A=120B B=120B ~ effects/lightningeffect/lightningeffect.audio A=128B B=128B ~ effects/lightningeffect/lightningeffect.data{gamemodel} A=120B B=120B ~ effects/materialeffectholders/hover_trail.contents A=100B B=100B ~ effects/motobike_trail/motobiketrail.audio A=128B B=128B ~ effects/motobike_trail/motobiketrail.data{gamemodel} A=120B B=120B ~ effects/possumeffect/possumeffect.data{gamemodel} A=120B B=120B ~ effects/rock_destructions/rock_minerl_large01/rock_minerl.audio A=128B B=128B ~ effects/rock_destructions/rock_minerl_large01/rock_minerl_large01.data{gamemodel} A=120B B=120B ~ effects/rock_destructions/rock_minerl_large02/rock_minerl_large02.data{gamemodel} A=120B B=120B ~ effects/rock_destructions/rock_minerl_large03/rock_minerl_large03.data{gamemodel} A=120B B=120B ~ effects/rock_destructions/rock_minerl_medium01/rock_minerl_medium01.data{gamemodel} A=120B B=120B ~ effects/rock_destructions/rock_minerl_medium02/rock_minerl_medium02.data{gamemodel} A=120B B=120B ~ effects/rock_destructions/rock_minerl_medium03/rock_minerl_medium03.data{gamemodel} A=120B B=120B ~ effects/rock_destructions/rock_minerl_small/rock_minerl.audio A=128B B=128B ~ effects/rock_destructions/rock_minerl_small/rock_minerl_small.data{gamemodel} A=120B B=120B ~ effects/rock_destructions/rock_volcan_large01/rock_volcan_large01.data{gamemodel} A=120B B=120B ~ effects/rock_destructions/rock_volcan_large02/rock_volcan_large02.data{gamemodel} A=120B B=120B ~ effects/rock_destructions/rock_volcan_large03/rock_volcan_large03.data{gamemodel} A=120B B=120B ~ effects/rock_destructions/rock_volcan_medium01/rock_volcan_medium01.data{gamemodel} A=120B B=120B ~ effects/rock_destructions/rock_volcan_medium02/rock_volcan_medium02.data{gamemodel} A=120B B=120B ~ effects/rock_destructions/rock_volcan_medium03/rock_volcan_medium03.data{gamemodel} A=120B B=120B ~ effects/rock_destructions/rock_volcan_small/rock_volcan_small.data{gamemodel} A=120B B=120B ~ effects/tank_trail/tank_trail_brown.data{gamemodel} A=120B B=120B ~ effects/tank_trail/tank_trail_darkbrown.data{gamemodel} A=120B B=120B ~ effects/tank_trail/tank_trail_darkgrey.data{gamemodel} A=120B B=120B ~ effects/tank_trail/tank_trail_grey.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/cactus01/cactus01_death.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/cactus01/cactus01_shot.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/cactus02/cactus02_death.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/cactus02/cactus02_shot.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/cactus03/cactus03_death.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/cactus03/cactus03_shot.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/evergreen01/evergreen01_death.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/evergreen01/evergreen01_shot.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/evergreen02/evergreen02_death.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/evergreen02/evergreen02_shot.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/fir01/fir01_death.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/fir01/fir01_shot.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/fir02/fir02_death.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/fir02/fir02_shot.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/joshua01/joshua01_death.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/joshua01/joshua01_shot.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/joshua02/joshua02_death.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/joshua02/joshua02_shot.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/joshua03/joshua03_death.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/joshua03/joshua03_shot.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/mossdraped02/mossdraped02_death.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/mossdraped02/mossdraped02_shot.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/multi01/multi01_death.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/pine01/pine01_death.audio A=128B B=128B ~ effects/treeexplosions/pine01/pine01_death.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/pine01/pine01_shot.audio A=128B B=128B ~ effects/treeexplosions/pine01/pine01_shot.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/pine02/pine02_death.audio A=128B B=128B ~ effects/treeexplosions/pine02/pine02_death.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/pine02/pine02_shot.audio A=128B B=128B ~ effects/treeexplosions/pine02/pine02_shot.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/sequoia01/sequoia01_death.audio A=128B B=128B ~ effects/treeexplosions/sequoia01/sequoia01_death.data{gamemodel} A=120B B=120B ~ effects/treeexplosions/sequoia01/sequoia01_shot.audio A=128B B=128B ~ effects/treeexplosions/sequoia02/sequoia02_death.audio A=128B B=128B ~ effects/treeexplosions/sequoia02/sequoia02_shot.audio A=128B B=128B ~ effects/treeexplosions/streetlight_death/streetlight_death.audio A=128B B=128B ~ effects/treeexplosions/test_shot/test_shot.audio A=128B B=128B ~ effects/vehicle_destruction/peregrine/peregrine.audio A=128B B=128B ~ interfaces/common/chiinterface.control A=5646B B=5646B ~ interfaces/common/daninterface.control A=5646B B=5646B ~ interfaces/common/fininterface.control A=5646B B=5646B ~ interfaces/common/freinterface.control A=5646B B=5646B ~ interfaces/common/gerinterface.control A=5646B B=5646B ~ interfaces/common/interface.control A=5970B B=5970B ~ interfaces/common/itainterface.control A=5646B B=5646B ~ interfaces/common/japinterface.control A=5646B B=5646B ~ interfaces/common/korinterface.control A=5646B B=5646B ~ interfaces/common/norinterface.control A=5646B B=5646B ~ interfaces/common/porinterface.control A=5646B B=5646B ~ interfaces/common/spainterface.control A=5646B B=5646B ~ interfaces/common/sweinterface.control A=5646B B=5646B ~ misc/flag_team0/flag_team0.data{gamemodel} A=664B B=664B ~ misc/flag_team1/flag_team1.data{gamemodel} A=664B B=664B ~ misc/flag_team1/flag_team1.instance A=308B B=308B ~ misc/flag_team2/flag_team2.data{gamemodel} A=664B B=664B ~ misc/flag_team3/flag_team3.data{gamemodel} A=664B B=664B ~ misc/flag_team3/flag_team3.instance A=308B B=308B ~ misc/flag_team4/flag_team4.data{gamemodel} A=664B B=664B ~ misc/flag_team5/flag_team5.data{gamemodel} A=664B B=664B ~ misc/flag_team5/flag_team5.instance A=308B B=308B ~ misc/flag_team6/flag_team6.data{gamemodel} A=664B B=664B ~ misc/flag_team7/flag_team7.data{gamemodel} A=664B B=664B ~ misc/flag_team7/flag_team7.instance A=308B B=308B ~ misc/flag_team8/flag_team8.data{gamemodel} A=664B B=664B ~ misc/navpoint/navpoint.data{gamemodel} A=664B B=664B ~ misc/navpoint/navpoint.instance A=308B B=308B ~ misc/objective/objective.instance A=1148B B=1148B ~ misc/team/team.data{gamemodel} A=756B B=756B ~ misc/team/team.instance A=308B B=308B ~ shellscripts/computerplayer.script A=6233B B=6226B ~ shellscripts/conlobby.script A=141044B B=140532B ~ shellscripts/credits.script A=8684B B=8614B ~ shellscripts/graphics/multiplayer/lobbyskins/skinc4.tga A=3643B B=3090B ~ shellscripts/graphics/multiplayer/lobbyskins/skinu4.tga A=3642B B=3116B ~ shellscripts/listboxes.script A=30785B B=29269B ~ shellscripts/mainmenu.script A=15247B B=15212B ~ shellscripts/mc_listboxes.script A=58773B B=58767B ~ shellscripts/mc_listboxes_controls.script A=52698B B=52692B ~ shellscripts/mechbay/advancetime.script A=12677B B=12671B ~ shellscripts/mechbay/armor.script A=64539B B=61807B ~ shellscripts/mechbay/chassis.script A=82596B B=81881B ~ shellscripts/mechbay/graphics/installed/weapon_-1_1_0.tga A=1036B B=6540B ~ shellscripts/mechbay/graphics/installed/weapon_-1_1_1.tga A=1036B B=6540B ~ shellscripts/mechbay/graphics/installed/weapon_-1_1_2.tga A=1036B B=6540B ~ shellscripts/mechbay/graphics/installed/weapon_-1_1_3.tga A=1036B B=6540B ~ shellscripts/mechbay/graphics/installed/weapon_-1_2_0.tga A=1114B B=13036B ~ shellscripts/mechbay/graphics/installed/weapon_-1_2_1.tga A=1114B B=13036B ~ shellscripts/mechbay/graphics/installed/weapon_-1_2_2.tga A=1114B B=13036B ~ shellscripts/mechbay/graphics/installed/weapon_-1_2_3.tga A=1114B B=13036B ~ shellscripts/mechbay/graphics/installed/weapon_-1_3_0.tga A=1357B B=19532B ~ shellscripts/mechbay/graphics/installed/weapon_-1_3_1.tga A=1357B B=19532B ~ shellscripts/mechbay/graphics/installed/weapon_-1_3_2.tga A=1357B B=19532B ~ shellscripts/mechbay/graphics/installed/weapon_-1_3_3.tga A=1357B B=19532B ~ shellscripts/mechbay/graphics/installed/weapon_-1_4_0.tga A=1620B B=26028B ~ shellscripts/mechbay/graphics/installed/weapon_-1_4_1.tga A=1620B B=26028B ~ shellscripts/mechbay/graphics/installed/weapon_-1_4_2.tga A=1620B B=26028B ~ shellscripts/mechbay/graphics/installed/weapon_-1_4_3.tga A=1620B B=26028B ~ shellscripts/mechbay/graphics/installed/weapon_-1_5_0.tga A=1843B B=32524B ~ shellscripts/mechbay/graphics/installed/weapon_-1_5_1.tga A=1843B B=32524B ~ shellscripts/mechbay/graphics/installed/weapon_-1_5_2.tga A=1843B B=32524B ~ shellscripts/mechbay/graphics/installed/weapon_-1_5_3.tga A=1843B B=32524B ~ shellscripts/mechbay/graphics/installed/weapon_-1_6_0.tga A=2096B B=39020B ~ shellscripts/mechbay/graphics/installed/weapon_-1_6_1.tga A=2096B B=39020B ~ shellscripts/mechbay/graphics/installed/weapon_-1_6_2.tga A=2096B B=39020B ~ shellscripts/mechbay/graphics/installed/weapon_-1_6_3.tga A=2096B B=39020B ~ shellscripts/mechbay/gs_chassis.script A=34465B B=34389B ~ shellscripts/mechbay/gs_mechbay_main.script A=14412B B=14406B ~ shellscripts/mechbay/infobox.script A=43875B B=41595B ~ shellscripts/mechbay/mc_listboxes_weapon.script A=47284B B=47278B ~ shellscripts/mechbay/mechbay.script A=1282B B=1276B ~ shellscripts/mechbay/mechbay_main.script A=94517B B=61432B ~ shellscripts/mechbay/weapons.script A=102025B B=83653B ~ shellscripts/mechlabheaders.h A=9142B B=8994B ~ shellscripts/mechweight.script A=5636B B=5630B ~ shellscripts/multiplayer/buildrestriction.script A=16443B B=15713B ~ shellscripts/multiplayer/con_skins_listbox.script A=28607B B=28601B ~ shellscripts/multiplayer/conlobbymission.script A=60376B B=60362B ~ shellscripts/multiplayer/hostlobbyserver.script A=22524B B=22520B ~ shellscripts/multiplayer/listofgames.script A=25575B B=25571B ~ shellscripts/multiplayer/mc_listboxes.script A=54403B B=54397B ~ shellscripts/multiplayer/mech_var_listbox.script A=28886B B=28845B ~ shellscripts/multiplayer/multicolumnlist.script A=39743B B=39741B ~ shellscripts/multiplayer/multiplayerconsole.script A=16189B B=16187B ~ shellscripts/netlobby.script A=163740B B=163088B ~ shellscripts/scriptstrings.h A=71608B B=70811B ~ shellscripts/stddefs.h A=5313B B=5307B ~ shellscripts/teslaplayer.script A=19744B B=19743B ~ vehicles/ammo_carrier/ammo_carrier.audio A=330B B=330B ~ vehicles/ammo_carrier/ammo_carrier.instance A=308B B=308B ~ vehicles/ammo_carrier_destroyed/ammo_carrier_destroyed.data{gamemodel} A=28B B=28B ~ vehicles/apc/apc.audio A=330B B=330B ~ vehicles/apc/apc.contents A=282B B=282B ~ vehicles/apc/apc.instance A=308B B=308B ~ vehicles/apc/apc.subsystems A=598B B=598B ~ vehicles/apc/apc.torso{gamemodel} A=1608B B=1608B ~ vehicles/apc/armaturedata/hull.data{gamemodel} A=80B B=80B ~ vehicles/apc_destroyed/apc_destroyed.data{gamemodel} A=28B B=28B ~ vehicles/artillery_launcher/artillery_launcher.audio A=330B B=330B ~ vehicles/artillery_launcher/artillery_launcher.torso{gamemodel} A=1608B B=1608B ~ vehicles/boxvan_destroyed/boxvan_destroyed.data{gamemodel} A=28B B=28B ~ vehicles/bulldog/bulldog.contents[joint_hull]{armature} A=282B B=282B ~ vehicles/bulldog/bulldog.contents[joint_twist]{armature} A=282B B=282B ~ vehicles/bulldog/bulldog.subsystems A=1358B B=1358B ~ vehicles/bulldog/bulldog.torso{gamemodel} A=1608B B=1608B ~ vehicles/bus/bus.audio A=330B B=330B ~ vehicles/bus_destroyed/bus_destroyed.data{gamemodel} A=28B B=28B ~ vehicles/car/car.audio A=330B B=330B ~ vehicles/car/car.instance A=308B B=308B ~ vehicles/cargotrack_destroyed/cargotrack_destroyed.data{gamemodel} A=28B B=28B ~ vehicles/condor/condor.contents[joint_hull]{armature} A=282B B=282B ~ vehicles/condor/condor.subsystems A=1738B B=1738B ~ vehicles/condor/condor.torso{gamemodel} A=1608B B=1608B ~ vehicles/destroyer1/destroyer1.contents A=282B B=282B ~ vehicles/destroyer1/destroyer1.instance A=308B B=308B ~ vehicles/destroyer1/destroyer1.subsystems A=2714B B=2714B ~ vehicles/field_base/field_base.contents[joint_base]{armature} A=1682B B=1682B ~ vehicles/field_base/field_base.data{gamemodel} A=776B B=776B ~ vehicles/field_base/field_base.instance A=308B B=308B ~ vehicles/field_base_destroyed/field_base_destroyed.data{gamemodel} A=28B B=28B ~ vehicles/firetruck/firetruck.subsystems A=1298B B=1298B ~ vehicles/firetruck/firetruck.torso{gamemodel} A=1608B B=1608B ~ vehicles/harasser/harasser.subsystems A=1358B B=1358B ~ vehicles/harasser/harasser.torso{gamemodel} A=1608B B=1608B ~ vehicles/hrothgar/gun1.torso{gamemodel} A=1608B B=1608B ~ vehicles/hrothgar/gun2.torso{gamemodel} A=1608B B=1608B ~ vehicles/hrothgar/gun3.torso{gamemodel} A=1608B B=1608B ~ vehicles/hrothgar/gun4.torso{gamemodel} A=1608B B=1608B ~ vehicles/hrothgar/hrothgar.contents[joint_engines]{armature} A=1122B B=1122B ~ vehicles/hrothgar/hrothgar.subsystems A=8522B B=8522B ~ vehicles/humvee/humvee.torso{gamemodel} A=1608B B=1608B ~ vehicles/karnov/karnov.contents A=282B B=282B ~ vehicles/karnov/karnov.instance A=312B B=312B ~ vehicles/karnov/karnov.subsystems A=870B B=870B ~ vehicles/loader/loader.instance A=308B B=308B ~ vehicles/lrm_carrier/lrm_carrier.audio A=330B B=330B ~ vehicles/lrm_carrier/lrm_carrier.subsystems A=1358B B=1358B ~ vehicles/magi_tank/magi_tank.contents[joint_hull]{armature} A=282B B=282B ~ vehicles/magi_tank/magi_tank.subsystems A=1738B B=1738B ~ vehicles/magi_tank_destroyed/magi_tank_destroyed.data{gamemodel} A=28B B=28B ~ vehicles/mobile_apu/mobile_apu.instance A=308B B=308B ~ vehicles/mobile_turret_control/mobile_turret_control.contents A=282B B=282B ~ vehicles/mobile_turret_control/mobile_turret_control.instance A=308B B=308B ~ vehicles/mobile_turret_control/mobile_turret_control.subsystems A=218B B=218B ~ vehicles/mobile_turret_control/mobile_turret_control.torso{gamemodel} A=1608B B=1608B ~ vehicles/nightshade/nightshade.contents A=282B B=282B ~ vehicles/nightshade/nightshade.instance A=312B B=312B ~ vehicles/overlord/overlord.contents[joint_cannonringparent]{armature} A=282B B=282B ~ vehicles/overlord/overlord.contents[joint_lowergun01parent]{armature} A=282B B=282B ~ vehicles/overlord/overlord.contents[joint_lowergun02parent]{armature} A=282B B=282B ~ vehicles/overlord/overlord.contents[joint_lowergun03parent]{armature} A=282B B=282B ~ vehicles/overlord/overlord.contents[joint_overlord]{armature} A=1962B B=1962B ~ vehicles/overlord/overlord.contents[joint_uppergun01parent]{armature} A=282B B=282B ~ vehicles/overlord/overlord.contents[joint_uppergun02parent]{armature} A=282B B=282B ~ vehicles/overlord/overlord.contents[joint_uppergun03parent]{armature} A=282B B=282B ~ vehicles/overlord/overlord.subsystems A=4670B B=4670B ~ vehicles/patrolboat1/patrolboat1.torso{gamemodel} A=1608B B=1608B ~ vehicles/patrolboat2/patrolboat2.torso{gamemodel} A=1608B B=1608B ~ vehicles/srm_carrier/srm_carrier.subsystems A=1358B B=1358B ~ vehicles/swiftwind_destroyed/swiftwind_destroyed.data{gamemodel} A=28B B=28B ~ vehicles/talon/armaturedata/logunar.data{gamemodel} A=80B B=80B ~ vehicles/talon/talon.contents[joint_hull]{armature} A=2802B B=2802B ~ vehicles/talon/talon.subsystems A=4122B B=4122B ~ vehicles/talon/talon_lal.torso{gamemodel} A=1608B B=1608B ~ vehicles/talon/talon_lar.torso{gamemodel} A=1608B B=1608B ~ vehicles/talon/talon_lfl.torso{gamemodel} A=1608B B=1608B ~ vehicles/talon/talon_lfr.torso{gamemodel} A=1608B B=1608B ~ vehicles/talon/talon_mid.torso{gamemodel} A=1608B B=1608B ~ vehicles/talon/talon_ual.torso{gamemodel} A=1608B B=1608B ~ vehicles/talon/talon_uar.torso{gamemodel} A=1608B B=1608B ~ vehicles/talon/talon_ufl.torso{gamemodel} A=1608B B=1608B ~ vehicles/talon/talon_ufr.torso{gamemodel} A=1608B B=1608B ~ vehicles/vedette/vedette.subsystems A=978B B=978B ~ vehicles/vedette/vedette.torso{gamemodel} A=1608B B=1608B