#pragma once #include "MW4.hpp" #include "hudcomp.hpp" namespace MechWarrior4 { class HUDDebug : public HUDComponent { public: enum HUDDEBUG_DATA_TYPE { int_type, float_type, double_type, string_type }; protected: typedef HUDComponent inherited; struct DebugData { HUDText *text; char name[256]; void *data; HUDDEBUG_DATA_TYPE datatype; DebugData (void) { text = NULL; } DebugData (HUDText *p1,char *p2,void *p3,HUDDEBUG_DATA_TYPE p4) { text = p1; Str_Copy (name,p2,256); data = p3; datatype = p4; } }; stlport::list m_Messages; void DrawImplementation(void); public: HUDDebug(); ~HUDDebug(); void AddData (char *name,void *data,HUDDEBUG_DATA_TYPE type); void RemoveData (void *data); void ClearData (void); }; }