[freezer] type=Group members={ [ambient light] HoverElevation=0.000000 SnapToGround=false Type=Helper [effect] HoverElevation=0.000000 SnapToGround=false Type=Helper [effect_0000] HoverElevation=0.000000 SnapToGround=false Type=Helper [mission bounds] Type=Bound [movementgraph] Type=Lattice [playerstart] Type=DropZone [warning bounds] Type=Bound }