[SoundEffect] Type=AudioFXComponent Sample=Content\Audio\sfx_ppc_hit.WAV MinRange=1.0 MaxRange=5000.0 Status=BeamHitSFX SimulationShouldExecute=1 [StartSoundMatcher] Type=MatcherOfInt Output=SoundEffect MatchValue=1 MatchCommand=Start MissCommand=Stop [StartSoundWatcher] Type=AttributeWatcherOfInt Attribute=BeamHitSFX Command=Start Output=StartSoundMatcher SimulationShouldExecute=1