!Include=Content\ProjectSpecific.include [GameData] Class=MechWarrior4::Mech MechID=$(M_Solitaire) TechType=$(Tech_Clan) NameIndex=$(IDS_SOLITAIRE) VehicleTonnage=7.000000 MaxVehicleTonnage=25.000000 VehicleTradeValue=3550000 DragoonValue=100 BattleKillBonus=500 BattleDamageRatio=3.25 HeatManager=Subsystems\HeatManager.data MaxHeat=35 //MaxHeat=32.299999 CanLoadJumpJets=Yes JumpJetTonnage=2.0 CanLoadECM=Yes CanLoadBeagle=Yes CanLoadLightAmp=Yes CanLoadAMS=Yes CanLoadLAMS=Yes CanLoadIFF_Jammer=Yes //merc:CanLoadEnhancedOptics=Yes CanLoadAdvancedGyro=Yes AdvancedGyroTonnage=0.0 DeathEntityResource=mechs\solitaire_destroyed\solitaire_destroyed.data SecondaryDeathEntityResource=mechs\solitaire_destroyed\solitaire_destroyed.data Cradle=vehicles\jump_cradle\jump_cradle.data JumpJetEffect=Content\effects\jumpjet\jumpjet.data CradleDeathEffect=Content\effects\cradle_death\cradle_death.data CraterName=crater01 //Collision SolidOBB=solitaire_Skeleton_SOLID.obb HierarchicalOBB=solitaire_Skeleton.obb Collider=true CanBeShot=true //Lighting VertexLighting=yes FaceLighting=yes LookupLighting=yes LightMapLighting=no //effects DropJumpEffect=Content\Effects\JumpJet\DropJump.data WakeEffectResource=Content\Effects\BoatWake\MechWake.data MechRamEffect=Content\Effects\Mech_Ram\GenericMechToMech_hit.data MechGlassRamEffect=Content\Effects\Mech_Ram\GenericMechToGlass_hit.data CoolantEffectResource=Content\Effects\Coolant\GeneralMech_Coolant.data DestroyedEffectResource=Content\Effects\MechDeath\MechDeath.data SecondaryDestroyedEffectResource=Content\Effects\MechDeath\EndMechDeath.data PartDestructionEffectResource=Content\Effects\MechPart_Destruction\MechPart_Destruction.data EjectEffectResource=Content\Effects\Eject\GeneralMech_Eject.data OverHeatEffectResource=Content\effects\heat\overheat.data FootEffectsFile=Content\Effects\MaterialEffectHolders\Mech_Foot_Large.contents DefaultFootStepTexture=FootSteps\solitaire_default FootStepTexture=FootSteps\solitaire_snow,Snow FootStepTexture=FootSteps\solitaire_dirt,BrownDirt CageDamageEffect=Content\Effects\Mech_Cage\Mech_Cage_Hit.data DamageNeededForCageEffect=7.0 LeftJumpJetSiteName=site_lujetport RightJumpJetSiteName=site_rujetport JumpJetEffect=Content\Effects\JumpJet\JumpJet.data InitialJumpJetEffect=Content\Effects\JumpJet\InitialJumpJet.data //movement MoveTypeFlag=LEGJUMPMOVETYPE FullStopTurnRate=140.0 // 180/pi or pi/180 TopSpeedTurnRate=52.0 // 180/pi or pi/180 MaxSpeed=50.00 //MaxSpeed=43.00 MinMaxSpeed=30.00 MinSpeed=2.78 MaxReverseSpeed=-18.75 MinReverseSpeed=-2.78 MaxGimpSpeed=11.50 Acceleration=40.00 Decceleration=50.00 MinStandTransitionSpeed=10.108 ReverseAccelerationMultiplier=0.8 ReverseDeccelerationMultiplier=0.8 //animation AnimationScript=content\mechs\solitaire\solitaire.animscript TiltSpeed=20.0 TiltDegree=9.0 PercentageOfSpeedToStartTilt=0.7 PercentageOfTurnToStartTilt=0.7 ScaleInternalTiltDegree=0.85 FootReturnSeconds=0.5 FallAdjustmentSeconds=1.0 GetUpAdjustmentSeconds=1.0 FallAdjustmentDelaySeconds=0.0 GetUpAdjustmentDelaySeconds=1.0 DampenWorldJoint=1.00 DampenRootJoint=0.95 DampenTranslationJoint=0.95 DampenTorsoJoint=0.90 DampenHipJoint=0.95 UndampenWorldJoint=1.00 UndampenRootJoint=1.00 UndampenTranslationJoint=0.10 UndampenTorsoJoint=0.10 UndampenHipJoint=0.40 MinimumDamageForHitAnimation=1 MinimumDamageForInternalHitAnimation=1 TorsoScaleTakeHit=30 HipScaleTakeHit=30 RootScaleTakeHit=30 TorsoHitSpringMotionLimit=45 TorsoHitSpringDeceleration=35 TorsoHitSpringReturnSpeed=60.0 TorsoHitSpringSpeed=80.0 HipHitSpringMotionLimit=20.0 HipHitSpringDeceleration=15.0 HipHitSpringReturnSpeed=40.0 HipHitSpringSpeed=30.0 RootHitSpringMotionLimit=20.0 RootHitSpringDeceleration=20.0 RootHitSpringReturnSpeed=60.0 RootHitSpringSpeed=40.0 ExternalHitScaleBeamDamage=3.0 ExternalHitScaleMissileDamage=3.0 ExternalHitScaleProjectileDamage=3.0 ExternalHitScaleSplashDamage=0.125 ExternalHitScaleHeatDamage=0.0 // Veritcal Rock InternalHitScaleBeamDamage=3.000000 InternalHitScaleMissileDamage=3.000000 InternalHitScaleProjectileDamage=3.000000 InternalHitScaleSplashDamage=0.000000 InternalHitScaleHeatDamage=0.000000 EyeSpringMotionLimit=20.0 20.0 20.0 EyeSpringConstant=30.0 30.0 30.0 EyeSpringDrag=300.0 300.0 300.0 EyeSpringStopThreshold=30.0 30.0 30.0 // Horizontal Rock InternalSpinHitScaleBeamDamage=1.000000 InternalSpinHitScaleMissileDamage=3.000000 InternalSpinHitScaleProjectileDamage=2.500000 InternalSpinHitScaleSplashDamage=0.000000 InternalSpinHitScaleHeatDamage=0.000000 SpinForceBeamDamage=0.010000 SpinForceMissileDamage=0.010000 SpinForceProjectileDamage=0.010000 SpinForceSplashDamage=0.000000 SpinForceHeatDamage=0.010000 Shadow={ [shadow] LightType=Shadow InnerRadius=4.0 OuterRadius=10.0 BlobDistance=200.0 ShadowMap=ShadowMask Intensity=0.4 } //splash SplashDamageAmount=50.000000 SplashDamageRadius=30.000000 SplashHeatAmount=1.500000