!Include=Content\Defines\MissionLang.defines [GameData] Class=Mechwarrior4::Tank EyeSiteName=Site_EyePoint DeathEntityResource=Vehicles\Bulldog_Destroyed\Bulldog_Destroyed.data //Collision SolidOBB=Bulldog_SOLID.obb NameIndex=$(IDS_Bulldog) HierarchicalOBB=Bulldog.obb Collider=true OBBCollides=true CanBeShot=true CanBeWalkedOn=false WalkThruFlag=HeavyCanWalkThru //Lighting VertexLighting=yes FaceLighting=yes LookupLighting=yes LightMapLighting=no //effects DestroyedEffectResource=Effects\Vehicle_Destruction\Vehicle_Destruction.data SecondaryDestroyedEffectResource=Effects\Vehicle_Destruction\Secondary_Vehicle_Destruction.data TrailEffectsFile=Content\Effects\MaterialEffectHolders\tank_trail.contents // movement MoveTypeFlag=TRACKMOVETYPE TreadLength=5 MaxSpeed=18.0 MinSpeed=2.0 MaxReverseSpeed=-9.0 MinReverseSpeed=-1.0 FullStopTurnRate=90.0 TopSpeedTurnRate=45.0 Acceleration=6.0 Decceleration=9.0 OverDriveAccelerationMultiplier=1.5 OverDriveDeccelerationMultiplier=1.5 ReverseAccelerationMultiplier=0.8 ReverseDeccelerationMultiplier=0.8 //splash damage SplashDamageAmount=10 SplashDamageRadius=10 SplashHeatAmount=1.0 [Renderers] AudioRenderer=bulldog.audio