!Include=Content\ProjectSpecific.include [GameData] Class=MechWarrior4::Mech MechID=$(M_Battlemasteriic) TechType=$(Tech_Clan) NameIndex=$(IDS_BATTLEMASTERIIC) VehicleTonnage=15.500000 MaxVehicleTonnage=85.000000 VehicleTradeValue=9950000 DragoonValue=275 BattleKillBonus=260 BattleDamageRatio=1.17 HeatManager=Subsystems\HeatManager.data MaxHeat=45 //was 60 CanLoadJumpJets=No JumpJetTonnage=4.0 CanLoadECM=Yes CanLoadBeagle=Yes CanLoadLightAmp=Yes CanLoadAMS=Yes CanLoadLAMS=Yes CanLoadIFF_Jammer=Yes //merc:CanLoadEnhancedOptics=Yes CanLoadAdvancedGyro=Yes AdvancedGyroTonnage=0.0 DeathEntityResource=mechs\battlemaster2c_destroyed\battlemaster2c_destroyed.data SecondaryDeathEntityResource=mechs\battlemaster2c_destroyed\battlemaster2c_destroyed.data Cradle=vehicles\jump_cradle\jump_cradle.data JumpJetEffect=Content\effects\jumpjet\jumpjet.data CradleDeathEffect=Content\effects\cradle_death\cradle_death.data CraterName=crater01 //Collision SolidOBB=battlemaster2c_Skeleton_SOLID.obb HierarchicalOBB=battlemaster2c_Skeleton.obb Collider=true CanBeShot=true //Lighting VertexLighting=yes FaceLighting=yes LookupLighting=yes LightMapLighting=no //effects DropJumpEffect=Content\Effects\JumpJet\DropJump.data WakeEffectResource=Content\Effects\BoatWake\MechWake.data MechRamEffect=Content\Effects\Mech_Ram\GenericMechToMech_hit.data MechGlassRamEffect=Content\Effects\Mech_Ram\GenericMechToGlass_hit.data CoolantEffectResource=Content\Effects\Coolant\GeneralMech_Coolant.data DestroyedEffectResource=Content\Effects\MechDeath\MechDeath.data SecondaryDestroyedEffectResource=Content\Effects\MechDeath\EndMechDeath.data PartDestructionEffectResource=Content\Effects\MechPart_Destruction\MechPart_Destruction.data EjectEffectResource=Content\Effects\Eject\GeneralMech_Eject.data OverHeatEffectResource=Content\effects\heat\overheat.data FootEffectsFile=Content\Effects\MaterialEffectHolders\Mech_Foot_Large.contents DefaultFootStepTexture=FootSteps\battlemaster2c_default FootStepTexture=FootSteps\battlemaster2c_snow,Snow FootStepTexture=FootSteps\battlemaster2c_dirt,BrownDirt CageDamageEffect=Content\Effects\Mech_Cage\Mech_Cage_Hit.data DamageNeededForCageEffect=7.0 LeftJumpJetSiteName=site_lujetport RightJumpJetSiteName=site_rujetport JumpJetEffect=Content\Effects\JumpJet\JumpJet.data InitialJumpJetEffect=Content\Effects\JumpJet\InitialJumpJet.data //movement MoveTypeFlag=LEGJUMPMOVETYPE FullStopTurnRate=50.0 // 180/pi or pi/180 TopSpeedTurnRate=25.0 // 180/pi or pi/180 MaxSpeed=50.0 //MaxSpeed=27.110001 MinMaxSpeed=18.055555 MinSpeed=2.780000 MaxReverseSpeed=-10.280000 MinReverseSpeed=-2.780000 MaxGimpSpeed=6.850000 Acceleration=5.000000 Decceleration=7.000000 MinStandTransitionSpeed=6.607000 ReverseAccelerationMultiplier=0.800000 ReverseDeccelerationMultiplier=0.800000 //animation AnimationScript=content\mechs\battlemaster2c\battlemaster2c.animscript TiltSpeed=20.0 TiltDegree=9.0 PercentageOfSpeedToStartTilt=0.7 PercentageOfTurnToStartTilt=0.7 ScaleInternalTiltDegree=0.85 FootReturnSeconds=0.5 FallAdjustmentSeconds=1.0 GetUpAdjustmentSeconds=1.0 FallAdjustmentDelaySeconds=0.0 GetUpAdjustmentDelaySeconds=1.0 DampenWorldJoint=1.0 DampenRootJoint=0.95 DampenTranslationJoint=0.95 DampenTorsoJoint=0.9 DampenHipJoint=0.95 UndampenWorldJoint=1.0 UndampenRootJoint=1.0 UndampenTranslationJoint=0.1 UndampenTorsoJoint=0.1 UndampenHipJoint=0.4 MinimumDamageForHitAnimation=4 MinimumDamageForInternalHitAnimation=4 TorsoScaleTakeHit=30 HipScaleTakeHit=30 RootScaleTakeHit=30 TorsoHitSpringMotionLimit=15.0 TorsoHitSpringDeceleration=35.0 TorsoHitSpringReturnSpeed=60.0 TorsoHitSpringSpeed=80.0 HipHitSpringMotionLimit=15.0 HipHitSpringDeceleration=15.0 HipHitSpringReturnSpeed=40.0 HipHitSpringSpeed=30.0 RootHitSpringMotionLimit=15.0 RootHitSpringDeceleration=20.0 RootHitSpringReturnSpeed=60.0 RootHitSpringSpeed=40.0 ExternalHitScaleBeamDamage=3.0 ExternalHitScaleMissileDamage=3.0 ExternalHitScaleProjectileDamage=3.0 ExternalHitScaleSplashDamage=0.125 ExternalHitScaleHeatDamage=0.0 // Veritcal Rock InternalHitScaleBeamDamage=3.0 InternalHitScaleMissileDamage=3.0 InternalHitScaleProjectileDamage=3.0 InternalHitScaleSplashDamage=0.125 InternalHitScaleHeatDamage=0.0 EyeSpringMotionLimit=20.0 20.0 20.0 EyeSpringConstant=30.0 30.0 30.0 EyeSpringDrag=300.0 300.0 300.0 EyeSpringStopThreshold=30.0 30.0 30.0 // Horizontal Rock InternalSpinHitScaleBeamDamage=1.0 InternalSpinHitScaleMissileDamage=3.0 InternalSpinHitScaleProjectileDamage=2.5 InternalSpinHitScaleSplashDamage=0.0 InternalSpinHitScaleHeatDamage=0.0 SpinForceBeamDamage=0.01 SpinForceMissileDamage=0.01 SpinForceProjectileDamage=0.01 //SpinForceSplashDamage=0.01 SpinForceSplashDamage=0.0 SpinForceHeatDamage=0.01 Shadow={ [shadow] LightType=Shadow InnerRadius=4.0 OuterRadius=10.0 BlobDistance=200.0 ShadowMap=ShadowMask Intensity=0.4 } //splash SplashDamageAmount=170 SplashDamageRadius=30 SplashHeatAmount=5.1