#include "MW4Headers.hpp" #include "DamageDispatch.hpp" using namespace MechWarrior4; DamageDispatch* DamageDispatch::m_Instance = 0; bool DamageDispatch::m_GlobalInvulnerability = false; void DamageDispatch::SetGlobalInvulnerability(bool fInvulnerable) { m_GlobalInvulnerability = fInvulnerable; } bool DamageDispatch::GetGlobalInvulnerability() { return (m_GlobalInvulnerability); }