!Include=Content\Defines\MissionLang.defines !concatenate=no !preservecase=yes [movie01] MovieName=c00007.mpg Type=LancemateDeath Delay=0 TriggerName=Jules Gonzales [movie02] MovieName=c00008.mpg Type=LancemateDeath Delay=0 TriggerName=Jen McQuarrie [movie03] MovieName=c00009.mpg Type=LancemateDeath Delay=0 TriggerName=Casey Nolan [movie04] MovieName=c00010.mpg Type=LancemateDeath Delay=0 TriggerName=Terra Risner [movie05] MovieName=c00011.mpg Type=LancemateDeath Delay=0 TriggerName=Damon Squire [movie06] MovieName=c00012.mpg Type=LancemateReturn Delay=0 TriggerName=Jules Gonzales [movie07] MovieName=c00013.mpg Type=LancemateReturn Delay=0 TriggerName=Jen McQuarrie [movie08] MovieName=c00014.mpg Type=LancemateReturn Delay=0 TriggerName=Casey Nolan [movie09] MovieName=c00015.mpg Type=LancemateReturn Delay=0 TriggerName=Terra Risner [movie10] MovieName=c00016.mpg Type=LancemateReturn Delay=0 TriggerName=Damon Squire [operation0] OperationNameIndex=102 OperationNameText=Lunar Operation MapTextureName=CM_00.tga [content\missions\lunar01_listeningpost\lunar01_listeningpost.instance] Status=Displayed NumLancemates=0 OPNumber=0 CanChangeTime=1 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR01_LISTENINGPOSTDISPLAYNAME) DisplayNameText=Destroy Lunar Comm. Relay RollOverText=Operation 1 Mission 1. Destroy Enemy Communications Relay. Our rebellion starts here. We are going to raid and destroy the key component of the Steiner communications net. Enemy forces are light and resistance should be minimal. Destroy the three communications relay stations and Steiner communications will be cut off from Kentares IV. RightClickText=Destroy Lunar Comm. Relay MapTextureName=CM_00_MM_00.tga MapIconName=CM_00_icon.tga MissionRegionXLocation=67 MissionRegionYLocation=65 MissionRegionHeight=100 MissionRegionWidth=120 MissionMapInfo=Campaigns\Lunar01Desc.contents RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR01_LISTENINGPOSTROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR01_LISTENINGPOSTRIGHTCLICK) [movie11] MovieName=Op1Mpeg\c12001.mpg Type=MissionSuccess Delay=1 TriggerName=lunar01_listeningpost [movie12] MovieName=Op1Mpeg\c12002.mpg Type=MissionSuccess Delay=1 TriggerName=lunar01_listeningpost [movie13] MovieName=Op1Mpeg\c12003.mpg Type=MissionSuccess Delay=1 TriggerName=lunar01_listeningpost [content\missions\lunar02_destroyscud\lunar02_destroyscud.instance] Status=Hidden NumLancemates=0 OPNumber=0 CanChangeTime=1 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR02_DESTROYSCUDDISPLAYNAME) DisplayNameText=Destroy SCUD Convoys RollOverText=Operation 1 Mission 2. Destroy Steiner Missile Vehicles. Steiner is moving missile vehicles through our operational area in preparation for an attack. Sweep the area and destroy the Steiner launch vehicles. The vehicles will be escorted and this escort may include enemy 'Mech forces. RightClickText=Destroy SCUD Convoys MapTextureName=CM_00_MM_01.tga MapIconName=CM_00_icon.tga MissionRegionXLocation=71 MissionRegionYLocation=255 MissionRegionHeight=182 MissionRegionWidth=190 MissionMapInfo=Campaigns\Lunar02Desc.contents RevealOnComplete=Content\Missions\lunar01_listeningpost\lunar01_listeningpost.instance RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR02_DESTROYSCUDROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR02_DESTROYSCUDRIGHTCLICK) [movie14] MovieName=Op1Mpeg\c13001.mpg Type=MissionSuccess Delay=1 TriggerName=lunar02_destroySCUD [movie15] MovieName=Op1Mpeg\c13002.mpg Type=MissionSuccess Delay=1 TriggerName=lunar02_destroySCUD [movie16] MovieName=Op1Mpeg\c13004.mpg Type=MissionSuccess Delay=1 TriggerName=lunar02_destroySCUD [content\missions\lunar03_dropshiphunt\lunar03_dropshiphunt.instance] Status=Hidden NumLancemates=0 OPNumber=0 CanChangeTime=1 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR03_DROPSHIPHUNTDISPLAYNAME) DisplayNameText=Dropship Hunt RollOverText=Operation 1 Mission 3. Destroy Steiner Dropships. We have an opportunity to cripple Steiner's activities on and around Kentares IV. Three Dropships are preparing for take-off. If we strike quickly, we can deliver a decisive blow. Be careful if they get powered up, Dropships can be devastating. Target mobile APUs to slow down their launch procedure. Also, their engines are vulnerable to attack. RightClickText=Dropship Hunt MapTextureName=CM_00_MM_02.tga MapIconName=CM_00_icon.tga MissionRegionXLocation=399 MissionRegionYLocation=260 MissionRegionHeight=144 MissionRegionWidth=120 MissionMapInfo=Campaigns\Lunar03Desc.contents RevealOnComplete=Content\Missions\lunar01_listeningpost\lunar01_listeningpost.instance RevealOnComplete=Content\Missions\Lunar02_DestroySCUD\Lunar02_DestroySCUD.instance RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR03_DROPSHIPHUNTROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR03_DROPSHIPHUNTRIGHTCLICK) [movie17] MovieName=Op1Mpeg\c14001.mpg Type=MissionSuccess Delay=1 TriggerName=Lunar03_DropshipHunt [movie18] MovieName=Op1Mpeg\c14002.mpg Type=MissionSuccess Delay=1 TriggerName=Lunar03_DropshipHunt [movie19] MovieName=Op1Mpeg\c14003.mpg Type=MissionSuccess Delay=1 TriggerName=Lunar03_DropshipHunt [movie20] MovieName=Op1Mpeg\c14004.mpg Type=MissionSelection Delay=1 TriggerName=lunar04_basedefense [movie21] MovieName=Op1Mpeg\c14005.mpg Type=MissionSelection Delay=1 TriggerName=lunar04_basedefense [content\missions\lunar04_basedefense\lunar04_basedefense.instance] Status=Hidden NumLancemates=0 OPNumber=0 CanChangeTime=1 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR04_BASEDEFENSEDISPLAYNAME) DisplayNameText=Base Defense RollOverText=Operation 1 Mission 4. Defend Landing Facilities. Steiner has taken an increased interest in our activities. We must escape and you need to provide cover until we can power up our Dropships and escape. Make sure the APUs that are powering up the Dropships survive. Enemy forces may be heavy and will include 'Mech assets. RightClickText=Base Defense MapTextureName=CM_00_MM_03.tga MapIconName=CM_00_icon.tga MissionRegionXLocation=352 MissionRegionYLocation=87 MissionRegionHeight=127 MissionRegionWidth=131 MissionMapInfo=Campaigns\Lunar04Desc.contents RevealOnComplete=Content\Missions\lunar01_listeningpost\lunar01_listeningpost.instance RevealOnComplete=Content\Missions\Lunar02_DestroySCUD\Lunar02_DestroySCUD.instance RevealOnComplete=Content\Missions\Lunar03_DropshipHunt\Lunar03_DropshipHunt.instance AdvanceToOpNumber=1 RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR04_BASEDEFENSEROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNLUNAR04_BASEDEFENSERIGHTCLICK) [operation1] OperationNameIndex=106 OperationNameText=Arctic Operation MapTextureName=CM_01.tga [movie22] MovieName=Op2Mpeg\c21001.mpg Type=MissionSuccess Delay=1 TriggerName=lunar04_basedefense [movie23] MovieName=Op2Mpeg\c21002.mpg Type=MissionSuccess Delay=1 TriggerName=lunar04_basedefense [movie24] MovieName=c00038.mpg Type=MissionSuccess Delay=1 TriggerName=lunar04_basedefense [movie25] MovieName=Op2Mpeg\c21003.mpg Type=MissionSelection Delay=1 TriggerName=Arctic01_ReconArea [content\missions\arctic01_reconarea\arctic01_reconarea.instance] Status=Displayed NumLancemates=1 OPNumber=1 CanChangeTime=1 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC01_RECONAREADISPLAYNAME) DisplayNameText=Recon Area RollOverText=Operation 2 Mission 1. Recon. We will be making a hot drop and conducting a recon sweep of the surrounding area. Once this is done, it will allow us to land our forces and begin operations on Kentares IV. This will be your first command opportunity. RightClickText=Recon Area MapTextureName=CM_01_MM_00.tga MapIconName=CM_01_icon.tga MissionRegionXLocation=29 MissionRegionYLocation=27 MissionRegionHeight=197 MissionRegionWidth=210 MissionMapInfo=Campaigns\Arctic01Desc.contents RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC01_RECONAREAROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC01_RECONAREARIGHTCLICK) [movie26] MovieName=Op2Mpeg\c22001.mpg Type=MissionSuccess Delay=1 TriggerName=Arctic01_ReconArea [movie27] MovieName=c00036.mpg Type=MissionSuccess Delay=1 TriggerName=Arctic01_ReconArea [movie28] MovieName=Op2Mpeg\c22002.mpg Type=MissionSuccess Delay=1 TriggerName=Arctic01_ReconArea [movie28a] MovieName=Op2Mpeg\c22003.mpg Type=MissionSuccess Delay=1 TriggerName=Arctic01_ReconArea [content\missions\arctic03_raiddepot\arctic03_raiddepot.instance] Status=Hidden NumLancemates=1 OPNumber=1 CanChangeTime=1 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC03_RAIDDEPOTDISPLAYNAME) DisplayNameText=Raid Depot RollOverText=Operation 2 Mission 2 Capture Depot. We have located a Steiner base. With a quick strike, we think we can cut off their communications and take control of the base. This will give us some good quality salvage. Enemy resistance will be heavy. Expect 'Mechs supported by combat helicopters. RightClickText=Raid Depot MapTextureName=CM_01_MM_01.tga MapIconName=CM_01_icon.tga MissionRegionXLocation=100 MissionRegionYLocation=286 MissionRegionHeight=182 MissionRegionWidth=183 MissionMapInfo=Campaigns\Arctic03Desc.contents RevealOnComplete=Content\Missions\Arctic01_ReconArea\Arctic01_ReconArea.instance RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC03_RAIDDEPOTROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC03_RAIDDEPOTRIGHTCLICK) [movie29] MovieName=c00032.mpg Type=MissionSelection Delay=1 TriggerName=arctic03_raiddepot [movie30] MovieName=Op2Mpeg\c23001.mpg Type=MissionSuccess Delay=1 TriggerName=Arctic03_RaidDepot [movie31] MovieName=Op2Mpeg\c23002.mpg Type=MissionSuccess Delay=1 TriggerName=Arctic03_RaidDepot [movie32] MovieName=Op2Mpeg\c24001.mpg Type=MissionSuccess Delay=1 TriggerName=Arctic03_RaidDepot [movie34] MovieName=c00030.mpg Type=MissionSuccess Delay=1 TriggerName=Arctic03_RaidDepot [content\missions\arctic05_escorttechs\arctic05_escorttechs.instance] Status=Hidden NumLancemates=1 OPNumber=1 CanChangeTime=1 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC05_ESCORTTECHSDISPLAYNAME) DisplayNameText=Escort Techs RollOverText=Operation 2 Mission 3. Relieve and Escort Friendly Techs. A group of technicians is pinned down by enemy units. We need to rendezvous with them and escort them to friendly territory. Time is of the essence. The vehicles that the techs are using are very vulnerable, so pay attention to them. RightClickText=Escort Techs MapTextureName=CM_01_MM_02.tga MapIconName=CM_01_icon.tga MissionRegionXLocation=362 MissionRegionYLocation=289 MissionRegionHeight=172 MissionRegionWidth=166 MissionMapInfo=Campaigns\Arctic05Desc.contents RevealOnComplete=Content\Missions\Arctic01_ReconArea\Arctic01_ReconArea.instance RevealOnComplete=Content\Missions\Arctic03_RaidDepot\Arctic03_RaidDepot.instance RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC05_ESCORTTECHSROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC05_ESCORTTECHSRIGHTCLICK) [movie35] MovieName=Op2Mpeg\c24003.mpg Type=MissionSelection Delay=1 TriggerName=Arctic05_EscortTechs [movie36] MovieName=Op2Mpeg\c25002.mpg Type=MissionSelection Delay=1 TriggerName=Arctic05_EscortTechs [movie37] MovieName=Op2Mpeg\c25003.mpg Type=MissionSelection Delay=1 TriggerName=Arctic05_EscortTechs [movie38] MovieName=Op2Mpeg\c25004.mpg Type=MissionSelection Delay=1 TriggerName=Arctic05_EscortTechs [content\missions\arctic06_basecapture\arctic06_basecapture.instance] Status=Hidden NumLancemates=2 OPNumber=1 CanChangeTime=1 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC06_BASECAPTUREDISPLAYNAME) DisplayNameText=Capture Base RollOverText=Operation 2 Mission 4. Capture Base. We have an opportunity to strike at Steiner forces, drive them out of the region, and get a little revenge. An added bonus will be the capture of their launch facilities and satellite control. The war is starting to turn, let's make this count. RightClickText=Capture Base MapTextureName=CM_01_MM_03.tga MapIconName=CM_01_icon.tga MissionRegionXLocation=328 MissionRegionYLocation=8 MissionRegionHeight=244 MissionRegionWidth=210 MissionMapInfo=Campaigns\Arctic06Desc.contents RevealOnComplete=Content\Missions\Arctic01_ReconArea\Arctic01_ReconArea.instance RevealOnComplete=Content\Missions\Arctic03_RaidDepot\Arctic03_RaidDepot.instance RevealOnComplete=Content\Missions\Arctic05_EscortTechs\Arctic05_EscortTechs.instance AdvanceToOpNumber=2 RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC06_BASECAPTUREROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNARCTIC06_BASECAPTURERIGHTCLICK) [movie39] MovieName=c00026.mpg Type=MissionSuccess Delay=1 TriggerName=Arctic05_EscortTechs [movie40] MovieName=Op2Mpeg\c26001.mpg Type=MissionSuccess Delay=1 TriggerName=Arctic05_EscortTechs [movie41] MovieName=Op2Mpeg\c26002.mpg Type=MissionSuccess Delay=1 TriggerName=Arctic05_EscortTechs [operation2] OperationNameIndex=110 OperationNameText=Alpine Operation MapTextureName=CM_02.tga [content\missions\alpine01_destroypatrols\alpine01_destroypatrols.instance] Status=Displayed NumLancemates=1 OPNumber=2 CanChangeTime=1 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNALPINE01_DESTROYPATROLSDISPLAYNAME) DisplayNameText=Sweep and Destroy RollOverText=Operation 3 Mission 1. Sweep And Destroy. A Steiner Dropship has crashed and we may have a chance to capture it and further cripple Steiner's ability to move troops. Scout the nearby area and brush aside the enemy 'Mech screen. RightClickText=Sweep and Destroy MapTextureName=CM_02_MM_00.tga MapIconName=CM_02_icon.tga MissionRegionXLocation=81 MissionRegionYLocation=247 MissionRegionHeight=197 MissionRegionWidth=160 MissionMapInfo=Campaigns\Alpine01Desc.contents RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNALPINE01_DESTROYPATROLSROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNALPINE01_DESTROYPATROLSRIGHTCLICK) [movie42] MovieName=Op3Mpeg\c31001.mpg Type=MissionSuccess Delay=1 TriggerName=arctic06_basecapture [movie43] MovieName=Op3Mpeg\c32001.mpg Type=MissionSuccess Delay=1 TriggerName=arctic06_basecapture [movie44] MovieName=Op3Mpeg\c32002.mpg Type=MissionSuccess Delay=1 TriggerName=alpine01_destroypatrols [content\missions\alpine02_captureconvoy\alpine02_captureconvoy.instance] Status=Hidden NumLancemates=2 OPNumber=2 CanChangeTime=1 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNALPINE02_CAPTURECONVOYDISPLAYNAME) DisplayNameText=Capture Supply Convoy RollOverText=Operation 3 Mission 2. Capture Supply Convoy. Steiner is attempting to move repair supplies, technicians, and reinforcements to a Dropship. Intercept the convoy, destroy the military forces, and capture the convoy. They are ahead of you on the mountain paths, so move fast. RightClickText=Capture Supply Convoy MapTextureName=CM_02_MM_01.tga MapIconName=CM_02_icon.tga MissionRegionXLocation=20 MissionRegionYLocation=15 MissionRegionHeight=164 MissionRegionWidth=235 MissionMapInfo=Campaigns\Alpine02Desc.contents RevealOnComplete=Content\Missions\alpine01_destroypatrols\alpine01_destroypatrols.instance RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNALPINE02_CAPTURECONVOYROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNALPINE02_CAPTURECONVOYRIGHTCLICK) [movie45] MovieName=Op3Mpeg\c33001.mpg Type=MissionSuccess Delay=1 TriggerName=alpine02_captureconvoy [movie46] MovieName=Op3Mpeg\c33002.mpg Type=MissionSuccess Delay=1 TriggerName=alpine02_captureconvoy [movie47] MovieName=c00037.mpg Type=MissionSuccess Delay=1 TriggerName=alpine02_captureconvoy [content\missions\alpine03_destroydropship\alpine03_destroydropship.instance] Status=Hidden NumLancemates=2 OPNumber=2 CanChangeTime=1 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNALPINE03_DESTROYDROPSHIPDISPLAYNAME) DisplayNameText=Destroy Dropship RollOverText=Operation 3 Mission 3. Destroy Dropship. We can take a strike at the Steiner Dropship. It is crippled, but that doesn't mean it will not get its weapons online. If it does activate its weapons, use range, mobility, and friendly artillery to bring it down. If we win though, we will have a huge advantage over Steiner. RightClickText=Destroy Dropship MapTextureName=CM_02_MM_02.tga MapIconName=CM_02_icon.tga MissionRegionXLocation=337 MissionRegionYLocation=213 MissionRegionHeight=184 MissionRegionWidth=202 MissionMapInfo=Campaigns\Alpine03Desc.contents RevealOnComplete=Content\Missions\alpine01_destroypatrols\alpine01_destroypatrols.instance RevealOnComplete=Content\Missions\alpine02_captureconvoy\alpine02_captureconvoy.instance AdvanceToOpNumber=3 RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNALPINE03_DESTROYDROPSHIPROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNALPINE03_DESTROYDROPSHIPRIGHTCLICK) [movie48] MovieName=Op3Mpeg\c33003.mpg Type=MissionSelection Delay=1 TriggerName=alpine03_destroydropship [movie49] MovieName=Op3Mpeg\c31002.mpg Type=MissionSelection Delay=1 TriggerName=alpine03_destroydropship [operation3] OperationNameIndex=114 OperationNameText=Desert Operation MapTextureName=CM_03.tga [movie50] MovieName=Op4Mpeg\c41001.mpg Type=MissionSuccess Delay=1 TriggerName=alpine03_destroydropship [movie51] MovieName=Op4Mpeg\c41003.mpg Type=MissionSuccess Delay=1 TriggerName=alpine03_destroydropship [movie52] MovieName=Op4Mpeg\c41002.mpg Type=MissionSelection Delay=1 TriggerName=Desert01_CaptureBase [content\missions\desert01_capturebase\desert01_capturebase.instance] Status=Displayed NumLancemates=2 OPNumber=3 CanChangeTime=1 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT01_CAPTUREBASEDISPLAYNAME) DisplayNameText=Raid Base RollOverText=Operation 4 Mission 1. Raid Base. We have the opportunity to raid a large Steiner base as part of a combined arms action. Your job is to guard a convoy of vehicles as they enter the base and loot the supply warehouses. Beware of possible heavy enemy 'Mech forces. Watch for the heat impact of the desert terrain. RightClickText=Raid Base MapTextureName=CM_03_MM_00.tga MapIconName=CM_03_icon.tga MissionRegionXLocation=5 MissionRegionYLocation=7 MissionRegionHeight=110 MissionRegionWidth=156 MissionMapInfo=Campaigns\Desert01Desc.contents RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT01_CAPTUREBASEROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT01_CAPTUREBASERIGHTCLICK) [movie53] MovieName=Op4Mpeg\c42001.mpg Type=MissionSuccess Delay=1 TriggerName=Desert01_CaptureBase [movie54] MovieName=Op4Mpeg\c42003.mpg Type=MissionSuccess Delay=1 TriggerName=Desert01_CaptureBase [content\missions\desert02_defendbase\desert02_defendbase.instance] Status=Hidden NumLancemates=3 OPNumber=3 CanChangeTime=1 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT02_DEFENDBASEDISPLAYNAME) DisplayNameText=Defend Base RollOverText=Operation 4 Mission 2. Defend Base. Steiner forces are on a major offensive. We need to relieve forces at Nav Alpha and proceed to a large allied base at Nav Beta. You can expect a fierce assault by enemy forces at both locations. Again, watch the impact of the desert heat upon your 'Mechs. RightClickText=Defend Base MapTextureName=CM_03_MM_01.tga MapIconName=CM_03_icon.tga MissionRegionXLocation=77 MissionRegionYLocation=266 MissionRegionHeight=198 MissionRegionWidth=143 MissionMapInfo=Campaigns\Desert02Desc.contents RevealOnComplete=Content\Missions\Desert01_CaptureBase\Desert01_CaptureBase.instance RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT02_DEFENDBASEROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT02_DEFENDBASERIGHTCLICK) [movie55] MovieName=Op4Mpeg\c43002.mpg Type=MissionSuccess Delay=1 TriggerName=Desert02_DefendBase [movie56] MovieName=Op4Mpeg\c44001.mpg Type=MissionSuccess Delay=1 TriggerName=Desert02_DefendBase [movie57] MovieName=Op4Mpeg\c44002.mpg Type=MissionSuccess Delay=1 TriggerName=Desert02_DefendBase [movie58] MovieName=c00027.mpg Type=MissionSuccess Delay=1 TriggerName=Desert02_DefendBase [content\missions\desert03_capturebarges\desert03_capturebarges.instance] Status=Hidden NumLancemates=3 OPNumber=3 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT03_CAPTUREBARGESDISPLAYNAME) DisplayNameText=Capture Barges RollOverText=Operation 4 Mission 3. Capture Barges. There are a number of barges laden with supplies being moved through our operational area. Steiner will doubtlessly be guarding these barges well, but civilians will be captaining the barges. If you can destroy the barge escorts, they will surrender giving us much needed supplies. RightClickText=Capture Barges MapTextureName=CM_03_MM_02.tga MapIconName=CM_03_icon.tga MissionRegionXLocation=417 MissionRegionYLocation=39 MissionRegionHeight=177 MissionRegionWidth=147 MissionMapInfo=Campaigns\Desert03Desc.contents RevealOnComplete=Content\Missions\Desert01_CaptureBase\Desert01_CaptureBase.instance RevealOnComplete=Content\Missions\Desert02_DefendBase\Desert02_DefendBase.instance RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT03_CAPTUREBARGESROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT03_CAPTUREBARGESRIGHTCLICK) [movie59] MovieName=Op4Mpeg\c44005.mpg Type=MissionSuccess Delay=1 TriggerName=Desert03_CaptureBarges [movie60] MovieName=Op4Mpeg\c44003.mpg Type=MissionSuccess Delay=1 TriggerName=Desert03_CaptureBarges [movie61] MovieName=Op4Mpeg\c44004.mpg Type=MissionSuccess Delay=1 TriggerName=Desert03_CaptureBarges [content\missions\desert04_destroyfactory\desert04_destroyfactory.instance] Status=Hidden NumLancemates=3 OPNumber=3 CanChangeTime=1 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT04_DESTROYFACTORYDISPLAYNAME) DisplayNameText=Destroy Factory RollOverText=Operation 4 Mission 4. Destroy Factory. The destruction of a key ammunitions factory may cripple Steiner operations all over Kentares IV. We will try to strike at and destroy this factory with the help of a local guide in a Swiftwind. Visibility is poor, so short-range weapons may be preferable. RightClickText=Destroy Factory MapTextureName=CM_03_MM_03.tga MapIconName=CM_03_icon.tga MissionRegionXLocation=217 MissionRegionYLocation=23 MissionRegionHeight=140 MissionRegionWidth=175 MissionMapInfo=Campaigns\Desert04Desc.contents RevealOnComplete=Content\Missions\Desert01_CaptureBase\Desert01_CaptureBase.instance RevealOnComplete=Content\Missions\desert02_defendbase\Desert02_DefendBase.instance RevealOnComplete=Content\Missions\Desert03_CaptureBarges\Desert03_CaptureBarges.instance RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT04_DESTROYFACTORYROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT04_DESTROYFACTORYRIGHTCLICK) [movie62] MovieName=Op4Mpeg\c44006.mpg Type=MissionSuccess Delay=1 TriggerName=desert04_destroyfactory [movie63] MovieName=c00028.mpg Type=MissionSuccess Delay=1 TriggerName=desert04_destroyfactory [content\missions\desert06_captureconvoy\desert06_captureconvoy.instance] Status=Hidden NumLancemates=3 OPNumber=3 CanChangeTime=1 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT06_CAPTURECONVOYDISPLAYNAME) DisplayNameText=Capture Convoy RollOverText=Operation 4 Mission 5. Capture Prisoner Convoy. A group of your father's veteran Mechwarriors is being moved to a prisoner camp for possible execution. We have helicopter assets standing by for a rescue attempt. We will strike at the convoy, destroy its escorts, and then move the convoy to an LZ for extraction. RightClickText=Capture Convoy MapTextureName=CM_03_MM_04.tga MapIconName=CM_03_icon.tga MissionRegionXLocation=16 MissionRegionYLocation=131 MissionRegionHeight=123 MissionRegionWidth=186 MissionMapInfo=Campaigns\Desert06Desc.contents RevealOnComplete=Content\Missions\Desert01_CaptureBase\Desert01_CaptureBase.instance RevealOnComplete=Content\Missions\desert02_defendbase\Desert02_DefendBase.instance RevealOnComplete=Content\Missions\Desert03_CaptureBarges\Desert03_CaptureBarges.instance RevealOnComplete=Content\Missions\Desert04_DestroyFactory\Desert04_DestroyFactory.instance RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT06_CAPTURECONVOYROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT06_CAPTURECONVOYRIGHTCLICK) [movie64] MovieName=Op4Mpeg\c46001.mpg Type=MissionSelection Delay=1 TriggerName=desert06_captureconvoy [movie65] MovieName=Op4Mpeg\c46004.mpg Type=MissionSelection Delay=1 TriggerName=desert06_captureconvoy [movie66] MovieName=c00033.mpg Type=MissionSuccess Delay=1 TriggerName=desert06_captureconvoy [movie67] MovieName=Op4Mpeg\c47001.mpg Type=MissionSuccess Delay=1 TriggerName=Desert06_CaptureConvoy [movie67a] MovieName=c00035.mpg Type=MissionSuccess Delay=1 TriggerName=desert06_captureconvoy [movie68] MovieName=Op4Mpeg\c47002.mpg Type=MissionSelection Delay=1 TriggerName=Desert07_LiberateCamp [content\missions\desert07_liberatecamp\desert07_liberatecamp.instance] Status=Hidden NumLancemates=3 OPNumber=3 CanChangeTime=1 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT07_LIBERATECAMPDISPLAYNAME) DisplayNameText=Liberate Camp RollOverText=Operation 4 Mission 6. Liberate Prisoner Camp. We have obtained reliable information regarding the location of the Steiner prisoner camp. Resistance will be strong, but we need to strike at this camp and liberate the prisoners. Be prepared for fierce fighting involving the largest 'Mechs you have seen to this point. RightClickText=Liberate Camp MapTextureName=CM_03_MM_05.tga MapIconName=CM_03_icon.tga MissionRegionXLocation=284 MissionRegionYLocation=285 MissionRegionHeight=179 MissionRegionWidth=214 MissionMapInfo=Campaigns\Desert07Desc.contents RevealOnComplete=Content\Missions\Desert01_CaptureBase\Desert01_CaptureBase.instance RevealOnComplete=Content\Missions\desert02_defendbase\Desert02_DefendBase.instance RevealOnComplete=Content\Missions\Desert03_CaptureBarges\Desert03_CaptureBarges.instance RevealOnComplete=Content\Missions\Desert04_DestroyFactory\Desert04_DestroyFactory.instance RevealOnComplete=Content\Missions\Desert06_CaptureConvoy\Desert06_CaptureConvoy.instance AdvanceToOpNumber=4 RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT07_LIBERATECAMPROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNDESERT07_LIBERATECAMPRIGHTCLICK) [operation4] OperationNameIndex=120 OperationNameText=Swamp Operation MapTextureName=CM_04.tga [movie69] MovieName=Op5Mpeg\c51001.mpg Type=MissionSuccess Delay=1 TriggerName=desert07_liberatecamp [movie70] MovieName=c00031.mpg Type=MissionSuccess Delay=1 TriggerName=desert07_liberatecamp [movie71] MovieName=Op5Mpeg\c51002.mpg Type=MissionSelection Delay=1 TriggerName=swamp01_destroybombers [content\missions\swamp01_destroybombers\swamp01_destroybombers.instance] Status=Displayed NumLancemates=3 OPNumber=4 CanChangeTime=0 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNSWAMP01_DESTROYBOMBERSDISPLAYNAME) DisplayNameText=Destroy Bombers RollOverText=Operation 5 Mission 1. Destroy Bombers. Steiner air assets based in a hidden base somewhere in the swamp land to the south of Vale may be used as a weapon of terrorism. We cannot let them threaten the local populace any longer. Destroy the bombers and the control tower to end this threat to all non-combatants in the area. RightClickText=Destroy Bombers MapTextureName=CM_04_MM_00.tga MapIconName=CM_04_icon.tga MissionRegionXLocation=61 MissionRegionYLocation=24 MissionRegionHeight=187 MissionRegionWidth=175 MissionMapInfo=Campaigns\Swamp01Desc.contents RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNSWAMP01_DESTROYBOMBERSROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNSWAMP01_DESTROYBOMBERSRIGHTCLICK) [movie72] MovieName=Op5Mpeg\c52001.mpg Type=MissionSuccess Delay=1 TriggerName=swamp01_destroybombers [content\missions\swamp02_destroypatrols\swamp02_destroypatrols.instance] Status=Hidden NumLancemates=0 OPNumber=4 CanChangeTime=1 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNSWAMP02_DESTROYPATROLSDISPLAYNAME) DisplayNameText=Destroy Patrols RollOverText=Operation 5 Mission 2. Destroy Patrols. We need to split up to cover all threats to the civilian populace. Your job will be to sweep through the swamp and eliminate all enemy patrols. You can expect mostly Hovercraft, but do not underestimate Steiner. RightClickText=Destroy Patrols MapTextureName=CM_04_MM_01.tga MapIconName=CM_04_icon.tga MissionRegionXLocation=75 MissionRegionYLocation=238 MissionRegionHeight=211 MissionRegionWidth=175 MissionMapInfo=Campaigns\Swamp02Desc.contents RevealOnComplete=Content\Missions\swamp01_destroybombers\swamp01_destroybombers.instance RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNSWAMP02_DESTROYPATROLSROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNSWAMP02_DESTROYPATROLSRIGHTCLICK) [movie73] MovieName=Op5Mpeg\c52002.mpg Type=MissionSelection Delay=1 TriggerName=swamp02_destroypatrols [movie74] MovieName=Op5Mpeg\c52003.mpg Type=MissionSuccess Delay=1 TriggerName=swamp02_destroypatrols [movie75] MovieName=Op5Mpeg\c53001.mpg Type=MissionSuccess Delay=1 TriggerName=swamp02_destroypatrols [movie76] MovieName=Op5Mpeg\c53002.mpg Type=MissionSelection Delay=1 TriggerName=swamp03_defendexodus [content\missions\swamp03_defendexodus\swamp03_defendexodus.instance] Status=Hidden NumLancemates=3 OPNumber=4 CanChangeTime=1 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNSWAMP03_DEFENDEXODUSDISPLAYNAME) DisplayNameText=Defend Exodus RollOverText=Operation 5 Mission 3. Defend Exodus. The city of Vale is endangered, in spite of our best efforts. We have been evacuating civilians, but time is short. Two civilian ships remain at the docks still taking on civilians. We need to buy these ships as much time as possible and guard them as they attempt to get out to sea. RightClickText=Defend Exodus MapTextureName=CM_04_MM_02.tga MapIconName=CM_04_icon.tga MissionRegionXLocation=310 MissionRegionYLocation=74 MissionRegionHeight=306 MissionRegionWidth=253 MissionMapInfo=Campaigns\Swamp03Desc.contents RevealOnComplete=Content\Missions\swamp01_destroybombers\swamp01_destroybombers.instance RevealOnComplete=Content\Missions\swamp02_destroypatrols\swamp02_destroypatrols.instance AdvanceToOpNumber=5 RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNSWAMP03_DEFENDEXODUSROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNSWAMP03_DEFENDEXODUSRIGHTCLICK) [operation5] OperationNameIndex=123 OperationNameText=Urban Operation MapTextureName=CM_05.tga [movie77] MovieName=Op6Mpeg\c61001.mpg Type=MissionSuccess Delay=1 TriggerName=swamp03_defendexodus [movie78] MovieName=Op6Mpeg\c61002.mpg Type=MissionSuccess Delay=1 TriggerName=swamp03_defendexodus [movie79] MovieName=Op6Mpeg\c61003.mpg Type=MissionSelection Delay=1 TriggerName=urban01_recon [content\missions\urban01_recon\urban01_recon.instance] Status=Displayed NumLancemates=3 OPNumber=5 CanChangeTime=0 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN01_RECONDISPLAYNAME) DisplayNameText=Recon In Force RollOverText=Operation 6 Mission 1. Reconnaissance In Force. We are entering a thick, urban environment to deal the final blow to Steiner. We need to scout and destroy any Steiner units that we uncover. Urban fighting is often close range and brutal. Staying aware of your surroundings will increase the chance of survival. RightClickText=Recon In Force MapTextureName=CM_05_MM_00.tga MapIconName=CM_05_icon.tga MissionRegionXLocation=53 MissionRegionYLocation=318 MissionRegionHeight=99 MissionRegionWidth=129 MissionMapInfo=Campaigns\Urban01Desc.contents RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN01_RECONROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN01_RECONRIGHTCLICK) [movie81] MovieName=Op6Mpeg\c62001.mpg Type=MissionSuccess Delay=1 TriggerName=urban01_recon [movie82] MovieName=Op6Mpeg\c62002.mpg Type=MissionSuccess Delay=1 TriggerName=urban01_recon [content\missions\urban02_rescuepilots\urban02_rescuepilots.instance] Status=Hidden NumLancemates=0 OPNumber=5 CanChangeTime=0 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN02_RESCUEPILOTSDISPLAYNAME) DisplayNameText=Rescue Pilots RollOverText=Operation 6 Mission 2. Rescue Pilots. There are friendly 'Mech pilots stranded behind enemy lines. Proceed through the Nav Points to locate their position. They will reveal their position with flares. A helicopter will proceed to your location for air evacuation. RightClickText=Rescue Pilots MapTextureName=CM_05_MM_01.tga MapIconName=CM_05_icon.tga MissionRegionXLocation=205 MissionRegionYLocation=187 MissionRegionHeight=128 MissionRegionWidth=189 MissionMapInfo=Campaigns\Urban02Desc.contents RevealOnComplete=Content\Missions\urban01_recon\urban01_recon.instance RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN02_RESCUEPILOTSROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN02_RESCUEPILOTSRIGHTCLICK) [movie83] MovieName=c00034.mpg Type=MissionSuccess Delay=1 TriggerName=Urban02_RescuePilots [movie84] MovieName=Op6Mpeg\c63001.mpg Type=MissionSuccess Delay=1 TriggerName=Urban02_RescuePilots [content\missions\urban03_destroybase\urban03_destroybase.instance] Status=Hidden NumLancemates=3 OPNumber=5 CanChangeTime=0 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN03_DESTROYBASEDISPLAYNAME) DisplayNameText=Destroy Base RollOverText=Operation 6 Mission 3. Destroy Base. We have located a Steiner base at the site of the local university. We may be able to get valuable intelligence from the base. 'Mech forces may be light, but reports state that static defenses are heavy. There is a generator you can destroy to deprive these static weapons of power. RightClickText=Destroy Base MapTextureName=CM_05_MM_02.tga MapIconName=CM_05_icon.tga MissionRegionXLocation=199 MissionRegionYLocation=329 MissionRegionHeight=117 MissionRegionWidth=159 MissionMapInfo=Campaigns\Urban03Desc.contents RevealOnComplete=Content\Missions\urban01_recon\urban01_recon.instance RevealOnComplete=Content\Missions\Urban02_RescuePilots\Urban02_RescuePilots.instance RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN03_DESTROYBASEROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN03_DESTROYBASERIGHTCLICK) [movie85] MovieName=c00029.mpg Type=MissionSuccess Delay=1 TriggerName=Urban03_DestroyBase [movie86] MovieName=Op6Mpeg\c64001.mpg Type=MissionSuccess Delay=1 TriggerName=Urban03_DestroyBase [movie87] MovieName=Op6Mpeg\c64002.mpg Type=MissionSuccess Delay=1 TriggerName=Urban03_DestroyBase [movie88] MovieName=Op6Mpeg\c65002.mpg Type=MissionSuccess Delay=1 TriggerName=Urban03_DestroyBase [movie89] MovieName=Op6Mpeg\c66001.mpg Type=MissionSuccess Delay=1 TriggerName=Urban03_DestroyBase [content\missions\urban05_rescuesister\urban05_rescuesister.instance] Status=Hidden NumLancemates=3 OPNumber=5 CanChangeTime=0 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN05_RESCUESISTERDISPLAYNAME) DisplayNameText=Rescue Sister RollOverText=Operation 6 Mission 4. Rescue Sister. The unit your sister was leading has been overrun. Enter the combat area and search for her location. You must hurry. If Steiner knows your sister is out there, they will not hesitate to fire upon her. RightClickText=Rescue Sister MapTextureName=CM_05_MM_03.tga MapIconName=CM_05_icon.tga MissionRegionXLocation=50 MissionRegionYLocation=105 MissionRegionHeight=193 MissionRegionWidth=140 MissionMapInfo=Campaigns\Urban05Desc.contents AdvanceToOpNumber=6 RevealOnComplete=Content\Missions\urban01_recon\urban01_recon.instance RevealOnComplete=Content\Missions\Urban02_RescuePilots\Urban02_RescuePilots.instance RevealOnComplete=Content\Missions\Urban03_DestroyBase\Urban03_DestroyBase.instance AdvanceToOpNumber=6 RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN05_RESCUESISTERROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN05_RESCUESISTERRIGHTCLICK) TriggerEndMovieName=Close a.mpg [movie90] MovieName=Op6Mpeg\c66002.mpg Type=MissionSuccess Delay=1 TriggerName=Urban05_RescueSister [content\missions\urban06_capturesupplies\urban06_capturesupplies.instance] Status=Hidden NumLancemates=3 OPNumber=5 CanChangeTime=0 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN06_CAPTURESUPPLIESDISPLAYNAME) DisplayNameText=Capture Supplies RollOverText=Operation 6 Mission 5. Capture Supplies. Steiner has a cache of weapons hidden somewhere in this city. Proceed through the Nav Points to locate the cache. Beware, Steiner will be ready for you and an ambush is a possibility. A lot was sacrificed for this chance, so make it count. RightClickText=Capture Supplies MapTextureName=CM_05_MM_04.tga MapIconName=CM_05_icon.tga MissionRegionXLocation=210 MissionRegionYLocation=46 MissionRegionHeight=131 MissionRegionWidth=217 MissionMapInfo=Campaigns\Urban06Desc.contents RevealOnComplete=Content\Missions\urban01_recon\urban01_recon.instance RevealOnComplete=Content\Missions\Urban02_RescuePilots\Urban02_RescuePilots.instance RevealOnComplete=Content\Missions\Urban03_DestroyBase\Urban03_DestroyBase.instance AdvanceToOpNumber=6 RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN06_CAPTURESUPPLIESROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNURBAN06_CAPTURESUPPLIESRIGHTCLICK) TriggerEndMovieName=Close b.mpg [movie91] MovieName=Op6Mpeg\c66003.mpg Type=MissionSuccess Delay=1 TriggerName=Urban06_CaptureSupplies [operation6] OperationNameIndex=128 OperationNameText=Palace Operation MapTextureName=CM_06.tga [content\missions\palace01_endgame\palace01_endgame.instance] Status=Displayed NumLancemates=3 OPNumber=6 CanChangeTime=0 DoesEndCampaign=1 DisplayNameIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNPALACE01_ENDGAMEDISPLAYNAME) DisplayNameText=End Game RollOverText=Operation 7. End Game. It is time to bring an end to this war. Enemy forces will be heavy and desperate. Your targets are the turret control facility and Roland's Dropship. Terminate all units to bring this war to an end. RightClickText=End Game MapTextureName=CM_06_MM_00.tga MapIconName=CM_06_icon.tga MissionRegionXLocation=162 MissionRegionYLocation=138 MissionRegionHeight=237 MissionRegionWidth=282 MissionMapInfo=Campaigns\Palace01Desc.contents RolloverIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNPALACE01_ENDGAMEROLLOVER) RightClickIndex=$(IDS_LC_CAMPAIGN_CAMPAIGNPALACE01_ENDGAMERIGHTCLICK)