//Microsoft Developer Studio generated resource script. // #include "resource.h" #define APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 2 resource. // #include "afxres.h" ///////////////////////////////////////////////////////////////////////////// #undef APSTUDIO_READONLY_SYMBOLS ///////////////////////////////////////////////////////////////////////////// // English (U.S.) resources #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) #ifdef _WIN32 LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US #pragma code_page(1252) #endif //_WIN32 ///////////////////////////////////////////////////////////////////////////// // // Icon // // Icon with lowest ID value placed first to ensure application icon // remains consistent on all systems. IDI_MW4ICON ICON DISCARDABLE "res\\Mech4.ico" #ifdef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // TEXTINCLUDE // 1 TEXTINCLUDE DISCARDABLE BEGIN "resource.h\0" END 2 TEXTINCLUDE DISCARDABLE BEGIN END 3 TEXTINCLUDE DISCARDABLE BEGIN "\r\n" "#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n" "#ifdef _WIN32\r\n" "LANGUAGE 9, 1\r\n" "#pragma code_page(1252)\r\n" "#endif //_WIN32\r\n" "#include ""res\\MW4GameEd.rc2"" // non-Microsoft Visual C++ edited resources\r\n" "#endif\r\n" "\0" END #endif // APSTUDIO_INVOKED #ifndef _MAC ///////////////////////////////////////////////////////////////////////////// // // Version // VS_VERSION_INFO VERSIONINFO FILEVERSION 1,0,0,1 PRODUCTVERSION 1,0,0,1 FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L #else FILEFLAGS 0x0L #endif FILEOS 0x40004L FILETYPE 0x1L FILESUBTYPE 0x0L BEGIN BLOCK "StringFileInfo" BEGIN BLOCK "040904b0" BEGIN VALUE "Comments", " x\0" VALUE "CompanyName", "Microsoft Corporation\0" VALUE "FileDescription", "MW4\0" VALUE "FileVersion", "1, 0, 0, 1\0" VALUE "InternalName", "MW4\0" VALUE "LegalCopyright", "Copyright © 2002\0" VALUE "LegalTrademarks", "\0" VALUE "OriginalFilename", "MW4.exe\0" VALUE "PrivateBuild", "\0" VALUE "ProductName", "Microsoft Corporation MW4\0" VALUE "ProductVersion", "1, 0, 0, 1\0" VALUE "SpecialBuild", "\0" END END BLOCK "VarFileInfo" BEGIN VALUE "Translation", 0x409, 1200 END END #endif // !_MAC #endif // English (U.S.) resources ///////////////////////////////////////////////////////////////////////////// #ifndef APSTUDIO_INVOKED ///////////////////////////////////////////////////////////////////////////// // // Generated from the TEXTINCLUDE 3 resource. // #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU) #ifdef _WIN32 LANGUAGE 9, 1 #pragma code_page(1252) #endif //_WIN32 #include "res\MW4GameEd.rc2" // non-Microsoft Visual C++ edited resources #endif ///////////////////////////////////////////////////////////////////////////// #endif // not APSTUDIO_INVOKED