#if !defined(AFX_OBJECTIVEDLG_H__F94DE119_FB55_4BDD_9CCA_6F4E9853FF09__INCLUDED_) #define AFX_OBJECTIVEDLG_H__F94DE119_FB55_4BDD_9CCA_6F4E9853FF09__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // ObjectiveDLG.h : header file // namespace MechWarrior4 { class Objective; } ///////////////////////////////////////////////////////////////////////////// // ObjectiveDLG dialog class ObjectiveDLG : public CDialog { // Construction public: ObjectiveDLG(MechWarrior4::Objective* entity,CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(ObjectiveDLG) enum { IDD = IDD_OBJECTIVEDLG }; BOOL m_Visible; int m_State; CString m_Description; CString m_Failed; CString m_Incomplete; CString m_Success; BOOL m_Primary; BOOL m_HelpMessage; //}}AFX_DATA MechWarrior4::Objective *m_Objective; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(ObjectiveDLG) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(ObjectiveDLG) afx_msg void OnStateObjective(); virtual BOOL OnInitDialog(); virtual void OnOK(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_OBJECTIVEDLG_H__F94DE119_FB55_4BDD_9CCA_6F4E9853FF09__INCLUDED_)