# Microsoft Developer Studio Project File - Name="MAXProxies" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=MAXProxies - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "MAXProxies.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "MAXProxies.mak" CFG="MAXProxies - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "MAXProxies - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "MAXProxies - Win32 Profile" (based on "Win32 (x86) Static Library") !MESSAGE "MAXProxies - Win32 Armor" (based on "Win32 (x86) Static Library") !MESSAGE "MAXProxies - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 CPP=xicl6.exe RSC=rc.exe !IF "$(CFG)" == "MAXProxies - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" MTL=midl.exe # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G6 /Zp4 /MD /W3 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Libraries" /I "..\..\Libraries\3dsmax2\Include" /I "..\..\..\CoreTech\Libraries" /I "..\..\..\CoreTech\Libraries\3dsmax2\Include" /D "NDEBUG" /D "RELEASE" /D "WIN32" /D "_WINDOWS" /D "USE_PROTOTYPES" /D "STRICT" /YX /Zl /FD /GF /c # SUBTRACT CPP /WX /Gf # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=xilink6.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "MAXProxies - Win32 Profile" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Profile" # PROP BASE Intermediate_Dir "Profile" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Profile" # PROP Intermediate_Dir "Profile" # PROP Target_Dir "" MTL=midl.exe # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G6 /Zp4 /MD /W3 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Libraries" /I "..\..\Libraries\3dsmax2\Include" /I "..\..\..\CoreTech\Libraries" /I "..\..\..\CoreTech\Libraries\3dsmax2\Include" /D "NDEBUG" /D "LAB_ONLY" /D "WIN32" /D "_WINDOWS" /D "USE_PROTOTYPES" /D "STRICT" /YX /Zl /FD /c # SUBTRACT CPP /WX /Gf # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=xilink6.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "MAXProxies - Win32 Armor" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Armor" # PROP BASE Intermediate_Dir "Armor" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Armor" # PROP Intermediate_Dir "Armor" # PROP Target_Dir "" MTL=midl.exe # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G6 /Zp4 /MD /W3 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Libraries" /I "..\..\Libraries\3dsmax2\Include" /I "..\..\..\CoreTech\Libraries" /I "..\..\..\CoreTech\Libraries\3dsmax2\Include" /D "NDEBUG" /D "LAB_ONLY" /D "_ARMOR" /D "WIN32" /D "_WINDOWS" /D "USE_PROTOTYPES" /D "STRICT" /YX /Zl /FD /c # SUBTRACT CPP /WX /Gf # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=xilink6.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "MAXProxies - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" MTL=midl.exe # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G6 /Zp4 /MDd /W3 /GR /Zi /Od /I "..\..\Libraries" /I "..\..\Libraries\3dsmax2\Include" /I "..\..\..\CoreTech\Libraries" /I "..\..\..\CoreTech\Libraries\3dsmax2\Include" /D "LAB_ONLY" /D "_DEBUG" /D "_ARMOR" /D "WIN32" /D "_WINDOWS" /D "USE_PROTOTYPES" /D "STRICT" /Yu"MAXProxyHeaders.hpp" /Zl /FD /c # SUBTRACT CPP /WX # ADD BASE RSC /l 0x409 # ADD RSC /l 0x409 BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=xilink6.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "MAXProxies - Win32 Release" # Name "MAXProxies - Win32 Profile" # Name "MAXProxies - Win32 Armor" # Name "MAXProxies - Win32 Debug" # Begin Group "Proxies" # PROP Default_Filter "" # Begin Source File SOURCE=.\MAXGroup.cpp # End Source File # Begin Source File SOURCE=.\MAXGroup.hpp # End Source File # Begin Source File SOURCE=.\MAXIndex.cpp # End Source File # Begin Source File SOURCE=.\MAXIndex.hpp # End Source File # Begin Source File SOURCE=.\MAXLight.cpp # End Source File # Begin Source File SOURCE=.\MAXLight.hpp # End Source File # Begin Source File SOURCE=.\MAXPolygon.cpp # End Source File # Begin Source File SOURCE=.\MAXPolygon.hpp # End Source File # Begin Source File SOURCE=.\MAXPolygonMesh.cpp # End Source File # Begin Source File SOURCE=.\MAXPolygonMesh.hpp # End Source File # Begin Source File SOURCE=.\MAXScene.cpp # End Source File # Begin Source File SOURCE=.\MAXScene.hpp # End Source File # Begin Source File SOURCE=.\MAXState.cpp # End Source File # Begin Source File SOURCE=.\MAXState.hpp # End Source File # Begin Source File SOURCE=.\MAXTexture.cpp # End Source File # Begin Source File SOURCE=.\MAXTexture.hpp # End Source File # Begin Source File SOURCE=.\MAXVertex.cpp # End Source File # Begin Source File SOURCE=.\MAXVertex.hpp # End Source File # End Group # Begin Group "Processes" # PROP Default_Filter "" # Begin Source File SOURCE=.\FindMAXErrors.cpp # End Source File # Begin Source File SOURCE=.\FindMAXErrors.hpp # End Source File # Begin Source File SOURCE=.\FlattenMAXHierarchy.cpp # End Source File # Begin Source File SOURCE=.\FlattenMAXHierarchy.hpp # End Source File # Begin Source File SOURCE=.\MAXCleanHierarch.cpp # End Source File # Begin Source File SOURCE=.\MAXCleanHierarchy.hpp # End Source File # Begin Source File SOURCE=.\MAXCopy.cpp # End Source File # Begin Source File SOURCE=.\MAXCopy.hpp # End Source File # Begin Source File SOURCE=.\MAXStateSort.cpp # End Source File # Begin Source File SOURCE=.\MAXStateSort.hpp # End Source File # End Group # Begin Source File SOURCE=.\MAXProxies.cpp # End Source File # Begin Source File SOURCE=.\MAXProxies.hpp # End Source File # Begin Source File SOURCE=.\MAXProxyHeaders.cpp !IF "$(CFG)" == "MAXProxies - Win32 Release" !ELSEIF "$(CFG)" == "MAXProxies - Win32 Profile" !ELSEIF "$(CFG)" == "MAXProxies - Win32 Armor" !ELSEIF "$(CFG)" == "MAXProxies - Win32 Debug" # ADD CPP /Yc"MAXProxyHeaders.hpp" !ENDIF # End Source File # Begin Source File SOURCE=.\MAXProxyHeaders.hpp # End Source File # End Target # End Project