[JulesGonzales] Name=Jules Gonzales TalkerSuffix=_GON Model=AIPlayers\MechAI\mechai.data MustSurvive=yes CurrentState=0 Joined=No Gunnery=70 Pilot=40 Elite=70 MinHeat=50 MaxHeat=80 Sensor=5 BlindFight=175 LongRange=100 ShortRange=100 TowardsPilot=1 TowardsGunnery=1 TowardsElite=1 StartGunnery=1 StartPilot=1 StartElite=1 // Sensor, number of seconds to refresh sensors. 2 = 1x every two seconds. // Blind fight % multiply on gunnery for shooting at things outside of vis range. 50 = 1/2 normal gunnery. Max is 200. // Longrange = Same as blind fighting. // Shortrange = Same as blind fighting. // Towards / Starts not important don't touch. [CaseyNolan] Name=Casey Nolan TalkerSuffix=_CAS Model=AIPlayers\MechAI\mechai.data MustSurvive=yes CurrentState=0 Joined=No Gunnery=50 Pilot=50 Elite=50 MinHeat=60 MaxHeat=80 Sensor=5 BlindFight=100 LongRange=200 ShortRange=100 TowardsPilot=1 TowardsGunnery=1 TowardsElite=1 StartGunnery=1 StartPilot=1 StartElite=1 [JenMcQuarrie] Name=Jen McQuarrie TalkerSuffix=_JEN Model=AIPlayers\MechAI\mechai.data MustSurvive=yes CurrentState=0 Joined=No Gunnery=40 Pilot=80 Elite=91 MinHeat=40 MaxHeat=85 Sensor=1 BlindFight=100 LongRange=100 ShortRange=100 TowardsPilot=1 TowardsGunnery=1 TowardsElite=1 StartGunnery=1 StartPilot=1 StartElite=1 [TerraRisner] Name=Terra Risner TalkerSuffix=_TER Model=AIPlayers\MechAI\mechai.data MustSurvive=yes CurrentState=0 Joined=No Gunnery=80 Pilot=90 Elite=90 MinHeat=60 MaxHeat=95 Sensor=5 BlindFight=100 LongRange=100 ShortRange=100 TowardsPilot=1 TowardsGunnery=1 TowardsElite=1 StartGunnery=1 StartPilot=1 StartElite=1 [DamonSquire] Name=Damon Squire TalkerSuffix=_DAM Model=AIPlayers\MechAI\mechai.data MustSurvive=yes CurrentState=0 Joined=No Gunnery=90 Pilot=70 Elite=70 MinHeat=40 MaxHeat=90 Sensor=5 BlindFight=100 LongRange=100 ShortRange=100 TowardsPilot=1 TowardsGunnery=1 TowardsElite=1 StartGunnery=1 StartPilot=1 StartElite=1