#pragma once #ifndef AI_STATISTICS_HPP #define AI_STATISTICS_HPP #include namespace MW4AI { namespace Statistics { void Init(); void Quit(); bool Enabled(); void SetEnabled(bool enabled); void NotifyDamageTaken(int receiver_id, int sender_id, float damage, int damage_type); void NotifyDestroyed(int destroyed_id); void NotifyObjective(char* objective_name, bool succeeded); void NotifyToHitRoll(int shooter_id, float base_to_hit, float modified_to_hit, float rolled); }; }; #endif // AI_STATISTICS_HPP