// BldResDlg.cpp : implementation file // #include "stdafx.h" #include "mw4gameed2.h" #include "BldResDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CBldResDlg dialog CBldResDlg::CBldResDlg(CWnd* pParent /*=NULL*/) : CDialog(CBldResDlg::IDD, pParent) { Create(CBldResDlg::IDD,pParent); ShowWindow(SW_SHOW); //{{AFX_DATA_INIT(CBldResDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } void CBldResDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CBldResDlg) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CBldResDlg, CDialog) //{{AFX_MSG_MAP(CBldResDlg) // NOTE: the ClassWizard will add message map macros here //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CBldResDlg message handlers