#pragma once // ///////////////////////////////////////////////////////////////////////////// // EditSkillDlg dialog class EditSkillsDlg : public CDialog { // Construction public: EditSkillsDlg(Entity* entity, CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(AblMemDlg) enum { IDD = IDD_EDITSKILLDLG }; int pilotSkill; int gunnerySkill; int eliteSkill; int minHeatSkill; int maxHeatSkill; int sensor; int blind; int longrange; int shortrange; //}}AFX_DATA Entity* m_entity; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(AblMemDlg) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(AblMemDlg) virtual BOOL OnInitDialog(); virtual void OnOK(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line.