# Microsoft Developer Studio Project File - Name="MW4GameEd" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=MW4GameEd - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "MW4GameEd.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "MW4GameEd.mak" CFG="MW4GameEd - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "MW4GameEd - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "MW4GameEd - Win32 Profile" (based on "Win32 (x86) Application") !MESSAGE "MW4GameEd - Win32 Armor" (based on "Win32 (x86) Application") !MESSAGE "MW4GameEd - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE "MW4GameEd - Win32 icecap" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "MW4GameEd - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../../../rel.bin" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /MD /W4 /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "NDEBUG" /D "_AFXDLL" /D "_MBCS" /D "MFC" /D "_WINDOWS" /D "WIN32" /D "GAMEEDITOR" /Yu"stdafx.h" /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib rpcrt4.lib /nologo /subsystem:windows /machine:I386 /out:"../../../rel.bin/MW4Ed.exe" # SUBTRACT LINK32 /pdb:none # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=attrib -r ..\..\Binaries\MW4\MW4Ed_r.exe copy Release\MW4Ed.exe ..\..\Binaries\MW4\MW4Ed_r.exe attrib -r ..\..\Binaries\MW4\MW4Ed_r.pdb copy Release\MW4Ed_r.pdb ..\..\Binaries\MW4\MW4Ed_r.pdb # End Special Build Tool !ELSEIF "$(CFG)" == "MW4GameEd - Win32 Profile" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Profile" # PROP BASE Intermediate_Dir "Profile" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../../../pro.bin" # PROP Intermediate_Dir "Profile" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\Libraries" /I "..\..\Code" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "MFC" /Yu"stdafx.h" /FD /c # SUBTRACT BASE CPP /Fr # ADD CPP /nologo /G6 /Zp4 /MD /W4 /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /D "NDEBUG" /D "_AFXDLL" /D "_MBCS" /D "MFC" /D "_WINDOWS" /D "WIN32" /D "GAMEEDITOR" /Yu"stdafx.h" /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib rpcrt4.lib /nologo /subsystem:windows /debug /machine:I386 /out:"../../../pro.bin/MW4Ed.exe" # SUBTRACT LINK32 /pdb:none # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=attrib -r ..\..\Binaries\MW4\MW4Ed_p.exe copy Profile\MW4Ed.exe ..\..\Binaries\MW4\MW4Ed_p.exe attrib -r ..\..\Binaries\MW4\MW4Ed_p.pdb copy Profile\MW4Ed_p.pdb ..\..\Binaries\MW4\MW4Ed_p.pdb # End Special Build Tool !ELSEIF "$(CFG)" == "MW4GameEd - Win32 Armor" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Armor" # PROP BASE Intermediate_Dir "Armor" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../../../arm.bin" # PROP Intermediate_Dir "Armor" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GR /GX /O2 /I "..\..\Libraries" /I "..\..\Code" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "MFC" /Yu"stdafx.h" /FD /c # SUBTRACT BASE CPP /Fr # ADD CPP /nologo /G6 /Zp4 /MD /W4 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /D "NDEBUG" /D "_ARMOR" /D "_AFXDLL" /D "_MBCS" /D "MFC" /D "_WINDOWS" /D "WIN32" /D "GAMEEDITOR" /Yu"stdafx.h" /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib rpcrt4.lib /nologo /subsystem:windows /debug /machine:I386 /out:"../../../arm.bin/MW4Ed.exe" # SUBTRACT LINK32 /pdb:none # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=attrib -r ..\..\Binaries\MW4\MW4Ed_a.exe copy Armor\MW4Ed.exe ..\..\Binaries\MW4\MW4Ed_a.exe attrib -r ..\..\Binaries\MW4\MW4Ed_a.pdb copy Armor\MW4Ed_a.pdb ..\..\Binaries\MW4\MW4Ed_a.pdb # End Special Build Tool !ELSEIF "$(CFG)" == "MW4GameEd - Win32 Debug" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../../../dbg.bin" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c # ADD CPP /nologo /G6 /Zp4 /MDd /W4 /GR /Zi /Od /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "_ARMOR" /D "_DEBUG" /D "_AFXDLL" /D "_MBCS" /D "MFC" /D "_WINDOWS" /D "WIN32" /D "GAMEEDITOR" /Fr /Yu"stdafx.h" /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "_DEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 rpcrt4.lib /nologo /subsystem:windows /debug /machine:I386 /out:"../../../dbg.bin/MW4Ed.exe" /pdbtype:sept # SUBTRACT LINK32 /pdb:none # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=attrib -r ..\..\Binaries\MW4\MW4Ed_d.exe copy Debug\MW4Ed.exe ..\..\Binaries\MW4\MW4Ed_d.exe attrib -r ..\..\Binaries\MW4\MW4Ed_d.pdb copy Debug\MW4Ed_d.pdb ..\..\Binaries\MW4\MW4Ed_d.pdb # End Special Build Tool !ELSEIF "$(CFG)" == "MW4GameEd - Win32 icecap" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "MW4GameEd___Win32_icecap" # PROP BASE Intermediate_Dir "MW4GameEd___Win32_icecap" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../../../ice.bin" # PROP Intermediate_Dir "icecap" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /Zp4 /MD /W4 /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /D "NDEBUG" /D "_AFXDLL" /D "_MBCS" /D "MFC" /D "_WINDOWS" /D "WIN32" /D "GAMEEDITOR" /Yu"stdafx.h" /FD /c # SUBTRACT BASE CPP /Fr # ADD CPP /nologo /G6 /Zp4 /MD /W4 /Zi /Ot /Oa /Oi /Gy /I "..\..\Code" /I "..\..\Libraries" /I "..\..\..\CoreTech\Libraries" /I "..\..\Libraries\stlport" /D "LAB_ONLY" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /D "_AFXDLL" /D "_MBCS" /D "MFC" /D "_WINDOWS" /D "GAMEEDITOR" /D "NDEBUG" /D "WIN32" /D "_ICECAP" /Yu"stdafx.h" /FD /c # SUBTRACT CPP /Og # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib rpcrt4.lib /nologo /subsystem:windows /pdb:"Profile/MW4Ed_p.pdb" /debug /machine:I386 /out:"Profile/MW4Ed.exe" # SUBTRACT BASE LINK32 /pdb:none # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib rpcrt4.lib /nologo /subsystem:windows /debug /machine:I386 /out:"../../../ice.bin/MW4Ed.exe" # SUBTRACT LINK32 /pdb:none # Begin Special Build Tool SOURCE="$(InputPath)" PostBuild_Cmds=attrib -r ..\..\Binaries\MW4\MW4Ed_p.exe copy Profile\MW4Ed.exe ..\..\Binaries\MW4\MW4Ed_p.exe attrib -r ..\..\Binaries\MW4\MW4Ed_p.pdb copy Profile\MW4Ed_p.pdb ..\..\Binaries\MW4\MW4Ed_p.pdb # End Special Build Tool !ENDIF # Begin Target # Name "MW4GameEd - Win32 Release" # Name "MW4GameEd - Win32 Profile" # Name "MW4GameEd - Win32 Armor" # Name "MW4GameEd - Win32 Debug" # Name "MW4GameEd - Win32 icecap" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\AblMemDlg.cpp # End Source File # Begin Source File SOURCE=.\AddCommand.cpp # End Source File # Begin Source File SOURCE=.\AddLinkCommand.cpp # End Source File # Begin Source File SOURCE=.\aidriver.cpp # End Source File # Begin Source File SOURCE=.\BriefEdit.cpp # End Source File # Begin Source File SOURCE=.\ChildOfDialogMessagePusher.cpp # End Source File # Begin Source File SOURCE=.\Command.cpp # End Source File # Begin Source File SOURCE=.\ConfirmDlg.cpp # End Source File # Begin Source File SOURCE=.\DeleteCommand.cpp # End Source File # Begin Source File SOURCE=.\DisplayWindow.cpp # End Source File # Begin Source File SOURCE=.\DlgCameraName.cpp # End Source File # Begin Source File SOURCE=.\dlgObjectBalance.cpp # End Source File # Begin Source File SOURCE=.\DlgObjectProperties.cpp # End Source File # Begin Source File SOURCE=.\EditEntityDlg.cpp # End Source File # Begin Source File SOURCE=.\EditorChildWnd.cpp # End Source File # Begin Source File SOURCE=.\EditorEntityData.cpp # End Source File # Begin Source File SOURCE=.\EditorWaypoint.cpp # End Source File # Begin Source File SOURCE=.\editskilldlg.cpp # End Source File # Begin Source File SOURCE=.\EditWnd.cpp # End Source File # Begin Source File SOURCE=.\FileDlg.cpp # End Source File # Begin Source File SOURCE=.\FogDlg.cpp # End Source File # Begin Source File SOURCE=.\GenericListDlg.cpp # End Source File # Begin Source File SOURCE=.\GenericTextDlg.cpp # End Source File # Begin Source File SOURCE=.\GridProps.cpp # End Source File # Begin Source File SOURCE=.\InsertPathNodeCommand.cpp # End Source File # Begin Source File SOURCE=.\InstanceWindow.cpp # End Source File # Begin Source File SOURCE=.\LatticeLinkDlg.cpp # End Source File # Begin Source File SOURCE=.\LightWnd.cpp # End Source File # Begin Source File SOURCE=.\MainFrm.cpp # End Source File # Begin Source File SOURCE=.\MissionData.cpp !IF "$(CFG)" == "MW4GameEd - Win32 Release" # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "MW4GameEd - Win32 Profile" !ELSEIF "$(CFG)" == "MW4GameEd - Win32 Armor" # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "MW4GameEd - Win32 Debug" !ELSEIF "$(CFG)" == "MW4GameEd - Win32 icecap" !ENDIF # End Source File # Begin Source File SOURCE=.\MoveCommand.cpp # End Source File # Begin Source File SOURCE=.\MsgDlg.cpp # End Source File # Begin Source File SOURCE=.\MW4GameEd.cpp # End Source File # Begin Source File SOURCE=.\MW4GameEd.rc # End Source File # Begin Source File SOURCE=.\MW4GameEdApplication.cpp # End Source File # Begin Source File SOURCE=.\NewMissionDlg.cpp # End Source File # Begin Source File SOURCE=.\objective.cpp # End Source File # Begin Source File SOURCE=.\ObjectiveDLG.cpp # End Source File # Begin Source File SOURCE=.\ObjListBox.cpp !IF "$(CFG)" == "MW4GameEd - Win32 Release" # SUBTRACT CPP /YX /Yc /Yu !ELSEIF "$(CFG)" == "MW4GameEd - Win32 Profile" !ELSEIF "$(CFG)" == "MW4GameEd - Win32 Armor" !ELSEIF "$(CFG)" == "MW4GameEd - Win32 Debug" !ELSEIF "$(CFG)" == "MW4GameEd - Win32 icecap" !ENDIF # End Source File # Begin Source File SOURCE=.\ObjWindow.cpp # End Source File # Begin Source File SOURCE=.\OpenMapFileDlg.cpp # End Source File # Begin Source File SOURCE=.\OverviewWindow.cpp # End Source File # Begin Source File SOURCE=.\ProgDlg.cpp # End Source File # Begin Source File SOURCE=.\ResourceWindow.cpp # End Source File # Begin Source File SOURCE=.\RevolveCommand.cpp # End Source File # Begin Source File SOURCE=.\RotateCommand.cpp # End Source File # Begin Source File SOURCE=.\selection.cpp # End Source File # Begin Source File SOURCE=.\Splash.cpp # End Source File # Begin Source File SOURCE=.\SprayCommand.cpp # End Source File # Begin Source File SOURCE=.\StartDlg.cpp # End Source File # Begin Source File SOURCE=.\StdAfx.cpp # ADD CPP /Yc"stdafx.h" # End Source File # Begin Source File SOURCE=.\TagListDlg.cpp # End Source File # Begin Source File SOURCE=.\TipDlg.cpp # End Source File # Begin Source File SOURCE=.\TitleWnd.cpp # End Source File # Begin Source File SOURCE=.\TransDlg.cpp # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\AblMemDlg.h # End Source File # Begin Source File SOURCE=.\AddCommand.h # End Source File # Begin Source File SOURCE=.\AddLinkCommand.h # End Source File # Begin Source File SOURCE=.\BriefEdit.h # End Source File # Begin Source File SOURCE=.\ChildOfDialogMessagePusher.h # End Source File # Begin Source File SOURCE=.\Command.h # End Source File # Begin Source File SOURCE=.\ConfirmDlg.h # End Source File # Begin Source File SOURCE=.\DeleteCommand.h # End Source File # Begin Source File SOURCE=.\DisplayWindow.h # End Source File # Begin Source File SOURCE=.\DlgCameraName.h # End Source File # Begin Source File SOURCE=.\DlgObjectBalance.h # End Source File # Begin Source File SOURCE=.\DlgObjectProperties.h # End Source File # Begin Source File SOURCE=.\DlgWeaponProperties.h # End Source File # Begin Source File SOURCE=.\EditEntityDlg.h # End Source File # Begin Source File SOURCE=.\EditorChildWnd.h # End Source File # Begin Source File SOURCE=.\EditorEntityData.h # End Source File # Begin Source File SOURCE=.\EditorWaypoint.h # End Source File # Begin Source File SOURCE=.\editskilldlg.hpp # End Source File # Begin Source File SOURCE=.\EditWnd.h # End Source File # Begin Source File SOURCE=.\FileDlg.h # End Source File # Begin Source File SOURCE=.\FogDlg.h # End Source File # Begin Source File SOURCE=.\GameEdHeaders.hpp # End Source File # Begin Source File SOURCE=.\GenericListDlg.h # End Source File # Begin Source File SOURCE=.\GenericTextDlg.h # End Source File # Begin Source File SOURCE=.\GridProps.h # End Source File # Begin Source File SOURCE=.\InsertPathNodeCommand.h # End Source File # Begin Source File SOURCE=.\InstanceWindow.h # End Source File # Begin Source File SOURCE=.\LatticeLinkDlg.h # End Source File # Begin Source File SOURCE=.\LightWnd.h # End Source File # Begin Source File SOURCE=.\MainFrm.h # End Source File # Begin Source File SOURCE=.\MissionData.h # End Source File # Begin Source File SOURCE=.\MoveCommand.h # End Source File # Begin Source File SOURCE=.\MsgDlg.h # End Source File # Begin Source File SOURCE=.\MW4GameEd.h # End Source File # Begin Source File SOURCE=.\MW4GameEdApplication.hpp # End Source File # Begin Source File SOURCE=.\NewMissionDlg.h # End Source File # Begin Source File SOURCE=.\ObjectiveDLG.h # End Source File # Begin Source File SOURCE=.\ObjListBox.h # End Source File # Begin Source File SOURCE=.\ObjWindow.h # End Source File # Begin Source File SOURCE=.\OverviewWindow.h # End Source File # Begin Source File SOURCE=.\ProgDlg.h # End Source File # Begin Source File SOURCE=.\Resource.h # End Source File # Begin Source File SOURCE=.\ResourceWindow.h # End Source File # Begin Source File SOURCE=.\RevolveCommand.h # End Source File # Begin Source File SOURCE=.\RotateCommand.h # End Source File # Begin Source File SOURCE=.\Selection.h # End Source File # Begin Source File SOURCE=.\Splash.h # End Source File # Begin Source File SOURCE=.\SprayCommand.h # End Source File # Begin Source File SOURCE=.\StartDlg.h # End Source File # Begin Source File SOURCE=.\StdAfx.h # End Source File # Begin Source File SOURCE=.\TagListDlg.h # End Source File # Begin Source File SOURCE=.\TipDlg.h # End Source File # Begin Source File SOURCE=.\TitleWnd.h # End Source File # Begin Source File SOURCE=.\TransDlg.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\arrow.cur # End Source File # Begin Source File SOURCE=.\Res\bitmap1.bmp # End Source File # Begin Source File SOURCE=.\Res\bitmap2.bmp # End Source File # Begin Source File SOURCE=.\Res\bitmap3.bmp # End Source File # Begin Source File SOURCE=.\Res\bitmap4.bmp # End Source File # Begin Source File SOURCE=.\Res\bitmap5.bmp # End Source File # Begin Source File SOURCE=.\Res\bmp00001.bmp # End Source File # Begin Source File SOURCE=.\Res\cursor1.cur # End Source File # Begin Source File SOURCE=.\Res\litebulb.bmp # End Source File # Begin Source File SOURCE=.\res\MW4GameEd.ico # End Source File # Begin Source File SOURCE=.\res\MW4GameEd.rc2 # End Source File # Begin Source File SOURCE=.\res\Mw4LogoWhite.BMP # End Source File # Begin Source File SOURCE=.\Splsh16.bmp # End Source File # Begin Source File SOURCE=.\res\StartDlg.bmp # End Source File # Begin Source File SOURCE=.\Res\TITLE.bmp # End Source File # Begin Source File SOURCE=.\res\Toolbar.bmp # End Source File # Begin Source File SOURCE=.\res\undobmp.bmp # End Source File # End Group # Begin Source File SOURCE=.\ReadMe.txt # End Source File # End Target # End Project # Section MW4GameEd : {72ADFD54-2C39-11D0-9903-00A0C91BC942} # 1:17:CG_IDS_DIDYOUKNOW:106 # 1:22:CG_IDS_TIPOFTHEDAYMENU:105 # 1:18:CG_IDS_TIPOFTHEDAY:104 # 1:22:CG_IDS_TIPOFTHEDAYHELP:109 # 1:19:CG_IDP_FILE_CORRUPT:108 # 1:7:IDD_TIP:103 # 1:13:IDB_LIGHTBULB:102 # 1:18:CG_IDS_FILE_ABSENT:107 # 2:17:CG_IDS_DIDYOUKNOW:CG_IDS_DIDYOUKNOW # 2:7:CTipDlg:CTipDlg # 2:22:CG_IDS_TIPOFTHEDAYMENU:CG_IDS_TIPOFTHEDAYMENU # 2:18:CG_IDS_TIPOFTHEDAY:CG_IDS_TIPOFTHEDAY # 2:12:CTIP_Written:OK # 2:22:CG_IDS_TIPOFTHEDAYHELP:CG_IDS_TIPOFTHEDAYHELP # 2:2:BH: # 2:19:CG_IDP_FILE_CORRUPT:CG_IDP_FILE_CORRUPT # 2:7:IDD_TIP:IDD_TIP # 2:8:TipDlg.h:TipDlg.h # 2:13:IDB_LIGHTBULB:IDB_LIGHTBULB # 2:18:CG_IDS_FILE_ABSENT:CG_IDS_FILE_ABSENT # 2:10:TipDlg.cpp:TipDlg.cpp # End Section # Section MW4GameEd : {72ADFD78-2C39-11D0-9903-00A0C91BC942} # 1:10:IDB_SPLASH:113 # 2:21:SplashScreenInsertKey:4.0 # End Section # Section MW4GameEd : {72ADFD7E-2C39-11D0-9903-00A0C91BC942} # 1:17:CG_IDS_DISK_SPACE:111 # 1:19:CG_IDS_PHYSICAL_MEM:110 # 1:25:CG_IDS_DISK_SPACE_UNAVAIL:112 # 2:14:PhysicalMemory:CG_IDS_PHYSICAL_MEM # 2:9:DiskSpace:CG_IDS_DISK_SPACE # 2:16:SpaceUnavailable:CG_IDS_DISK_SPACE_UNAVAIL # 2:10:SysInfoKey:1234 # End Section