#pragma once #ifndef __GAMEINFOHPP__ #define __GAMEINFOHPP__ #include "MWApplication.hpp" #ifdef LAB_ONLY namespace MWGameInfo { extern char g_MachineName[MAX_GAME_INFO_STR_LEN]; extern char g_UserName[MAX_GAME_INFO_STR_LEN]; extern char g_MissionName[MAX_GAME_INFO_STR_LEN]; extern char g_MissionScript[128]; extern char g_PlayerMech[MAX_GAME_INFO_STR_LEN]; extern char g_MechModel[MAX_GAME_INFO_STR_LEN]; extern char g_LastMWObject[MAX_GAME_INFO_STR_LEN]; extern char g_LastVehicle[MAX_GAME_INFO_STR_LEN]; extern char g_ResourceFile[MAX_GAME_INFO_STR_LEN]; extern char g_ResourceEntry[MAX_GAME_INFO_STR_LEN]; extern Point3D g_LastMWObjectPos; extern Point3D g_LastVehiclePos; extern Time g_currentTime; extern int g_totalNumberOfPlayedGames; enum { NoGame = 0, Campaign, Instant, MultiServer, MultiClient, MaxGameTypes }; extern char *g_gameTypes[MaxGameTypes]; extern int g_MultiplayerGameType; extern bool g_dedicatedServer; extern int g_lastGameType; extern int g_currentGameType; extern int g_totalNetworkConnects; extern int g_totalNetworkDisconnects; extern int g_totalNetworkJoins; extern int g_totalNetworkLeaves; extern int g_currentlyConnected; extern int g_currentlyJoined; extern int g_lastConnectID; extern int g_lastDisconnectID; extern int g_lastJoinID; extern int g_lastLeaveID; extern Stuff::Scalar g_GameStart; extern Stuff::Scalar g_GameEnd; extern MString* g_missionParamsString; extern MString* g_serverMissionParamsString; extern char g_playerNames[Maximum_Connection_Numbers][MAX_GAME_INFO_STR_LEN]; extern char g_playerVehicleNames[Maximum_Connection_Numbers][MAX_GAME_INFO_STR_LEN]; extern int g_playerTeams[Maximum_Connection_Numbers]; extern int g_playerKills[Maximum_Connection_Numbers]; extern int g_playerDeaths[Maximum_Connection_Numbers]; extern int g_playerScores[Maximum_Connection_Numbers]; extern double g_playerConnectTime[Maximum_Connection_Numbers]; extern double g_playerDisconnectTime[Maximum_Connection_Numbers]; extern double g_playerJoinTime[Maximum_Connection_Numbers]; extern double g_playerLeaveTime[Maximum_Connection_Numbers]; extern int g_playerJoins[Maximum_Connection_Numbers]; extern int g_playerLeaves[Maximum_Connection_Numbers]; extern int g_networkDebugLevel[Maximum_Connection_Numbers]; extern int g_connectRate[Maximum_Connection_Numbers]; void InitGameInfo (void); void QuitGameInfo (void); void InitMissionInfo (void); }; char* __stdcall GameInfo(void); #else namespace MWGameInfo { inline void InitGameInfo (void) { } inline void QuitGameInfo (void) { } inline void InitMissionInfo (void) { } }; #endif #endif