#if !defined(AFX_NFORULEDLG_H__8DA5E5C1_1916_448C_9763_A75BB5B6B33A__INCLUDED_) #define AFX_NFORULEDLG_H__8DA5E5C1_1916_448C_9763_A75BB5B6B33A__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // NFORuleDlg.h : header file // ///////////////////////////////////////////////////////////////////////////// // CNFORuleDlg dialog class CNFORuleDlg : public CDialog { // Construction public: CNFORuleDlg(CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(CNFORuleDlg) enum { IDD = IDD_NFORULE }; CComboBox m_Script; CComboBox m_MinTon; CComboBox m_MaxTon; CComboBox m_GameLength; CEdit m_MapName; CComboBox m_Weather; CComboBox m_TeamCount; CComboBox m_StockMech; CEdit m_ScenarioText; CComboBox m_RuleSet; CEdit m_RuleName; CEdit m_RespawnLimit; CComboBox m_RadarMode; CComboBox m_Night; CEdit m_KillLimit; //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CNFORuleDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CNFORuleDlg) virtual BOOL OnInitDialog(); virtual void OnOK(); afx_msg void OnSelChangeRuleSet(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_NFORULEDLG_H__8DA5E5C1_1916_448C_9763_A75BB5B6B33A__INCLUDED_)