//THIS FILE CONTAINS MERCS CLIENT CONFIGURABLE OPTIONS // DO NOT EDIT THIS FILE UNLESS YOU KNOW WHAT YOU ARE DOING //************************************************************ // set SHOW_TIME to 'true' to enable the wall clock, 'false' // to disable it. #define SHOW_TIME false //************************************************************ //sip // 1 is firestorm standard and there is no zeus true //sip // 0 is standard mech list including zeus false #define USE_ALLOWED_MECHS 1 //************************************************************ // set Battle_Ammo to 'true' to enable the ammo limit per weapon, 'false' // to disable it. // max three ton per weapon as per mech space specification. #define Battle_Ammo true //************************************************************ // set SERVER_DETAIL to 'true' to enable server details // in the Server Lobby, 'false' to disable it. #define SERVER_DETAIL false //************************************************************ // set this value to 'true' to enable observer mode, or // 'false' to disable it. #define USE_OBSERVER true //************************************************************ // set this value to how many seconds to wait before // auto-launching into camera mode. Setting to 15 or 20 seconds // is a good value. #define OBSERVER_WAIT_TIMEOUT 15 //************************************************************ // setting this value sets the base priority you want the // game to run at. Note, this only has an effect on WinXP and // Win2k systems. You must have one of these selected regardless. //#define BASE_PRIORITY "BELOW_NORMAL" #define BASE_PRIORITY "NORMAL" //#define BASE_PRIORITY "ABOVE_NORMAL" //************************************************************ // This is the music files you wish to loop. It must be in // .wav format. #define SHELL_MUSIC_FILENAME "mechevolution.wav" //#define SHELL_MUSIC_FILENAME "nextmove_music.wav"