// ObjectiveDLG.cpp : implementation file // #include "stdafx.h" #include "mw4gameed.h" #include "ObjectiveDLG.h" #include using namespace MechWarrior4; ///////////////////////////////////////////////////////////////////////////// // ObjectiveDLG dialog ObjectiveDLG::ObjectiveDLG(Objective* entity,CWnd* pParent /*=NULL*/) : CDialog(ObjectiveDLG::IDD, pParent) { //{{AFX_DATA_INIT(ObjectiveDLG) m_Visible = FALSE; m_State = FALSE; m_Description = _T(""); m_Failed = _T(""); m_Incomplete = _T(""); m_Success = _T(""); m_Primary = FALSE; m_HelpMessage = FALSE; m_Objective = entity; //}}AFX_DATA_INIT } void ObjectiveDLG::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(ObjectiveDLG) DDX_Check(pDX, IDC_VisibleObjective, m_Visible); DDX_Check(pDX, IDC_StateObjective, m_State); DDX_Text(pDX, IDC_DESCEDIT, m_Description); DDV_MaxChars(pDX, m_Description, 255); DDX_Text(pDX, IDC_FAILEDIT, m_Failed); DDV_MaxChars(pDX, m_Failed, 255); DDX_Text(pDX, IDC_INCEDIT, m_Incomplete); DDV_MaxChars(pDX, m_Incomplete, 255); DDX_Text(pDX, IDC_SUCCESSEDIT, m_Success); DDV_MaxChars(pDX, m_Success, 255); DDX_Check(pDX, IDC_PrimaryObjective, m_Primary); DDX_Check(pDX, IDC_HELPOBJETIVE, m_HelpMessage); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(ObjectiveDLG, CDialog) //{{AFX_MSG_MAP(ObjectiveDLG) ON_BN_CLICKED(IDC_StateObjective, OnStateObjective) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // ObjectiveDLG message handlers void ObjectiveDLG::OnStateObjective() { // TODO: Add your control notification handler code here } BOOL ObjectiveDLG::OnInitDialog() { CDialog::OnInitDialog(); // TODO: Add extra initialization here m_Visible = m_Objective->m_VisibleObjective; m_Primary = m_Objective->m_Primary; m_State = m_Objective->m_ObjectiveState; m_HelpMessage = m_Objective->m_HelpMessage; m_Description = m_Objective->m_DescriptionText; m_Failed = m_Objective->m_FailText; m_Success = m_Objective->m_SucceedText; m_Incomplete = m_Objective->m_NeutralText; UpdateData(FALSE); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void ObjectiveDLG::OnOK() { // TODO: Add extra validation here UpdateData(TRUE); Check_Object (m_Objective); #pragma warning (disable:4800) m_Objective->m_VisibleObjective = (bool) m_Visible; m_Objective->m_Primary = (bool) m_Primary; m_Objective->m_HelpMessage = (bool) m_HelpMessage; #pragma warning (default:4800) m_Objective->m_ObjectiveState = m_State; Str_Copy (m_Objective->m_FailText,((LPCTSTR) m_Failed),sizeof (m_Objective->m_FailText)); Str_Copy (m_Objective->m_SucceedText,((LPCTSTR) m_Success),sizeof (m_Objective->m_SucceedText)); Str_Copy (m_Objective->m_NeutralText,((LPCTSTR) m_Incomplete),sizeof (m_Objective->m_NeutralText)); Str_Copy (m_Objective->m_DescriptionText,((LPCTSTR) m_Description),sizeof (m_Objective->m_DescriptionText)); CDialog::OnOK(); }