!Include=Content\ProjectSpecific.include [GameData] Class=MechWarrior4::Mech MechID=$(M_Behemoth) TechType=$(Tech_Clan) NameIndex=$(IDS_BEHEMOTH) VehicleTonnage=22.000000 MaxVehicleTonnage=100.000000 VehicleTradeValue=14000000 DragoonValue=350 BattleKillBonus=235 BattleDamageRatio=0.90 HeatManager=Subsystems\HeatManager.data MaxHeat=50 //MaxHeat=69.300003 CanLoadJumpJets=Yes JumpJetTonnage=6.0 CanLoadECM=Yes CanLoadBeagle=Yes CanLoadLightAmp=Yes CanLoadAMS=Yes CanLoadLAMS=Yes CanLoadIFF_Jammer=Yes //merc:CanLoadEnhancedOptics=Yes CanLoadAdvancedGyro=Yes AdvancedGyroTonnage=0.0 DeathEntityResource=mechs\behemoth_destroyed\behemoth_destroyed.data SecondaryDeathEntityResource=mechs\behemoth_destroyed\behemoth_destroyed.data Cradle=vehicles\jump_cradle\jump_cradle.data JumpJetEffect=Content\effects\jumpjet\behemothjumpjet.data CradleDeathEffect=Content\effects\cradle_death\cradle_death.data CraterName=crater01 //Collision SolidOBB=behemoth_Skeleton_SOLID.obb HierarchicalOBB=behemoth_Skeleton.obb Collider=true CanBeShot=true //Lighting VertexLighting=yes FaceLighting=yes LookupLighting=yes LightMapLighting=no //effects DropJumpEffect=Content\Effects\JumpJet\DropJump.data WakeEffectResource=Content\Effects\BoatWake\MechWake.data MechRamEffect=Content\Effects\Mech_Ram\GenericMechToMech_hit.data MechGlassRamEffect=Content\Effects\Mech_Ram\GenericMechToGlass_hit.data CoolantEffectResource=Content\Effects\Coolant\GeneralMech_Coolant.data DestroyedEffectResource=Content\Effects\MechDeath\MechDeath.data SecondaryDestroyedEffectResource=Content\Effects\MechDeath\EndMechDeath.data PartDestructionEffectResource=Content\Effects\MechPart_Destruction\MechPart_Destruction.data EjectEffectResource=Content\Effects\Eject\GeneralMech_Eject.data OverHeatEffectResource=Content\effects\heat\overheat.data FootEffectsFile=Content\Effects\MaterialEffectHolders\Mech_Foot_Large.contents DefaultFootStepTexture=FootSteps\behemoth_default FootStepTexture=FootSteps\behemoth_snow,Snow FootStepTexture=FootSteps\behemoth_dirt,BrownDirt CageDamageEffect=Content\Effects\Mech_Cage\Mech_Cage_Hit.data DamageNeededForCageEffect=7.0 LeftJumpJetSiteName=site_lujetport RightJumpJetSiteName=site_rujetport JumpJetEffect=Content\Effects\JumpJet\BehemothJumpJet.data InitialJumpJetEffect=Content\Effects\JumpJet\InitialJumpJet.data //movement MoveTypeFlag=LEGJUMPMOVETYPE FullStopTurnRate=40.0 // 180/pi or pi/180 TopSpeedTurnRate=15.0 // 180/pi or pi/180 MaxSpeed=50 //MaxSpeed=21.110001 MinMaxSpeed=11.390000 MinSpeed=2.780000 MaxReverseSpeed=-6.000000 MinReverseSpeed=-2.780000 MaxGimpSpeed=5.360000 Acceleration=2.000000 Decceleration=2.500000 MinStandTransitionSpeed=7.973000 ReverseAccelerationMultiplier=0.800000 ReverseDeccelerationMultiplier=0.800000 //animation AnimationScript=content\mechs\behemoth\behemoth.animscript TiltSpeed=20.000008 TiltDegree=9.000021 PercentageOfSpeedToStartTilt=0.700000 PercentageOfTurnToStartTilt=0.700000 ScaleInternalTiltDegree=0.850000 FootReturnSeconds=0.5 FallAdjustmentSeconds=1.0 GetUpAdjustmentSeconds=1.0 FallAdjustmentDelaySeconds=0.0 GetUpAdjustmentDelaySeconds=1.0 DampenWorldJoint=1.00 DampenRootJoint=0.95 DampenTranslationJoint=0.95 DampenTorsoJoint=0.90 DampenHipJoint=0.95 UndampenWorldJoint=1.00 UndampenRootJoint=1.00 UndampenTranslationJoint=0.10 UndampenTorsoJoint=0.10 UndampenHipJoint=0.40 MinimumDamageForHitAnimation=4.00 MinimumDamageForInternalHitAnimation=4.00 TorsoScaleTakeHit=30.000000 HipScaleTakeHit=30.000000 RootScaleTakeHit=30.000000 TorsoHitSpringMotionLimit=45.0 TorsoHitSpringDeceleration=35.0 TorsoHitSpringReturnSpeed=60.0 TorsoHitSpringSpeed=80.0 HipHitSpringMotionLimit=20.0 HipHitSpringDeceleration=15.0 HipHitSpringReturnSpeed=40.0 HipHitSpringSpeed=30.0 RootHitSpringMotionLimit=20.0 RootHitSpringDeceleration=20.0 RootHitSpringReturnSpeed=60.0 RootHitSpringSpeed=40.0 ExternalHitScaleBeamDamage=3.000000 ExternalHitScaleMissileDamage=3.000000 ExternalHitScaleProjectileDamage=3.000000 ExternalHitScaleSplashDamage=0.125000 ExternalHitScaleHeatDamage=0.000000 // Veritcal Rock InternalHitScaleBeamDamage=3.000000 InternalHitScaleMissileDamage=3.000000 InternalHitScaleProjectileDamage=3.000000 InternalHitScaleSplashDamage=0.00000 InternalHitScaleHeatDamage=0.000000 EyeSpringMotionLimit=20.0 20.0 20.0 EyeSpringConstant=30.0 30.0 30.0 EyeSpringDrag=300.0 300.0 300.0 EyeSpringStopThreshold=30.0 30.0 30.0 // Horizontal Rock InternalSpinHitScaleBeamDamage=1.000000 InternalSpinHitScaleMissileDamage=3.000000 InternalSpinHitScaleProjectileDamage=2.500000 InternalSpinHitScaleSplashDamage=0.0 InternalSpinHitScaleHeatDamage=0.000000 SpinForceBeamDamage=0.01 SpinForceMissileDamage=0.01 SpinForceProjectileDamage=0.01 //SpinForceSplashDamage=0.01 SpinForceSplashDamage=0.0 SpinForceHeatDamage=0.01 Shadow={ [shadow] LightType=Shadow InnerRadius=4.0 OuterRadius=10.0 BlobDistance=200.0 ShadowMap=ShadowMask Intensity=0.4 } //splash SplashDamageAmount=200.000000 SplashDamageRadius=30.000000 SplashHeatAmount=6.000000