#pragma once #include "MW4.hpp" #include "hudcomp.hpp" #include #include #include "lancemate.hpp" namespace MechWarrior4 { class HUDComm : public HUDComponent { protected: typedef HUDComponent inherited; // stlport::vector m_Lancemates; stlport::vector m_LanceCommands; stlport::vector m_LanceName; stlport::vector m_LanceMech; int m_AnimLoc; Stuff::Time m_AnimTime; int m_ActiveLancemate; int Lancemate_Line_Size; // Stuff::Time m_VideoTime; // int m_VideoFrame; // bool m_PlayingVideo; int m_WhoTalking; SlotOf m_CurAudio; void DrawImplementation(void); void ClearLancemates (void); bool IsTalker (LancematePlug *plug); public: HUDComm(); ~HUDComm(); virtual void Reset (void); virtual void Update (Stuff::Time till); void SetupLancemates (void); void PlayVideo (int person,AudioCommand *command); void StopVideo (void); void SelectLancemate (int index) { if (index == m_ActiveLancemate) m_ActiveLancemate = -1; else m_ActiveLancemate = index; } void SelectAllLancemates (void) { m_ActiveLancemate = -2; } void DeselectLancemate (void) { m_ActiveLancemate = -1; } bool LancemateSelected (void) const { return m_ActiveLancemate != -1; } // int NumLancemates (void) const // { return m_Lancemates.size (); } Scalar BottomY (void) const; }; }