// MainFrm.h : interface of the CMainFrame class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_MAINFRM_H__488C1F20_27FB_4AD2_9A74_5E0A8579EDDF__INCLUDED_) #define AFX_MAINFRM_H__488C1F20_27FB_4AD2_9A74_5E0A8579EDDF__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "ChildView.h" class CMainFrame : public CFrameWnd { public: CMainFrame(); protected: DECLARE_DYNAMIC(CMainFrame) // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMainFrame) virtual BOOL PreCreateWindow(CREATESTRUCT& cs); virtual BOOL OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo); //}}AFX_VIRTUAL // Implementation public: virtual ~CMainFrame(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif CChildView m_wndView; // Generated message map functions protected: //{{AFX_MSG(CMainFrame) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnSetFocus(CWnd *pOldWnd); //}}AFX_MSG afx_msg LRESULT OnCopyData(WPARAM wParam, LPARAM lParam); DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MAINFRM_H__488C1F20_27FB_4AD2_9A74_5E0A8579EDDF__INCLUDED_)