!Include=Content\Defines\MissionLang.defines [GameData] Class=Mechwarrior4::Boat EyeSiteName=Site_eyepoint //DeathEntityResource= //Collision SolidOBB=Boat1_STATIONARY.obb NameIndex=$(IDS_Boat1) //HierarchicalOBB=Boat1.obb Collider=true OBBCollides=true CanBeShot=true CanBeWalkedOn=false WalkThruFlag=MediumCanWalkThru //Lighting VertexLighting=yes FaceLighting=yes LookupLighting=yes LightMapLighting=no //effects DestroyedEffectResource=Effects\Vehicle_Destruction\Vehicle_Destruction.data SecondaryDestroyedEffectResource=Effects\Vehicle_Destruction\Secondary_Vehicle_Destruction.data TrailEffectsFile=Content\Effects\MaterialEffectHolders\BoatWake.contents //movement MoveTypeFlag=WATERMOVETYPE MaxSpeed=18.0 MinSpeed=2.0 MaxReverseSpeed=-9.0 MinReverseSpeed=-1.0 FullStopTurnRate=90.0 TopSpeedTurnRate=45.0 Acceleration=6.0 Decceleration=9.0 OverDriveAccelerationMultiplier=1.5 OverDriveDeccelerationMultiplier=1.5 ReverseAccelerationMultiplier=0.8 ReverseDeccelerationMultiplier=0.8 //splash damage SplashDamageAmount=5 SplashDamageRadius=6 SplashHeatAmount=0.5 [Renderers] VideoRenderer=Boat1.video