// autoconfigDlg.h : header file // #if !defined(AFX_AUTOCONFIGDLG_H__3FCF4961_163C_4234_90A2_673C4C804F74__INCLUDED_) #define AFX_AUTOCONFIGDLG_H__3FCF4961_163C_4234_90A2_673C4C804F74__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #if !defined(STUFF_STUFF_HPP) #include "Stuff\Stuff.hpp" #endif ///////////////////////////////////////////////////////////////////////////// // CAutoconfigDlg dialog class CAutoconfigDlg : public CDialog { // Construction public: CAutoconfigDlg(CWnd* pParent = NULL); // standard constructor ~CAutoconfigDlg(); // Dialog Data //{{AFX_DATA(CAutoconfigDlg) enum { IDD = IDD_AUTOCONFIG_DIALOG }; CComboBox m_FontSize; CComboBox m_AntiAliasList; CComboBox m_MachineList; CButton m_SimBut; CButton m_AdvBut; CComboBox m_ShadowList; CComboBox m_WaterList; CComboBox m_VideCardList; CComboBox m_VertexLightList; CComboBox m_TextureLevelList; CComboBox m_TerrainLevelList; CComboBox m_SDetailList; CComboBox m_ScreenResList; CComboBox m_NoBlendList; CComboBox m_MusicList; CComboBox m_MultiTextureList; CComboBox m_MaxLightsList; CComboBox m_LODLevelList; CComboBox m_LightMapList; CComboBox m_FootStepList; CComboBox m_EffectList; CComboBox m_DetailList; CComboBox m_CultList; //}}AFX_DATA // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CAutoconfigDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam); //}}AFX_VIRTUAL public: void AutoDetectLevel(int device); void Save(bool killgame=false); void InitComboBoxes(void); void InitGos(void); void GetResList(); void DefaultToLevel(int lev); DWORD GetDeviceMemory(int dev); int BestDevice(); int GetModeInList(int xval,int yval,int dep); HWND Window; bool gosCreated; CRect OrgRect; bool BadCard[16]; // Implementation protected: HICON m_hIcon; void SetDlgMode(bool simple); // Generated message map functions //{{AFX_MSG(CAutoconfigDlg) virtual BOOL OnInitDialog(); afx_msg void OnSysCommand(UINT nID, LPARAM lParam); afx_msg void OnPaint(); afx_msg HCURSOR OnQueryDragIcon(); afx_msg void OnTest(); afx_msg void OnClose(); afx_msg void OnExit(); afx_msg void OnSelchangeVideocard(); afx_msg void OnAdvanced(); afx_msg void OnSimple(); afx_msg void OnSelchangeMachine(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_AUTOCONFIGDLG_H__3FCF4961_163C_4234_90A2_673C4C804F74__INCLUDED_)