# Microsoft Developer Studio Generated NMAKE File, Based on Poltest.dsp !IF "$(CFG)" == "" CFG=Poltest - Win32 Debug !MESSAGE No configuration specified. Defaulting to Poltest - Win32 Debug. !ENDIF !IF "$(CFG)" != "Poltest - Win32 Release" && "$(CFG)" !=\ "Poltest - Win32 Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Poltest.mak" CFG="Poltest - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Poltest - Win32 Release" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "Poltest - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF !IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF !IF "$(CFG)" == "Poltest - Win32 Release" OUTDIR=.\Release INTDIR=.\Release !IF "$(RECURSE)" == "0" ALL : "..\..\..\..\3dsmax2\plugins\Poltest.dlu" !ELSE ALL : "..\..\..\..\3dsmax2\plugins\Poltest.dlu" !ENDIF CLEAN : -@erase "$(INTDIR)\NoMatDlg.obj" -@erase "$(INTDIR)\Poltest.obj" -@erase "$(INTDIR)\Poltest.res" -@erase "$(INTDIR)\vc50.idb" -@erase "$(INTDIR)\vc50.pdb" -@erase "$(OUTDIR)\Poltest.exp" -@erase "$(OUTDIR)\Poltest.lib" -@erase "..\..\..\..\3dsmax2\plugins\Poltest.dlu" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe CPP_PROJ=/nologo /G6 /MT /W3 /Gm /GX /Zi /Od /I "d:\mw4\libs\3dsmax2\include"\ /I "d:\mw4\libs\3dsmax2\samples\modifier" /I "d:\mw4\Libs\3dsmax2\Sdksrc" /D\ "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /Fp"$(INTDIR)\Poltest.pch" /YX\ /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c CPP_OBJS=.\Release/ CPP_SBRS=. .c{$(CPP_OBJS)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(CPP_OBJS)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(CPP_OBJS)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(CPP_SBRS)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(CPP_SBRS)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(CPP_SBRS)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << MTL=midl.exe MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32 RSC=rc.exe RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Poltest.res" /d "NDEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\Poltest.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=COMCTL32.LIB KERNEL32.LIB USER32.LIB GDI32.LIB WINSPOOL.LIB\ COMDLG32.LIB ADVAPI32.LIB SHELL32.LIB OLE32.LIB OLEAUT32.LIB UUID.LIB bmm.lib\ core.lib geom.lib gfx.lib mesh.lib util.lib kernel32.lib user32.lib gdi32.lib\ winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\ uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0X2D290000" /subsystem:windows\ /dll /incremental:no /pdb:"$(OUTDIR)\Poltest.pdb" /machine:I386\ /def:".\Poltest.def" /out:"d:\3dsmax2\plugins\Poltest.dlu"\ /implib:"$(OUTDIR)\Poltest.lib" /libpath:"d:\mw4\libs\3dsmax2\rel" DEF_FILE= \ ".\Poltest.def" LINK32_OBJS= \ "$(INTDIR)\NoMatDlg.obj" \ "$(INTDIR)\Poltest.obj" \ "$(INTDIR)\Poltest.res" "..\..\..\..\3dsmax2\plugins\Poltest.dlu" : "$(OUTDIR)" $(DEF_FILE)\ $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ELSEIF "$(CFG)" == "Poltest - Win32 Debug" OUTDIR=.\Debug INTDIR=.\Debug !IF "$(RECURSE)" == "0" ALL : "..\..\..\..\maxdbg20\MyPlugins\Poltest.dlu" !ELSE ALL : "..\..\..\..\maxdbg20\MyPlugins\Poltest.dlu" !ENDIF CLEAN : -@erase "$(INTDIR)\NoMatDlg.obj" -@erase "$(INTDIR)\Poltest.obj" -@erase "$(INTDIR)\Poltest.res" -@erase "$(INTDIR)\vc50.idb" -@erase "$(INTDIR)\vc50.pdb" -@erase "$(OUTDIR)\Poltest.exp" -@erase "$(OUTDIR)\Poltest.lib" -@erase "$(OUTDIR)\Poltest.pdb" -@erase "..\..\..\..\maxdbg20\MyPlugins\Poltest.dlu" -@erase "..\..\..\..\maxdbg20\MyPlugins\Poltest.ilk" "$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)" CPP=cl.exe CPP_PROJ=/nologo /G6 /MTd /W3 /Gm /GX /Zi /Od /I "d:\mw4\libs\3dsmax2\include"\ /I "d:\mw4\libs\3dsmax2\samples\modifier" /I "d:\mw4\Libs\3dsmax2\Sdksrc" /D\ "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /Fp"$(INTDIR)\Poltest.pch" /YX\ /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c CPP_OBJS=.\Debug/ CPP_SBRS=. .c{$(CPP_OBJS)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(CPP_OBJS)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(CPP_OBJS)}.obj:: $(CPP) @<< $(CPP_PROJ) $< << .c{$(CPP_SBRS)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cpp{$(CPP_SBRS)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << .cxx{$(CPP_SBRS)}.sbr:: $(CPP) @<< $(CPP_PROJ) $< << MTL=midl.exe MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o NUL /win32 RSC=rc.exe RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Poltest.res" /d "_DEBUG" BSC32=bscmake.exe BSC32_FLAGS=/nologo /o"$(OUTDIR)\Poltest.bsc" BSC32_SBRS= \ LINK32=link.exe LINK32_FLAGS=COMCTL32.LIB KERNEL32.LIB USER32.LIB GDI32.LIB WINSPOOL.LIB\ COMDLG32.LIB ADVAPI32.LIB SHELL32.LIB OLE32.LIB OLEAUT32.LIB UUID.LIB bmm.lib\ core.lib geom.lib gfx.lib mesh.lib util.lib kernel32.lib user32.lib gdi32.lib\ winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib\ uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0X2D290000" /subsystem:windows\ /dll /incremental:yes /pdb:"$(OUTDIR)\Poltest.pdb" /debug /machine:I386\ /def:".\Poltest.def" /out:"d:\maxdbg20\MyPlugins\Poltest.dlu"\ /implib:"$(OUTDIR)\Poltest.lib" /pdbtype:sept\ /libpath:"d:\mw4\libs\3dsmax2\debug" DEF_FILE= \ ".\Poltest.def" LINK32_OBJS= \ "$(INTDIR)\NoMatDlg.obj" \ "$(INTDIR)\Poltest.obj" \ "$(INTDIR)\Poltest.res" "..\..\..\..\maxdbg20\MyPlugins\Poltest.dlu" : "$(OUTDIR)" $(DEF_FILE)\ $(LINK32_OBJS) $(LINK32) @<< $(LINK32_FLAGS) $(LINK32_OBJS) << !ENDIF !IF "$(CFG)" == "Poltest - Win32 Release" || "$(CFG)" ==\ "Poltest - Win32 Debug" SOURCE=.\NoMatDlg.cpp !IF "$(CFG)" == "Poltest - Win32 Release" "$(INTDIR)\NoMatDlg.obj" : $(SOURCE) "$(INTDIR)" !ELSEIF "$(CFG)" == "Poltest - Win32 Debug" DEP_CPP_NOMAT=\ "..\..\..\libs\3dsmax2\include\acolor.h"\ "..\..\..\libs\3dsmax2\include\animtbl.h"\ "..\..\..\libs\3dsmax2\include\appio.h"\ "..\..\..\libs\3dsmax2\include\assert1.h"\ "..\..\..\libs\3dsmax2\include\bitarray.h"\ "..\..\..\libs\3dsmax2\include\box2.h"\ "..\..\..\libs\3dsmax2\include\box3.h"\ "..\..\..\libs\3dsmax2\include\buildver.h"\ "..\..\..\libs\3dsmax2\include\channels.h"\ "..\..\..\libs\3dsmax2\include\cmdmode.h"\ "..\..\..\libs\3dsmax2\include\color.h"\ "..\..\..\libs\3dsmax2\include\control.h"\ "..\..\..\libs\3dsmax2\include\coreexp.h"\ "..\..\..\libs\3dsmax2\include\custcont.h"\ "..\..\..\libs\3dsmax2\include\dbgprint.h"\ "..\..\..\libs\3dsmax2\include\dpoint3.h"\ "..\..\..\libs\3dsmax2\include\euler.h"\ "..\..\..\libs\3dsmax2\include\evuser.h"\ "..\..\..\libs\3dsmax2\include\export.h"\ "..\..\..\libs\3dsmax2\include\gencam.h"\ "..\..\..\libs\3dsmax2\include\genhier.h"\ "..\..\..\libs\3dsmax2\include\genlight.h"\ "..\..\..\libs\3dsmax2\include\genshape.h"\ "..\..\..\libs\3dsmax2\include\geom.h"\ "..\..\..\libs\3dsmax2\include\geomlib.h"\ "..\..\..\libs\3dsmax2\include\gfloat.h"\ "..\..\..\libs\3dsmax2\include\gfx.h"\ "..\..\..\libs\3dsmax2\include\gfxlib.h"\ "..\..\..\libs\3dsmax2\include\gutil.h"\ "..\..\..\libs\3dsmax2\include\hitdata.h"\ "..\..\..\libs\3dsmax2\include\hold.h"\ "..\..\..\libs\3dsmax2\include\impapi.h"\ "..\..\..\libs\3dsmax2\include\impexp.h"\ "..\..\..\libs\3dsmax2\include\imtl.h"\ "..\..\..\libs\3dsmax2\include\inode.h"\ "..\..\..\libs\3dsmax2\include\interval.h"\ "..\..\..\libs\3dsmax2\include\ioapi.h"\ "..\..\..\libs\3dsmax2\include\iparamb.h"\ "..\..\..\libs\3dsmax2\include\ipoint2.h"\ "..\..\..\libs\3dsmax2\include\ipoint3.h"\ "..\..\..\libs\3dsmax2\include\istdplug.h"\ "..\..\..\libs\3dsmax2\include\lockid.h"\ "..\..\..\libs\3dsmax2\include\log.h"\ "..\..\..\libs\3dsmax2\include\matrix2.h"\ "..\..\..\libs\3dsmax2\include\matrix3.h"\ "..\..\..\libs\3dsmax2\include\max.h"\ "..\..\..\libs\3dsmax2\include\maxapi.h"\ "..\..\..\libs\3dsmax2\include\maxcom.h"\ "..\..\..\libs\3dsmax2\include\maxtess.h"\ "..\..\..\libs\3dsmax2\include\maxtypes.h"\ "..\..\..\libs\3dsmax2\include\mesh.h"\ "..\..\..\libs\3dsmax2\include\meshlib.h"\ "..\..\..\libs\3dsmax2\include\mouseman.h"\ "..\..\..\libs\3dsmax2\include\mtl.h"\ "..\..\..\libs\3dsmax2\include\nametab.h"\ "..\..\..\libs\3dsmax2\include\object.h"\ "..\..\..\libs\3dsmax2\include\objmode.h"\ "..\..\..\libs\3dsmax2\include\patch.h"\ "..\..\..\libs\3dsmax2\include\patchlib.h"\ "..\..\..\libs\3dsmax2\include\patchobj.h"\ "..\..\..\libs\3dsmax2\include\plugapi.h"\ "..\..\..\libs\3dsmax2\include\plugin.h"\ "..\..\..\libs\3dsmax2\include\point2.h"\ "..\..\..\libs\3dsmax2\include\point3.h"\ "..\..\..\libs\3dsmax2\include\point4.h"\ "..\..\..\libs\3dsmax2\include\ptrvec.h"\ "..\..\..\libs\3dsmax2\include\quat.h"\ "..\..\..\libs\3dsmax2\include\ref.h"\ "..\..\..\libs\3dsmax2\include\render.h"\ "..\..\..\libs\3dsmax2\include\rtclick.h"\ "..\..\..\libs\3dsmax2\include\sceneapi.h"\ "..\..\..\libs\3dsmax2\include\snap.h"\ "..\..\..\libs\3dsmax2\include\soundobj.h"\ "..\..\..\libs\3dsmax2\include\stack.h"\ "..\..\..\libs\3dsmax2\include\stack3.h"\ "..\..\..\libs\3dsmax2\include\strbasic.h"\ "..\..\..\libs\3dsmax2\include\strclass.h"\ "..\..\..\libs\3dsmax2\include\tab.h"\ "..\..\..\libs\3dsmax2\include\trig.h"\ "..\..\..\libs\3dsmax2\include\triobj.h"\ "..\..\..\libs\3dsmax2\include\units.h"\ "..\..\..\libs\3dsmax2\include\utilapi.h"\ "..\..\..\libs\3dsmax2\include\utilexp.h"\ "..\..\..\libs\3dsmax2\include\utillib.h"\ "..\..\..\libs\3dsmax2\include\vedge.h"\ "..\..\..\libs\3dsmax2\include\winutil.h"\ ".\NoMatDlg.h"\ ".\Poltest.h"\ NODEP_CPP_NOMAT=\ ".\stdafx.h"\ "$(INTDIR)\NoMatDlg.obj" : $(SOURCE) $(DEP_CPP_NOMAT) "$(INTDIR)" !ENDIF SOURCE=.\Poltest.cpp !IF "$(CFG)" == "Poltest - Win32 Release" DEP_CPP_POLTE=\ "..\..\..\libs\3dsmax2\include\acolor.h"\ "..\..\..\libs\3dsmax2\include\animtbl.h"\ "..\..\..\libs\3dsmax2\include\appio.h"\ "..\..\..\libs\3dsmax2\include\assert1.h"\ "..\..\..\libs\3dsmax2\include\bitarray.h"\ "..\..\..\libs\3dsmax2\include\bitmap.h"\ "..\..\..\libs\3dsmax2\include\bmmlib.h"\ "..\..\..\libs\3dsmax2\include\box2.h"\ "..\..\..\libs\3dsmax2\include\box3.h"\ "..\..\..\libs\3dsmax2\include\buildver.h"\ "..\..\..\libs\3dsmax2\include\channels.h"\ "..\..\..\libs\3dsmax2\include\cmdmode.h"\ "..\..\..\libs\3dsmax2\include\color.h"\ "..\..\..\libs\3dsmax2\include\control.h"\ "..\..\..\libs\3dsmax2\include\coreexp.h"\ "..\..\..\libs\3dsmax2\include\custcont.h"\ "..\..\..\libs\3dsmax2\include\dbgprint.h"\ "..\..\..\libs\3dsmax2\include\decomp.h"\ "..\..\..\libs\3dsmax2\include\dpoint3.h"\ "..\..\..\libs\3dsmax2\include\euler.h"\ "..\..\..\libs\3dsmax2\include\evuser.h"\ "..\..\..\libs\3dsmax2\include\export.h"\ "..\..\..\libs\3dsmax2\include\gencam.h"\ "..\..\..\libs\3dsmax2\include\genhier.h"\ "..\..\..\libs\3dsmax2\include\genlight.h"\ "..\..\..\libs\3dsmax2\include\genshape.h"\ "..\..\..\libs\3dsmax2\include\geom.h"\ "..\..\..\libs\3dsmax2\include\geomlib.h"\ "..\..\..\libs\3dsmax2\include\gfloat.h"\ "..\..\..\libs\3dsmax2\include\gfx.h"\ "..\..\..\libs\3dsmax2\include\gfxlib.h"\ "..\..\..\libs\3dsmax2\include\gutil.h"\ "..\..\..\libs\3dsmax2\include\hitdata.h"\ "..\..\..\libs\3dsmax2\include\hold.h"\ "..\..\..\libs\3dsmax2\include\impapi.h"\ "..\..\..\libs\3dsmax2\include\impexp.h"\ "..\..\..\libs\3dsmax2\include\imtl.h"\ "..\..\..\libs\3dsmax2\include\inode.h"\ "..\..\..\libs\3dsmax2\include\interval.h"\ "..\..\..\libs\3dsmax2\include\ioapi.h"\ "..\..\..\libs\3dsmax2\include\iparamb.h"\ "..\..\..\libs\3dsmax2\include\iparamm.h"\ "..\..\..\libs\3dsmax2\include\ipoint2.h"\ "..\..\..\libs\3dsmax2\include\ipoint3.h"\ "..\..\..\libs\3dsmax2\include\istdplug.h"\ "..\..\..\libs\3dsmax2\include\linklist.h"\ "..\..\..\libs\3dsmax2\include\lockid.h"\ "..\..\..\libs\3dsmax2\include\log.h"\ "..\..\..\libs\3dsmax2\include\matrix2.h"\ "..\..\..\libs\3dsmax2\include\matrix3.h"\ "..\..\..\libs\3dsmax2\include\max.h"\ "..\..\..\libs\3dsmax2\include\maxapi.h"\ "..\..\..\libs\3dsmax2\include\maxcom.h"\ "..\..\..\libs\3dsmax2\include\maxtess.h"\ "..\..\..\libs\3dsmax2\include\maxtypes.h"\ "..\..\..\libs\3dsmax2\include\mesh.h"\ "..\..\..\libs\3dsmax2\include\meshlib.h"\ "..\..\..\libs\3dsmax2\include\modstack.h"\ "..\..\..\libs\3dsmax2\include\mouseman.h"\ "..\..\..\libs\3dsmax2\include\mtl.h"\ "..\..\..\libs\3dsmax2\include\nametab.h"\ "..\..\..\libs\3dsmax2\include\object.h"\ "..\..\..\libs\3dsmax2\include\objmode.h"\ "..\..\..\libs\3dsmax2\include\palutil.h"\ "..\..\..\libs\3dsmax2\include\partclib.h"\ "..\..\..\libs\3dsmax2\include\particle.h"\ "..\..\..\libs\3dsmax2\include\patch.h"\ "..\..\..\libs\3dsmax2\include\patchlib.h"\ "..\..\..\libs\3dsmax2\include\patchobj.h"\ "..\..\..\libs\3dsmax2\include\plugapi.h"\ "..\..\..\libs\3dsmax2\include\plugin.h"\ "..\..\..\libs\3dsmax2\include\point2.h"\ "..\..\..\libs\3dsmax2\include\point3.h"\ "..\..\..\libs\3dsmax2\include\point4.h"\ "..\..\..\libs\3dsmax2\include\ptrvec.h"\ "..\..\..\libs\3dsmax2\include\quat.h"\ "..\..\..\libs\3dsmax2\include\ref.h"\ "..\..\..\libs\3dsmax2\include\render.h"\ "..\..\..\libs\3dsmax2\include\rtclick.h"\ "..\..\..\libs\3dsmax2\include\sceneapi.h"\ "..\..\..\libs\3dsmax2\include\simpmod.h"\ "..\..\..\libs\3dsmax2\include\simpobj.h"\ "..\..\..\libs\3dsmax2\include\snap.h"\ "..\..\..\libs\3dsmax2\include\soundobj.h"\ "..\..\..\libs\3dsmax2\include\stack.h"\ "..\..\..\libs\3dsmax2\include\stack3.h"\ "..\..\..\libs\3dsmax2\include\strbasic.h"\ "..\..\..\libs\3dsmax2\include\strclass.h"\ "..\..\..\libs\3dsmax2\include\tab.h"\ "..\..\..\libs\3dsmax2\include\texutil.h"\ "..\..\..\libs\3dsmax2\include\trig.h"\ "..\..\..\libs\3dsmax2\include\triobj.h"\ "..\..\..\libs\3dsmax2\include\units.h"\ "..\..\..\libs\3dsmax2\include\utilapi.h"\ "..\..\..\libs\3dsmax2\include\utilexp.h"\ "..\..\..\libs\3dsmax2\include\utillib.h"\ "..\..\..\libs\3dsmax2\include\vedge.h"\ "..\..\..\libs\3dsmax2\include\winutil.h"\ "..\..\..\libs\3dsmax2\samples\modifier\mapping.h"\ "..\..\..\libs\3dsmax2\samples\modifier\mods.h"\ ".\mapmoddup.cpp"\ ".\Poltest.h"\ ".\textparts.hpp"\ "$(INTDIR)\Poltest.obj" : $(SOURCE) $(DEP_CPP_POLTE) "$(INTDIR)" !ELSEIF "$(CFG)" == "Poltest - Win32 Debug" DEP_CPP_POLTE=\ "..\..\..\libs\3dsmax2\include\acolor.h"\ "..\..\..\libs\3dsmax2\include\animtbl.h"\ "..\..\..\libs\3dsmax2\include\appio.h"\ "..\..\..\libs\3dsmax2\include\assert1.h"\ "..\..\..\libs\3dsmax2\include\bitarray.h"\ "..\..\..\libs\3dsmax2\include\bitmap.h"\ "..\..\..\libs\3dsmax2\include\bmmlib.h"\ "..\..\..\libs\3dsmax2\include\box2.h"\ "..\..\..\libs\3dsmax2\include\box3.h"\ "..\..\..\libs\3dsmax2\include\buildver.h"\ "..\..\..\libs\3dsmax2\include\channels.h"\ "..\..\..\libs\3dsmax2\include\cmdmode.h"\ "..\..\..\libs\3dsmax2\include\color.h"\ "..\..\..\libs\3dsmax2\include\control.h"\ "..\..\..\libs\3dsmax2\include\coreexp.h"\ "..\..\..\libs\3dsmax2\include\custcont.h"\ "..\..\..\libs\3dsmax2\include\dbgprint.h"\ "..\..\..\libs\3dsmax2\include\decomp.h"\ "..\..\..\libs\3dsmax2\include\dpoint3.h"\ "..\..\..\libs\3dsmax2\include\euler.h"\ "..\..\..\libs\3dsmax2\include\evuser.h"\ "..\..\..\libs\3dsmax2\include\export.h"\ "..\..\..\libs\3dsmax2\include\gencam.h"\ "..\..\..\libs\3dsmax2\include\genhier.h"\ "..\..\..\libs\3dsmax2\include\genlight.h"\ "..\..\..\libs\3dsmax2\include\genshape.h"\ "..\..\..\libs\3dsmax2\include\geom.h"\ "..\..\..\libs\3dsmax2\include\geomlib.h"\ "..\..\..\libs\3dsmax2\include\gfloat.h"\ "..\..\..\libs\3dsmax2\include\gfx.h"\ "..\..\..\libs\3dsmax2\include\gfxlib.h"\ "..\..\..\libs\3dsmax2\include\gutil.h"\ "..\..\..\libs\3dsmax2\include\hitdata.h"\ "..\..\..\libs\3dsmax2\include\hold.h"\ "..\..\..\libs\3dsmax2\include\impapi.h"\ "..\..\..\libs\3dsmax2\include\impexp.h"\ "..\..\..\libs\3dsmax2\include\imtl.h"\ "..\..\..\libs\3dsmax2\include\inode.h"\ "..\..\..\libs\3dsmax2\include\interval.h"\ "..\..\..\libs\3dsmax2\include\ioapi.h"\ "..\..\..\libs\3dsmax2\include\iparamb.h"\ "..\..\..\libs\3dsmax2\include\iparamm.h"\ "..\..\..\libs\3dsmax2\include\ipoint2.h"\ "..\..\..\libs\3dsmax2\include\ipoint3.h"\ "..\..\..\libs\3dsmax2\include\istdplug.h"\ "..\..\..\libs\3dsmax2\include\linklist.h"\ "..\..\..\libs\3dsmax2\include\lockid.h"\ "..\..\..\libs\3dsmax2\include\log.h"\ "..\..\..\libs\3dsmax2\include\matrix2.h"\ "..\..\..\libs\3dsmax2\include\matrix3.h"\ "..\..\..\libs\3dsmax2\include\max.h"\ "..\..\..\libs\3dsmax2\include\maxapi.h"\ "..\..\..\libs\3dsmax2\include\maxcom.h"\ "..\..\..\libs\3dsmax2\include\maxtess.h"\ "..\..\..\libs\3dsmax2\include\maxtypes.h"\ "..\..\..\libs\3dsmax2\include\mesh.h"\ "..\..\..\libs\3dsmax2\include\meshlib.h"\ "..\..\..\libs\3dsmax2\include\modstack.h"\ "..\..\..\libs\3dsmax2\include\mouseman.h"\ "..\..\..\libs\3dsmax2\include\mtl.h"\ "..\..\..\libs\3dsmax2\include\nametab.h"\ "..\..\..\libs\3dsmax2\include\object.h"\ "..\..\..\libs\3dsmax2\include\objmode.h"\ "..\..\..\libs\3dsmax2\include\palutil.h"\ "..\..\..\libs\3dsmax2\include\partclib.h"\ "..\..\..\libs\3dsmax2\include\particle.h"\ "..\..\..\libs\3dsmax2\include\patch.h"\ "..\..\..\libs\3dsmax2\include\patchlib.h"\ "..\..\..\libs\3dsmax2\include\patchobj.h"\ "..\..\..\libs\3dsmax2\include\plugapi.h"\ "..\..\..\libs\3dsmax2\include\plugin.h"\ "..\..\..\libs\3dsmax2\include\point2.h"\ "..\..\..\libs\3dsmax2\include\point3.h"\ "..\..\..\libs\3dsmax2\include\point4.h"\ "..\..\..\libs\3dsmax2\include\ptrvec.h"\ "..\..\..\libs\3dsmax2\include\quat.h"\ "..\..\..\libs\3dsmax2\include\ref.h"\ "..\..\..\libs\3dsmax2\include\render.h"\ "..\..\..\libs\3dsmax2\include\rtclick.h"\ "..\..\..\libs\3dsmax2\include\sceneapi.h"\ "..\..\..\libs\3dsmax2\include\simpmod.h"\ "..\..\..\libs\3dsmax2\include\simpobj.h"\ "..\..\..\libs\3dsmax2\include\snap.h"\ "..\..\..\libs\3dsmax2\include\soundobj.h"\ "..\..\..\libs\3dsmax2\include\stack.h"\ "..\..\..\libs\3dsmax2\include\stack3.h"\ "..\..\..\libs\3dsmax2\include\strbasic.h"\ "..\..\..\libs\3dsmax2\include\strclass.h"\ "..\..\..\libs\3dsmax2\include\tab.h"\ "..\..\..\libs\3dsmax2\include\texutil.h"\ "..\..\..\libs\3dsmax2\include\trig.h"\ "..\..\..\libs\3dsmax2\include\triobj.h"\ "..\..\..\libs\3dsmax2\include\units.h"\ "..\..\..\libs\3dsmax2\include\utilapi.h"\ "..\..\..\libs\3dsmax2\include\utilexp.h"\ "..\..\..\libs\3dsmax2\include\utillib.h"\ "..\..\..\libs\3dsmax2\include\vedge.h"\ "..\..\..\libs\3dsmax2\include\winutil.h"\ "..\..\..\libs\3dsmax2\samples\modifier\mapping.h"\ "..\..\..\libs\3dsmax2\samples\modifier\mods.h"\ ".\mapmoddup.cpp"\ ".\Poltest.h"\ ".\textparts.hpp"\ "$(INTDIR)\Poltest.obj" : $(SOURCE) $(DEP_CPP_POLTE) "$(INTDIR)" !ENDIF SOURCE=.\Poltest.rc "$(INTDIR)\Poltest.res" : $(SOURCE) "$(INTDIR)" $(RSC) $(RSC_PROJ) $(SOURCE) !ENDIF