//===========================================================================// // File: MLRStuff.hpp // // Project: Adept Brick: ??? // // Contents: ??? // //---------------------------------------------------------------------------// // Date Who Modification // // -------- --- ---------------------------------------------------------- // // 00/00/00 XXX Initial coding. // //---------------------------------------------------------------------------// // Copyright (C) 1995-1998, Virtual World Entertainment, Inc. // // All Rights reserved worldwide // // This unpublished sourcecode is PROPRIETARY and CONFIDENTIAL // //===========================================================================// #pragma once #include namespace gosFX { // //-------------- // gosFX classes //-------------- // enum { EffectClassID = Stuff::FirstgosFXClassID, ParticleCloudClassID, PointCloudClassID, SpinningCloudClassID, ShardCloudClassID, PertCloudClassID, CardCloudClassID, ShapeCloudClassID, EffectCloudClassID, SingletonClassID, CardClassID, ShapeClassID, TubeClassID, DebrisCloudClassID, PointLightClassID, BeamClassID, FlareClassID, SpriteCloudClassID, FirstFreegosFXClassID, }; enum {CurrentGFXVersion = 25}; int ReadGFXVersion(Stuff::MemoryStream *erf_stream); void WriteGFXVersion(Stuff::MemoryStream *erf_stream); void InitializeClasses(Stuff::NotationFile *startup_ini=NULL); void TerminateClasses(Stuff::NotationFile *startup_ini=NULL); extern HGOSHEAP Heap; extern const Stuff::LinearMatrix4D &Effect_Into_Motion; extern const Stuff::LinearMatrix4D &Effect_Against_Motion; DECLARE_TIMER(extern, Animation_Time); DECLARE_TIMER(extern, Draw_Time); extern DWORD Point_Count; extern DWORD Shard_Count; extern DWORD Pert_Count; extern DWORD Card_Count; extern DWORD Shape_Count; extern DWORD Profile_Count; extern DWORD Beam_Count; extern DWORD Flare_Count; } #include "Fcurve.hpp"