//MECHS [Loki] path=d:\ContentExport\mw4\content\mechs\Loki\ LODSkel=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Skeleton\Loki.max LODChar0=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_L0.max LODChar1=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_L1.max LODChar2=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_L2.max LODChar3=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_L3.max LODChar4=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_L4.max LODChar5=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_L5.max LODDam0=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_Dam_L0.max LODDam1=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_Dam_L1.max LODDam2=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_Dam_L2.max LODDam3=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_Dam_L3.max LODDam4=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_Dam_L4.max LODDam5=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_Dam_L5.max LODDist0=30 LODDist1=60 LODDist2=100 LODDist3=200 LODDist4=320 LODDist5=1000 //anim=\\aas1\mw4\public\art development\animation\Loki\ obb=\\aas1\mw4\Public\Art Development\Mechs\Loki\Final\Skeleton\Loki.max [Loki_Destroyed] path=d:\ContentExport\mw4\content\Mechs\Loki_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Mechs\Loki\Final\Loki_Final_Destroyed.max [Vulture] path=d:\ContentExport\mw4\content\mechs\Vulture\ LODSkel=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Skeleton\Vulture.max LODChar0=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_L0.max LODChar1=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_L1.max LODChar2=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_L2.max LODChar3=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_L3.max LODChar4=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_L4.max LODChar5=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_L5.max LODDam0=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_Dam_L0.max LODDam1=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_Dam_L1.max LODDam2=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_Dam_L2.max LODDam3=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_Dam_L3.max LODDam4=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_Dam_L4.max LODDam5=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_Dam_L5.max LODDist0=30 LODDist1=60 LODDist2=100 LODDist3=200 LODDist4=320 LODDist5=1000 //anim=\\aas1\mw4\public\art development\animation\Vulture\ obb=\\aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Skeleton\Vulture.max [Vulture_Destroyed] path=d:\ContentExport\mw4\content\Mechs\Vulture_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Mechs\Vulture\Final\Vulture_Final_Destroyed.max [shadowcat] path=d:\ContentExport\mw4\content\mechs\shadowcat\ LODSkel=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\Skeleton\ShadowCat.max LODChar0=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_L0.max LODChar1=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_L1.max LODChar2=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_L2.max LODChar3=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_L3.max LODChar4=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_L4.max LODChar5=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_L5.max LODDam0=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_Dam_L0.max LODDam1=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_Dam_L1.max LODDam2=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_Dam_L2.max LODDam3=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_Dam_L3.max LODDam4=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_Dam_L4.max LODDam5=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\ShadowCat_Final_Dam_L5.max LODDist0=30 LODDist1=60 LODDist2=100 LODDist3=200 LODDist4=320 LODDist5=1000 //anim=\\aas1\mw4\public\art development\animation\Shadowcat\ obb=\\aas1\mw4\Public\Art Development\Mechs\Shadowcat\Final\Skeleton\ShadowCat.max [ShadowCat_Destroyed] path=d:\ContentExport\mw4\content\Mechs\ShadowCat_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\ShadowCat\Final\ShadowCat_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Mechs\ShadowCat\Final\ShadowCat_Final_Destroyed.max [atlas] path=d:\ContentExport\mw4\content\mechs\atlas\ LODSkel=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\Skeleton\atlas.max LODChar0=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_L0.max LODChar1=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_L1.max LODChar2=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_L2.max LODChar3=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_L3.max LODChar4=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_L4.max LODChar5=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_L5.max LODDam0=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_Dam_L0.max LODDam1=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_Dam_L1.max LODDam2=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_Dam_L2.max LODDam3=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_Dam_L3.max LODDam4=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_Dam_L4.max LODDam5=\\aas1\mw4\Public\Art Development\Mechs\atlas\Final\atlas_Final_Dam_L5.max LODDist0=30 LODDist1=60 LODDist2=100 LODDist3=200 LODDist4=320 LODDist5=1000 //anim=\\aas1\mw4\public\art development\animation\atlas\ obb=\\aas1\mw4\Public\Art Development\Mechs\Atlas\Final\Skeleton\Atlas.max [Atlas_Destroyed] path=d:\ContentExport\mw4\content\Mechs\Atlas_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Atlas\Final\Atlas_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Mechs\Atlas\Final\Atlas_Final_Destroyed.max [madcat] path=d:\ContentExport\mw4\content\mechs\madcat\ LODSkel=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\Skeleton\madcat.max LODChar0=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_L0.max LODChar1=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_L1.max LODChar2=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_L2.max LODChar3=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_L3.max LODChar4=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_L4.max LODChar5=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_L5.max LODDam0=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_Dam_L0.max LODDam1=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_Dam_L1.max LODDam2=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_Dam_L2.max LODDam3=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_Dam_L3.max LODDam4=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_Dam_L4.max LODDam5=\\aas1\mw4\Public\Art Development\Mechs\madcat\Final\madcat_Final_Dam_L5.max LODDist0=30 LODDist1=60 LODDist2=100 LODDist3=200 LODDist4=320 LODDist5=1000 //anim=\\aas1\mw4\public\art development\animation\madcat\ obb=\\aas1\mw4\Public\Art Development\Mechs\Madcat\Final\Skeleton\Madcat.max [Madcat_Destroyed] path=d:\ContentExport\mw4\content\Mechs\Madcat_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Madcat\Final\Madcat_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Mechs\Madcat\Final\Madcat_Final_Destroyed.max [thor] path=d:\ContentExport\mw4\content\mechs\thor\ LODSkel=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Skeleton\Thor.max LODChar0=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_L0.max LODChar1=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_L1.max LODChar2=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_L2.max LODChar3=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_L3.max LODChar4=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_L4.max LODChar5=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_L5.max LODDam0=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_Dam_L0.max LODDam1=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_Dam_L1.max LODDam2=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_Dam_L2.max LODDam3=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_Dam_L3.max LODDam4=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_Dam_L4.max LODDam5=\\aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_Dam_L5.max LODDist0=30 LODDist1=60 LODDist2=100 LODDist3=200 LODDist4=320 LODDist5=1000 //anim=\\aas1\mw4\public\art development\animation\thor\ obb=\\aas1\mw4\Public\Art Development\Mechs\thor\Final\Skeleton\thor.max [Thor_Destroyed] path=d:\ContentExport\mw4\content\Mechs\Thor_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Mechs\Thor\Final\Thor_Final_Destroyed.max [Hellspawn] path=d:\ContentExport\mw4\content\mechs\Hellspawn\ LODSkel=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Skeleton\Hellspawn.max LODChar0=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_L0.max LODChar1=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_L1.max LODChar2=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_L2.max LODChar3=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_L3.max LODChar4=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_L4.max LODChar5=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_L5.max LODDam0=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_Dam_L0.max LODDam1=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_Dam_L1.max LODDam2=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_Dam_L2.max LODDam3=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_Dam_L3.max LODDam4=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_Dam_L4.max LODDam5=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_Dam_L5.max LODDist0=30 LODDist1=60 LODDist2=100 LODDist3=200 LODDist4=320 LODDist5=1000 //anim=\\aas1\mw4\public\art development\animation\Hellspawn\ obb=\\aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Skeleton\Hellspawn.max [Hellspawn_Destroyed] path=d:\ContentExport\mw4\content\Mechs\Hellspawn_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Mechs\Hellspawn\Final\Hellspawn_Final_Destroyed.max [NovaCat] path=d:\ContentExport\mw4\content\mechs\Novacat\ LODSkel=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Skeleton\Novacat.max LODChar0=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_L0.max LODChar1=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_L1.max LODChar2=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_L2.max LODChar3=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_L3.max LODChar4=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_L4.max LODChar5=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_L5.max LODDam0=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_Dam_L0.max LODDam1=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_Dam_L1.max LODDam2=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_Dam_L2.max LODDam3=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_Dam_L3.max LODDam4=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_Dam_L4.max LODDam5=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_Dam_L5.max LODDist0=30 LODDist1=60 LODDist2=100 LODDist3=200 LODDist4=320 LODDist5=1000 //anim=\\aas1\mw4\public\art development\animation\Novacat\ obb=\\aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Skeleton\Novacat.max [Novacat_Destroyed] path=d:\ContentExport\mw4\content\Mechs\Novacat_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Mechs\Novacat\Final\Novacat_Final_Destroyed.max [Bushwacker] path=d:\ContentExport\mw4\content\mechs\Bushwacker\ LODSkel=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Skeleton\Bushwacker.max LODChar0=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_L0.max LODChar1=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_L1.max LODChar2=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_L2.max LODChar3=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_L3.max LODChar4=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_L4.max LODChar5=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_L5.max LODDam0=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_Dam_L0.max LODDam1=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_Dam_L1.max LODDam2=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_Dam_L2.max LODDam3=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_Dam_L3.max LODDam4=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_Dam_L4.max LODDam5=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_Dam_L5.max LODDist0=30 LODDist1=60 LODDist2=100 LODDist3=200 LODDist4=320 LODDist5=1000 //anim=\\aas1\mw4\public\art development\animation\Bushwacker\ obb=\\aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Skeleton\Bushwacker.max [Bushwacker_Destroyed] path=d:\ContentExport\mw4\content\Mechs\Bushwacker_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Mechs\Bushwacker\Final\Bushwacker_Final_Destroyed.max [Cougar] path=d:\ContentExport\mw4\content\mechs\Cougar\ LODSkel=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Skeleton\Cougar.max LODChar0=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_L0.max LODChar1=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_L1.max LODChar2=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_L2.max LODChar3=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_L3.max LODChar4=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_L4.max LODChar5=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_L5.max LODDam0=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_Dam_L0.max LODDam1=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_Dam_L1.max LODDam2=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_Dam_L2.max LODDam3=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_Dam_L3.max LODDam4=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_Dam_L4.max LODDam5=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_Dam_L5.max LODDist0=30 LODDist1=60 LODDist2=100 LODDist3=200 LODDist4=320 LODDist5=1000 //anim=\\aas1\mw4\public\art development\animation\Cougar\ obb=\\aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Skeleton\Cougar.max //[Cougar_Destroyed] //path=d:\ContentExport\mw4\content\Mechs\Cougar_Destroyed\ //LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_Destroyed.max //LODDist0=1000 //obb=\\Aas1\mw4\Public\Art Development\Mechs\Cougar\Final\Cougar_Final_Destroyed.max [MadCat2] path=d:\ContentExport\mw4\content\mechs\MadCat2\ LODshape0=\\aas1\mw4\Public\Art Development\Mechs\MadCat2\Final\MadCat2_Final_L0.max LODshape1=\\aas1\mw4\Public\Art Development\Mechs\MadCat2\Final\MadCat2_Final_L1.max LODshape2=\\aas1\mw4\Public\Art Development\Mechs\MadCat2\Final\MadCat2_Final_L2.max LODshape3=\\aas1\mw4\Public\Art Development\Mechs\MadCat2\Final\MadCat2_Final_L3.max LODshape4=\\aas1\mw4\Public\Art Development\Mechs\MadCat2\Final\MadCat2_Final_L4.max LODshape5=\\aas1\mw4\Public\Art Development\Mechs\MadCat2\Final\MadCat2_Final_L5.max LODDist0=30 LODDist1=60 LODDist2=100 LODDist3=200 LODDist4=320 LODDist5=1000 //[Madcat2_Destroyed] //path=d:\ContentExport\mw4\content\Mechs\Madcat2_Destroyed\ //LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Madcat2\Final\Madcat2_Final_Destroyed.max //LODDist0=1000 //obb=\\Aas1\mw4\Public\Art Development\Mechs\Madcat2\Final\Madcat2_Final_Destroyed.max [Uziel] path=d:\ContentExport\mw4\content\mechs\Uziel\ LODSkel=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Skeleton\Uziel.max LODChar0=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_L0.max LODChar1=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_L1.max LODChar2=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_L2.max LODChar3=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_L3.max LODChar4=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_L4.max LODChar5=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_L5.max LODDam0=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_Dam_L0.max LODDam1=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_Dam_L1.max LODDam2=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_Dam_L2.max LODDam3=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_Dam_L3.max LODDam4=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_Dam_L4.max LODDam5=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_Dam_L5.max LODDist0=30 LODDist1=60 LODDist2=100 LODDist3=200 LODDist4=320 LODDist5=1000 //anim=\\aas1\mw4\public\art development\animation\Uziel\ obb=\\aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Skeleton\Uziel.max [Uziel_Destroyed] path=d:\ContentExport\mw4\content\Mechs\Uziel_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Mechs\Uziel\Final\Uziel_Final_Destroyed.max [Raven] path=d:\ContentExport\mw4\content\mechs\Raven\ LODSkel=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Skeleton\Raven.max LODChar0=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_L0.max LODChar1=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_L1.max LODChar2=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_L2.max LODChar3=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_L3.max LODChar4=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_L4.max LODChar5=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_L5.max LODDam0=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_Dam_L0.max LODDam1=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_Dam_L1.max LODDam2=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_Dam_L2.max LODDam3=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_Dam_L3.max LODDam4=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_Dam_L4.max LODDam5=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_Dam_L5.max LODDist0=30 LODDist1=60 LODDist2=100 LODDist3=200 LODDist4=320 LODDist5=1000 //anim=\\aas1\mw4\public\art development\animation\Raven\ obb=\\aas1\mw4\Public\Art Development\Mechs\Raven\Final\Skeleton\Raven.max [Raven_Destroyed] path=d:\ContentExport\mw4\content\Mechs\Raven_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Mechs\Raven\Final\Raven_Final_Destroyed.max [Daishi] path=d:\ContentExport\mw4\content\mechs\Daishi\ LODshape0=\\aas1\mw4\Public\Art Development\Mechs\Daishi\Final\Daishi_Final_L0.max LODshape1=\\aas1\mw4\Public\Art Development\Mechs\Daishi\Final\Daishi_Final_L1.max LODshape2=\\aas1\mw4\Public\Art Development\Mechs\Daishi\Final\Daishi_Final_L2.max LODshape3=\\aas1\mw4\Public\Art Development\Mechs\Daishi\Final\Daishi_Final_L3.max LODshape4=\\aas1\mw4\Public\Art Development\Mechs\Daishi\Final\Daishi_Final_L4.max LODshape5=\\aas1\mw4\Public\Art Development\Mechs\Daishi\Final\Daishi_Final_L5.max LODDist0=30 LODDist1=60 LODDist2=100 LODDist3=200 LODDist4=320 LODDist5=1000 //[Daishi_Destroyed] //path=d:\ContentExport\mw4\content\Mechs\Daishi_Destroyed\ //LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Daishi\Final\Daishi_Final_Destroyed.max //LODDist0=1000 //obb=\\Aas1\mw4\Public\Art Development\Mechs\Daishi\Final\Daishi_Final_Destroyed.max [Mauler] path=d:\ContentExport\mw4\content\mechs\Mauler\ LODshape0=\\aas1\mw4\Public\Art Development\Mechs\Mauler\Final\Mauler_Final_L0.max LODshape1=\\aas1\mw4\Public\Art Development\Mechs\Mauler\Final\Mauler_Final_L1.max LODshape2=\\aas1\mw4\Public\Art Development\Mechs\Mauler\Final\Mauler_Final_L2.max LODshape3=\\aas1\mw4\Public\Art Development\Mechs\Mauler\Final\Mauler_Final_L3.max LODshape4=\\aas1\mw4\Public\Art Development\Mechs\Mauler\Final\Mauler_Final_L4.max LODshape5=\\aas1\mw4\Public\Art Development\Mechs\Mauler\Final\Mauler_Final_L5.max LODDist0=30 LODDist1=60 LODDist2=100 LODDist3=200 LODDist4=320 LODDist5=1000 //[Mauler_Destroyed] //path=d:\ContentExport\mw4\content\Mechs\Mauler_Destroyed\ //LODshape0=\\Aas1\mw4\Public\Art Development\Mechs\Mauler\Final\Mauler_Final_Destroyed.max //LODDist0=1000 //obb=\\Aas1\mw4\Public\Art Development\Mechs\Mauler\Final\Mauler_Final_Destroyed.max //BUILDINGS [Alarm_Tower] path=d:\ContentExport\mw4\content\Buildings\Alarm_Tower\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Alarm_Tower\Final\Alarm_Tower_Intact_L0.max LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Alarm_Tower\Final\Alarm_Tower_Intact_L1.max LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Alarm_Tower\Final\Alarm_Tower_Intact_L2.max LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Alarm_Tower\Final\Alarm_Tower_Intact_L3.max LODDist0=50 LODDist1=100 LODDist2=250 LODDist3=600 obb=\\aas1\MW4\Public\Art Development\Buildings\Alarm_Tower\Final\Skeleton\Alarm_Tower.max [Alarm_Tower_Destroyed] path=d:\ContentExport\mw4\content\Buildings\Alarm_Tower_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Alarm_Tower\Final\Alarm_Tower_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Alarm_Tower\Final\Alarm_Tower_Destroyed.max [Bike] path=d:\ContentExport\mw4\content\Buildings\Bike\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Bike\Final\Bike_Intact_L0.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Bike\Final\skeleton\Bike.max [Air_Control_Tower] path=d:\ContentExport\mw4\content\Buildings\Air_Control_Tower\ LODSkel=\\aas1\MW4\Public\Art Development\Buildings\Air_Control_Tower\Final\Skeleton\Air_Control_Tower.max LODChar0=\\aas1\MW4\Public\Art Development\Buildings\Air_Control_Tower\Final\Air_Control_Tower_Intact_L0.max LODChar1=\\aas1\MW4\Public\Art Development\Buildings\Air_Control_Tower\Final\Air_Control_Tower_Intact_L1.max LODChar2=\\aas1\MW4\Public\Art Development\Buildings\Air_Control_Tower\Final\Air_Control_Tower_Intact_L2.max LODChar3=\\aas1\MW4\Public\Art Development\Buildings\Air_Control_Tower\Final\Air_Control_Tower_Intact_L3.max LODDist0=50 LODDist1=100 LODDist2=250 LODDist3=600 obb=\\aas1\MW4\Public\Art Development\Buildings\Air_Control_Tower\Final\Skeleton\Air_Control_Tower.max [Air_Control_Tower_Destroyed] path=d:\ContentExport\mw4\content\Buildings\Air_Control_Tower_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Air_Control_Tower\Final\Air_Control_Tower_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Air_Control_Tower\Final\Air_Control_Tower_Destroyed.max [ML_Cannon] path=d:\ContentExport\mw4\content\Buildings\ML_Cannon\ LODSkel=\\aas1\MW4\Public\Art Development\Buildings\ML_Cannon\Final\Skeleton\ML_Cannon.max LODChar0=\\aas1\MW4\Public\Art Development\Buildings\ML_Cannon\Final\ML_Cannon_Intact_L0.max LODChar1=\\aas1\MW4\Public\Art Development\Buildings\ML_Cannon\Final\ML_Cannon_Intact_L1.max LODChar2=\\aas1\MW4\Public\Art Development\Buildings\ML_Cannon\Final\ML_Cannon_Intact_L2.max LODChar3=\\aas1\MW4\Public\Art Development\Buildings\ML_Cannon\Final\ML_Cannon_Intact_L3.max LODDist0=50 LODDist1=100 LODDist2=250 LODDist3=600 obb=\\aas1\MW4\Public\Art Development\Buildings\ML_Cannon\Final\Skeleton\ML_Cannon.max [ML_Cannon_Destroyed] path=d:\ContentExport\mw4\content\Buildings\ML_Cannon_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\ML_Cannon\Final\ML_Cannon_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\ML_Cannon\Final\ML_Cannon_Destroyed.max [Fuel_Tanks] path=d:\ContentExport\mw4\content\Buildings\Fuel_Tanks\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tanks\Final\Fuel_Tanks_Intact_L0.max LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tanks\Final\Fuel_Tanks_Intact_L1.max LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tanks\Final\Fuel_Tanks_Intact_L2.max LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tanks\Final\Fuel_Tanks_Intact_L3.max LODDist0=50 LODDist1=100 LODDist2=250 LODDist3=600 obb=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tanks\Final\Skeleton\Fuel_Tanks.max [Fuel_Tanks_Destroyed] path=d:\ContentExport\mw4\content\Buildings\Fuel_Tanks_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tanks\Final\Fuel_Tanks_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tanks\Final\Fuel_Tanks_Destroyed.max [Marsh_Helo_Station] path=d:\ContentExport\mw4\content\Buildings\Marsh_Helo_Station\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Helo_Station\Final\Marsh_Helo_Station_Intact_L0.max LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Helo_Station\Final\Marsh_Helo_Station_Intact_L1.max LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Helo_Station\Final\Marsh_Helo_Station_Intact_L2.max LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Helo_Station\Final\Marsh_Helo_Station_Intact_L3.max LODDist0=50 LODDist1=100 LODDist2=250 LODDist3=600 obb=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Helo_Station\Final\Skeleton\Marsh_Helo_Station.max [Marsh_Helo_Station_Destroyed] path=d:\ContentExport\mw4\content\Buildings\Marsh_Helo_Station_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Helo_Station\Final\Marsh_Helo_Station_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Helo_Station\Final\Marsh_Helo_Station_Destroyed.max [Marsh_Hover_Station] path=d:\ContentExport\mw4\content\Buildings\Marsh_Hover_Station\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Hover_Station\Final\Marsh_Hover_Station_Intact_L0.max LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Hover_Station\Final\Marsh_Hover_Station_Intact_L1.max LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Hover_Station\Final\Marsh_Hover_Station_Intact_L2.max LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Hover_Station\Final\Marsh_Hover_Station_Intact_L3.max LODDist0=50 LODDist1=100 LODDist2=250 LODDist3=600 obb=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Hover_Station\Final\Skeleton\Marsh_Hover_Station.max [Marsh_Hover_Station_Destroyed] path=d:\ContentExport\mw4\content\Buildings\Marsh_Hover_Station_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Hover_Station\Final\Marsh_Hover_Station_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Hover_Station\Final\Marsh_Hover_Station_Destroyed.max [Marsh_Radar_Station] path=d:\ContentExport\mw4\content\Buildings\Marsh_Radar_Station\ LODSkel=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Radar_Station\Final\Skeleton\Marsh_Radar_Station.max LODChar0=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Radar_Station\Final\Marsh_Radar_Station_Intact_L0.max LODChar1=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Radar_Station\Final\Marsh_Radar_Station_Intact_L1.max LODChar2=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Radar_Station\Final\Marsh_Radar_Station_Intact_L2.max LODChar3=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Radar_Station\Final\Marsh_Radar_Station_Intact_L3.max LODDist0=50 LODDist1=100 LODDist2=250 LODDist3=600 obb=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Radar_Station\Final\Skeleton\Marsh_Radar_Station.max [Marsh_Radar_Station_Destroyed] path=d:\ContentExport\mw4\content\Buildings\Marsh_Radar_Station_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Radar_Station\Final\Marsh_Radar_Station_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Marsh_Radar_Station\Final\Marsh_Radar_Station_Destroyed.max [Repair_Platform] path=d:\ContentExport\mw4\content\Buildings\Repair_Platform\ LODSkel=\\aas1\MW4\Public\Art Development\Buildings\Repair_Platform\Final\Skeleton\Repair_Platform.max LODChar0=\\aas1\MW4\Public\Art Development\Buildings\Repair_Platform\Final\Repair_Platform_Intact_L0.max LODChar1=\\aas1\MW4\Public\Art Development\Buildings\Repair_Platform\Final\Repair_Platform_Intact_L1.max LODChar2=\\aas1\MW4\Public\Art Development\Buildings\Repair_Platform\Final\Repair_Platform_Intact_L2.max LODChar3=\\aas1\MW4\Public\Art Development\Buildings\Repair_Platform\Final\Repair_Platform_Intact_L3.max LODDist0=50 LODDist1=100 LODDist2=250 LODDist3=600 obb=\\aas1\MW4\Public\Art Development\Buildings\Repair_Platform\Final\Skeleton\Repair_Platform.max [Repair_Platform_Destroyed] path=d:\ContentExport\mw4\content\Buildings\Repair_Platform_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Repair_Platform\Final\Repair_Platform_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Repair_Platform\Final\Repair_Platform_Destroyed.max [Shilone_Hangar] path=d:\ContentExport\mw4\content\Buildings\Shilone_Hangar\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Shilone_Hangar\Final\Shilone_Hangar_Intact_L0.max LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Shilone_Hangar\Final\Shilone_Hangar_Intact_L1.max LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Shilone_Hangar\Final\Shilone_Hangar_Intact_L2.max LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Shilone_Hangar\Final\Shilone_Hangar_Intact_L3.max LODDist0=50 LODDist1=100 LODDist2=250 LODDist3=600 obb=\\aas1\MW4\Public\Art Development\Buildings\Shilone_Hangar\Final\Skeleton\Shilone_Hangar.max [Shilone_Hangar_Destroyed] path=d:\ContentExport\mw4\content\Buildings\Shilone_Hangar_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Shilone_Hangar\Final\Shilone_Hangar_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Shilone_Hangar\Final\Shilone_Hangar_Destroyed.max [Trash] path=d:\ContentExport\mw4\content\Buildings\Trash\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Trash\Final\Trash_Intact_L0.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Trash\Final\skeleton\Trash.max [Vehicle_Hangar] path=d:\ContentExport\mw4\content\Buildings\Vehicle_Hangar\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Hangar\Final\Vehicle_Hangar_Intact_L0.max LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Hangar\Final\Vehicle_Hangar_Intact_L1.max LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Hangar\Final\Vehicle_Hangar_Intact_L2.max LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Hangar\Final\Vehicle_Hangar_Intact_L3.max LODDist0=50 LODDist1=100 LODDist2=250 LODDist3=600 obb=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Hangar\Final\Skeleton\Vehicle_Hangar.max [Vehicle_Hangar_Destroyed] path=d:\ContentExport\mw4\content\Buildings\Vehicle_Hangar_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Hangar\Final\Vehicle_Hangar_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Hangar\Final\Vehicle_Hangar_Destroyed.max [Vehicle_Trailer] path=d:\ContentExport\mw4\content\Buildings\Vehicle_Trailer\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Trailer\Final\Vehicle_Trailer_Intact_L0.max LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Trailer\Final\Vehicle_Trailer_Intact_L1.max LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Trailer\Final\Vehicle_Trailer_Intact_L2.max LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Trailer\Final\Vehicle_Trailer_Intact_L3.max LODDist0=50 LODDist1=100 LODDist2=250 LODDist3=600 obb=\\aas1\MW4\Public\Art Development\Buildings\Vehicle_Trailer\Final\Skeleton\Vehicle_Trailer.max [LRM_Turret] path=d:\ContentExport\mw4\content\Buildings\LRM_Turret\ LODSkel=\\aas1\MW4\Public\Art Development\Buildings\LRM_Turret\Final\Skeleton\LRM_Turret.max LODChar0=\\aas1\MW4\Public\Art Development\Buildings\LRM_Turret\Final\LRM_Turret_Intact_L0.max LODChar1=\\aas1\MW4\Public\Art Development\Buildings\LRM_Turret\Final\LRM_Turret_Intact_L1.max LODChar2=\\aas1\MW4\Public\Art Development\Buildings\LRM_Turret\Final\LRM_Turret_Intact_L2.max LODChar3=\\aas1\MW4\Public\Art Development\Buildings\LRM_Turret\Final\LRM_Turret_Intact_L3.max LODDist0=50 LODDist1=100 LODDist2=250 LODDist3=600 obb=\\aas1\MW4\Public\Art Development\Buildings\LRM_Turret\Final\Skeleton\LRM_Turret.max [LRM_Turret_Destroyed] path=d:\ContentExport\mw4\content\Buildings\LRM_Turret_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\LRM_Turret\Final\LRM_Turret_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\LRM_Turret\Final\LRM_Turret_Destroyed.max [Marsh_LRM_Turret] path=d:\ContentExport\mw4\content\Buildings\Marsh_LRM_Turret\ LODSkel=\\aas1\MW4\Public\Art Development\Buildings\Marsh_LRM_Turret\Final\Skeleton\Marsh_LRM_Turret.max LODChar0=\\aas1\MW4\Public\Art Development\Buildings\Marsh_LRM_Turret\Final\Marsh_LRM_Turret_Intact_L0.max LODChar1=\\aas1\MW4\Public\Art Development\Buildings\Marsh_LRM_Turret\Final\Marsh_LRM_Turret_Intact_L1.max LODChar2=\\aas1\MW4\Public\Art Development\Buildings\Marsh_LRM_Turret\Final\Marsh_LRM_Turret_Intact_L2.max LODChar3=\\aas1\MW4\Public\Art Development\Buildings\Marsh_LRM_Turret\Final\Marsh_LRM_Turret_Intact_L3.max LODDist0=50 LODDist1=100 LODDist2=250 LODDist3=600 obb=\\aas1\MW4\Public\Art Development\Buildings\Marsh_LRM_Turret\Final\Skeleton\Marsh_LRM_Turret.max [Marsh_LRM_Turret_Destroyed] path=d:\ContentExport\mw4\content\Buildings\Marsh_LRM_Turret_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Marsh_LRM_Turret\Final\Marsh_LRM_Turret_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Marsh_LRM_Turret\Final\Marsh_LRM_Turret_Destroyed.max //The following is New stuff added by Sage on 1/27/00 [Weapon_Warehouse] path=d:\ContentExport\mw4\content\Buildings\Weapon_Warehouse\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Weapon_Warehouse\Final\Weapon_Warehouse_Intact_L0.max LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Weapon_Warehouse\Final\Weapon_Warehouse_Intact_L1.max LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Weapon_Warehouse\Final\Weapon_Warehouse_Intact_L2.max LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Weapon_Warehouse\Final\Weapon_Warehouse_Intact_L3.max LODDist0=50 LODDist1=100 LODDist2=250 LODDist3=600 obb=\\aas1\MW4\Public\Art Development\Buildings\Weapon_Warehouse\Final\Skeleton\Weapon_Warehouse.max [Weapon_Warehouse_Destroyed] path=d:\ContentExport\mw4\content\Buildings\Weapon_Warehouse_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Weapon_Warehouse\Final\Weapon_Warehouse_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Weapon_Warehouse\Final\Weapon_Warehouse_Destroyed.max [Wall_1] path=d:\ContentExport\mw4\content\Buildings\Wall_1\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Wall_1\Final\Wall_1_Intact_L0.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Wall_1\Final\Skeleton\Wall_1.max [Wall_1_Destroyed] path=d:\ContentExport\mw4\content\Buildings\Wall_1_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Wall_1\Final\Wall_1_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Wall_1\Final\Wall_1_Destroyed.max [Wall_2] path=d:\ContentExport\mw4\content\Buildings\Wall_2\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Wall_2\Final\Wall_2_Intact_L0.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Wall_2\Final\Skeleton\Wall_2.max [Wall_2_Destroyed] path=d:\ContentExport\mw4\content\Buildings\Wall_2_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Wall_2\Final\Wall_2_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Wall_2\Final\Wall_2_Destroyed.max [Overpass] path=d:\ContentExport\mw4\content\Buildings\Overpass\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Overpass\Final\Overpass_Intact_L0.max LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Overpass\Final\Overpass_Intact_L1.max LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Overpass\Final\Overpass_Intact_L2.max LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Overpass\Final\Overpass_Intact_L3.max LODDist0=50 LODDist1=100 LODDist2=250 LODDist3=600 obb=\\aas1\MW4\Public\Art Development\Buildings\Overpass\Final\Skeleton\Overpass.max [Overpass_Destroyed] path=d:\ContentExport\mw4\content\Buildings\Overpass_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Overpass\Final\Overpass_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Overpass\Final\Overpass_Destroyed.max [Base_Turret] path=d:\ContentExport\mw4\content\Buildings\Base_Turret\ LODSkel=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret\Final\Skeleton\Base_Turret.max LODChar0=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret\Final\Base_Turret_Intact_L0.max LODChar1=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret\Final\Base_Turret_Intact_L1.max LODChar2=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret\Final\Base_Turret_Intact_L2.max LODChar3=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret\Final\Base_Turret_Intact_L3.max LODDist0=50 LODDist1=100 LODDist2=250 LODDist3=600 obb=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret\Final\Skeleton\Base_Turret.max [Base_Turret_Destroyed] path=d:\ContentExport\mw4\content\Buildings\Base_Turret_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret\Final\Base_Turret_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret\Final\Base_Turret_Destroyed.max //NOT ANIMATED!! //[Base_Turret_Tower] //path=d:\ContentExport\mw4\content\Buildings\Base_Turret_Tower\ //LODSkel=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Skeleton\Base_Turret_Tower.max //LODChar0=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Base_Turret_Tower_Intact_L0.max //LODChar1=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Base_Turret_Tower_Intact_L1.max //LODChar2=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Base_Turret_Tower_Intact_L2.max //LODChar3=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Base_Turret_Tower_Intact_L3.max //LODDist0=50 //LODDist1=100 //LODDist2=250 //LODDist3=600 //obb=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Skeleton\Base_Turret_Tower.max // [Base_Turret_Tower] path=d:\ContentExport\mw4\content\Buildings\Base_Turret_Tower\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Base_Turret_Tower_Intact_L0.max LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Base_Turret_Tower_Intact_L1.max LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Base_Turret_Tower_Intact_L2.max LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Base_Turret_Tower_Intact_L3.max LODDist0=50 LODDist1=100 LODDist2=250 LODDist3=600 obb=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Skeleton\Base_Turret_Tower.max [Base_Turret_Tower_Destroyed] path=d:\ContentExport\mw4\content\Buildings\Base_Turret_Tower_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Base_Turret_Tower_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Base_Turret_Tower\Final\Base_Turret_Tower_Destroyed.max //[Aptbldg1] //path=d:\ContentExport\mw4\content\Buildings\Aptbldg1\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg1\Final\Aptbldg1_Intact_L0.max //LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg1\Final\Aptbldg1_Intact_L1.max //LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg1\Final\Aptbldg1_Intact_L2.max //LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg1\Final\Aptbldg1_Intact_L3.max //LODDist0=50 //LODDist1=100 //LODDist2=250 //LODDist3=600 //obb=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg1\Final\Skeleton\Aptbldg1.max // //[Aptbldg1_Destroyed] //path=d:\ContentExport\mw4\content\Buildings\Aptbldg1_Destroyed\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg1\Final\Aptbldg1_Destroyed.max //LODDist0=1000 //obb=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg1\Final\Aptbldg1_Destroyed.max // // //[Aptbldg2] //path=d:\ContentExport\mw4\content\Buildings\Aptbldg2\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg2\Final\Aptbldg2_Intact_L0.max //LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg2\Final\Aptbldg2_Intact_L1.max //LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg2\Final\Aptbldg2_Intact_L2.max //LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg2\Final\Aptbldg2_Intact_L3.max //LODDist0=50 //LODDist1=100 //LODDist2=250 //LODDist3=600 //obb=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg2\Final\Skeleton\Aptbldg2.max // //[Aptbldg2_Destroyed] //path=d:\ContentExport\mw4\content\Buildings\Aptbldg2_Destroyed\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg2\Final\Aptbldg2_Destroyed.max //LODDist0=1000 //obb=\\aas1\MW4\Public\Art Development\Buildings\Aptbldg2\Final\Aptbldg2_Destroyed.max // // //[Townbldg1] //path=d:\ContentExport\mw4\content\Buildings\Townbldg1\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Townbldg1\Final\Townbldg1_Intact_L0.max //LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Townbldg1\Final\Townbldg1_Intact_L1.max //LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Townbldg1\Final\Townbldg1_Intact_L2.max //LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Townbldg1\Final\Townbldg1_Intact_L3.max //LODDist0=50 //LODDist1=100 //LODDist2=250 //LODDist3=600 //obb=\\aas1\MW4\Public\Art Development\Buildings\Townbldg1\Final\Skeleton\Townbldg1.max // //[Townbldg1_Destroyed] //path=d:\ContentExport\mw4\content\Buildings\Townbldg1_Destroyed\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Townbldg1\Final\Townbldg1_Destroyed.max //LODDist0=1000 //obb=\\aas1\MW4\Public\Art Development\Buildings\Townbldg1\Final\Townbldg1_Destroyed.max // // //[Base_Bldg] //path=d:\ContentExport\mw4\content\Buildings\Base_Bldg\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Base_Bldg\Final\Base_Bldg_Intact_L0.max //LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Base_Bldg\Final\Base_Bldg_Intact_L1.max //LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Base_Bldg\Final\Base_Bldg_Intact_L2.max //LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Base_Bldg\Final\Base_Bldg_Intact_L3.max //LODDist0=50 //LODDist1=100 //LODDist2=250 //LODDist3=600 //obb=\\aas1\MW4\Public\Art Development\Buildings\Base_Bldg\Final\Skeleton\Base_Bldg.max // //[Base_Bldg_Destroyed] //path=d:\ContentExport\mw4\content\Buildings\Base_Bldg_Destroyed\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Base_Bldg\Final\Base_Bldg_Destroyed.max //LODDist0=1000 //obb=\\aas1\MW4\Public\Art Development\Buildings\Base_Bldg\Final\Base_Bldg_Destroyed.max // // [Fuel_Tank] path=d:\ContentExport\mw4\content\Buildings\Fuel_Tank\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tank\Final\Fuel_Tank_Intact_L0.max LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tank\Final\Fuel_Tank_Intact_L1.max LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tank\Final\Fuel_Tank_Intact_L2.max LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tank\Final\Fuel_Tank_Intact_L3.max LODDist0=50 LODDist1=100 LODDist2=250 LODDist3=600 obb=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tank\Final\Skeleton\Fuel_Tank.max [Fuel_Tank_Destroyed] path=d:\ContentExport\mw4\content\Buildings\Fuel_Tank_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tank\Final\Fuel_Tank_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Fuel_Tank\Final\Fuel_Tank_Destroyed.max [Crate_1] path=d:\ContentExport\mw4\content\Buildings\Crate_1\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Crate_1\Final\Crate_1_Intact_L0.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Crate_1\Final\Skeleton\Crate_1.max [Crate_2] path=d:\ContentExport\mw4\content\Buildings\Crate_2\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Crate_2\Final\Crate_2_Intact_L0.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Crate_2\Final\Skeleton\Crate_2.max [Crate_3] path=d:\ContentExport\mw4\content\Buildings\Crate_3\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Crate_3\Final\Crate_3_Intact_L0.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Crate_3\Final\Skeleton\Crate_3.max //[Farm1] //path=d:\ContentExport\mw4\content\Buildings\Crate_3\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Crate_3\Final\Crate_3_Intact_L0.max //LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Crate_3\Final\Crate_3_Intact_L1.max //LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Crate_3\Final\Crate_3_Intact_L2.max //LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Crate_3\Final\Crate_3_Intact_L3.max //LODDist0=50 //LODDist1=100 //LODDist2=250 //LODDist3=600 //obb=\\aas1\MW4\Public\Art Development\Buildings\Crate_3\Final\Skeleton\Crate_3.max // //[Crate_3_Destroyed] //path=d:\ContentExport\mw4\content\Buildings\Crate_3_Destroyed\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Crate_3\Final\Crate_3_Destroyed.max //LODDist0=1000 //obb=\\aas1\MW4\Public\Art Development\Buildings\Crate_3\Final\Crate_3_Destroyed.max // //[Farm2] //path=d:\ContentExport\mw4\content\Buildings\Farm2\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Farm2\Final\Farm2_Intact_L0.max //LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Farm2\Final\Farm2_Intact_L1.max //LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Farm2\Final\Farm2_Intact_L2.max //LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Farm2\Final\Farm2_Intact_L3.max //LODDist0=50 //LODDist1=100 //LODDist2=250 //LODDist3=600 //obb=\\aas1\MW4\Public\Art Development\Buildings\Farm2\Final\Skeleton\Farm2.max // //[Farm2_Destroyed] //path=d:\ContentExport\mw4\content\Buildings\Farm2_Destroyed\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Farm2\Final\Farm2_Destroyed.max //LODDist0=1000 //obb=\\aas1\MW4\Public\Art Development\Buildings\Farm2\Final\Farm2_Destroyed.max // // //[Farm3] //path=d:\ContentExport\mw4\content\Buildings\Farm3\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Farm3\Final\Farm3_Intact_L0.max //LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Farm3\Final\Farm3_Intact_L1.max //LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Farm3\Final\Farm3_Intact_L2.max //LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Farm3\Final\Farm3_Intact_L3.max //LODDist0=50 //LODDist1=100 //LODDist2=250 //LODDist3=600 //obb=\\aas1\MW4\Public\Art Development\Buildings\Farm3\Final\Skeleton\Farm3.max // //[Farm3_Destroyed] //path=d:\ContentExport\mw4\content\Buildings\Farm3_Destroyed\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Farm3\Final\Farm3_Destroyed.max //LODDist0=1000 //obb=\\aas1\MW4\Public\Art Development\Buildings\Farm3\Final\Farm3_Destroyed.max [Mech_Bay] path=d:\ContentExport\mw4\content\Buildings\Mech_Bay\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Mech_Bay\Final\Mech_Bay_Intact_L0.max LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Mech_Bay\Final\Mech_Bay_Intact_L1.max LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Mech_Bay\Final\Mech_Bay_Intact_L2.max LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Mech_Bay\Final\Mech_Bay_Intact_L3.max LODDist0=50 LODDist1=100 LODDist2=250 LODDist3=600 obb=\\aas1\MW4\Public\Art Development\Buildings\Mech_Bay\Final\Skeleton\Mech_Bay.max [Mech_Bay_Destroyed] path=d:\ContentExport\mw4\content\Buildings\Mech_Bay_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Mech_Bay\Final\Mech_Bay_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Mech_Bay\Final\Mech_Bay_Destroyed.max [Barracks] path=d:\ContentExport\mw4\content\Buildings\Barracks\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Barracks\Final\Barracks_Intact_L0.max LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Barracks\Final\Barracks_Intact_L1.max LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Barracks\Final\Barracks_Intact_L2.max LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Barracks\Final\Barracks_Intact_L3.max LODDist0=50 LODDist1=100 LODDist2=250 LODDist3=600 obb=\\aas1\MW4\Public\Art Development\Buildings\Barracks\Final\Skeleton\Barracks.max [Barracks_Destroyed] path=d:\ContentExport\mw4\content\Buildings\Barracks_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Barracks\Final\Barracks_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Barracks\Final\Barracks_Destroyed.max [Trailer_Turret] path=d:\ContentExport\mw4\content\Buildings\Trailer_Turret\ LODSkel=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret\Final\Skeleton\Trailer_Turret.max LODChar0=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret\Final\Trailer_Turret_Intact_L0.max LODChar1=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret\Final\Trailer_Turret_Intact_L1.max LODChar2=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret\Final\Trailer_Turret_Intact_L2.max LODChar3=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret\Final\Trailer_Turret_Intact_L3.max LODDist0=50 LODDist1=100 LODDist2=250 LODDist3=600 obb=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret\Final\Skeleton\Trailer_Turret.max [Trailer_Turret_Destroyed] path=d:\ContentExport\mw4\content\Buildings\Trailer_Turret_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret\Final\Trailer_Turret_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret\Final\Trailer_Turret_Destroyed.max [Trailer_Turret_Control] path=d:\ContentExport\mw4\content\Buildings\Trailer_Turret_Control\ LODSkel=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret_Control\Final\Skeleton\Trailer_Turret_Control.max LODChar0=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret_Control\Final\Trailer_Turret_Control_Intact_L0.max LODChar1=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret_Control\Final\Trailer_Turret_Control_Intact_L1.max LODChar2=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret_Control\Final\Trailer_Turret_Control_Intact_L2.max LODChar3=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret_Control\Final\Trailer_Turret_Control_Intact_L3.max LODDist0=50 LODDist1=100 LODDist2=250 LODDist3=600 obb=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret_Control\Final\Skeleton\Trailer_Turret_Control.max [Trailer_Turret_Control_Destroyed] path=d:\ContentExport\mw4\content\Buildings\Trailer_Turret_Control_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret_Control\Final\Trailer_Turret_Control_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Trailer_Turret_Control\Final\Trailer_Turret_Control_Destroyed.max [Bridge] path=d:\ContentExport\mw4\content\Buildings\Bridge\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Bridge\Final\Bridge_Intact_L0.max LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Bridge\Final\Bridge_Intact_L1.max LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Bridge\Final\Bridge_Intact_L2.max LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Bridge\Final\Bridge_Intact_L3.max LODDist0=50 LODDist1=100 LODDist2=250 LODDist3=600 obb=\\aas1\MW4\Public\Art Development\Buildings\Bridge\Final\Skeleton\Bridge.max [Bridge_Destroyed] path=d:\ContentExport\mw4\content\Buildings\Bridge_Destroyed\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Bridge\Final\Bridge_Destroyed.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Bridge\Final\Bridge_Destroyed.max [Roadblock_1] path=d:\ContentExport\mw4\content\Buildings\Roadblock_1\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Roadblock_1\Final\Roadblock_1_Intact_L0.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Roadblock_1\Final\Skeleton\Roadblock_1.max [Roadblock_2] path=d:\ContentExport\mw4\content\Buildings\Roadblock_2\ LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Roadblock_2\Final\Roadblock_2_Intact_L0.max LODDist0=1000 obb=\\aas1\MW4\Public\Art Development\Buildings\Roadblock_2\Final\Skeleton\Roadblock_2.max // //[Helopad] //path=d:\ContentExport\mw4\content\Buildings\Helopad\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Helopad\Final\Helopad_Intact_L0.max //LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Helopad\Final\Helopad_Intact_L1.max //LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Helopad\Final\Helopad_Intact_L2.max //LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Helopad\Final\Helopad_Intact_L3.max //LODDist0=50 //LODDist1=100 //LODDist2=250 //LODDist3=600 //obb=\\aas1\MW4\Public\Art Development\Buildings\Helopad\Final\Skeleton\Helopad.max // //[Helopad_Destroyed] //path=d:\ContentExport\mw4\content\Buildings\Helopad_Destroyed\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Helopad\Final\Helopad_Destroyed.max //LODDist0=1000 //obb=\\aas1\MW4\Public\Art Development\Buildings\Helopad\Final\Helopad_Destroyed.max // // //[Comissary] //path=d:\ContentExport\mw4\content\Buildings\Comissary\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Comissary\Final\Comissary_Intact_L0.max //LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Comissary\Final\Comissary_Intact_L1.max //LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Comissary\Final\Comissary_Intact_L2.max //LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Comissary\Final\Comissary_Intact_L3.max //LODDist0=50 //LODDist1=100 //LODDist2=250 //LODDist3=600 //obb=\\aas1\MW4\Public\Art Development\Buildings\Comissary\Final\Skeleton\Comissary.max // //[Comissary_Destroyed] //path=d:\ContentExport\mw4\content\Buildings\Comissary_Destroyed\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Comissary\Final\Comissary_Destroyed.max //LODDist0=1000 //obb=\\aas1\MW4\Public\Art Development\Buildings\Comissary\Final\Comissary_Destroyed.max // //[Radar_Station] //path=d:\ContentExport\mw4\content\Buildings\Radar_Station\ //LODSkel=\\aas1\MW4\Public\Art Development\Buildings\Radar_Station\Final\Skeleton\Radar_Station.max //LODChar0=\\aas1\MW4\Public\Art Development\Buildings\Radar_Station\Final\Radar_Station_Intact_L0.max //LODChar1=\\aas1\MW4\Public\Art Development\Buildings\Radar_Station\Final\Radar_Station_Intact_L1.max //LODChar2=\\aas1\MW4\Public\Art Development\Buildings\Radar_Station\Final\Radar_Station_Intact_L2.max //LODChar3=\\aas1\MW4\Public\Art Development\Buildings\Radar_Station\Final\Radar_Station_Intact_L3.max //LODDist0=50 //LODDist1=100 //LODDist2=250 //LODDist3=600 //obb=\\aas1\MW4\Public\Art Development\Buildings\Radar_Station\Final\Skeleton\Radar_Station.max // //[Radar_Station_Destroyed] //path=d:\ContentExport\mw4\content\Buildings\Radar_Station_Destroyed\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Radar_Station\Final\Radar_Station_Destroyed.max //LODDist0=1000 //obb=\\aas1\MW4\Public\Art Development\Buildings\Radar_Station\Final\Radar_Station_Destroyed.max // // //[Tent1] //path=d:\ContentExport\mw4\content\Buildings\Tent1\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Tent1\Final\Tent1_Intact_L0.max //LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Tent1\Final\Tent1_Intact_L1.max //LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Tent1\Final\Tent1_Intact_L2.max //LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Tent1\Final\Tent1_Intact_L3.max //LODDist0=50 //LODDist1=100 //LODDist2=250 //LODDist3=600 //obb=\\aas1\MW4\Public\Art Development\Buildings\Tent1\Final\Skeleton\Tent1.max // //[Tent1_Destroyed] //path=d:\ContentExport\mw4\content\Buildings\Tent1_Destroyed\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Tent1\Final\Tent1_Destroyed.max //LODDist0=1000 //obb=\\aas1\MW4\Public\Art Development\Buildings\Tent1\Final\Tent1_Destroyed.max // // //[Tent2] //path=d:\ContentExport\mw4\content\Buildings\Tent2\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Tent2\Final\Tent2_Intact_L0.max //LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Tent2\Final\Tent2_Intact_L1.max //LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Tent2\Final\Tent2_Intact_L2.max //LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Tent2\Final\Tent2_Intact_L3.max //LODDist0=50 //LODDist1=100 //LODDist2=250 //LODDist3=600 //obb=\\aas1\MW4\Public\Art Development\Buildings\Tent2\Final\Skeleton\Tent2.max // //[Tent2_Destroyed] //path=d:\ContentExport\mw4\content\Buildings\Tent2_Destroyed\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Tent2\Final\Tent2_Destroyed.max //LODDist0=1000 //obb=\\aas1\MW4\Public\Art Development\Buildings\Tent2\Final\Tent2_Destroyed.max // // //[Mfb_pad] //path=d:\ContentExport\mw4\content\Buildings\Mfb_pad\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Mfb_pad\Final\Mfb_pad_Intact_L0.max //LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Mfb_pad\Final\Mfb_pad_Intact_L1.max //LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Mfb_pad\Final\Mfb_pad_Intact_L2.max //LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Mfb_pad\Final\Mfb_pad_Intact_L3.max //LODDist0=50 //LODDist1=100 //LODDist2=250 //LODDist3=600 //obb=\\aas1\MW4\Public\Art Development\Buildings\Mfb_pad\Final\Skeleton\Mfb_pad.max // //[Mfb_pad_Destroyed] //path=d:\ContentExport\mw4\content\Buildings\Mfb_pad_Destroyed\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Mfb_pad\Final\Mfb_pad_Destroyed.max //LODDist0=1000 //obb=\\aas1\MW4\Public\Art Development\Buildings\Mfb_pad\Final\Mfb_pad_Destroyed.max // // //[Abldg1] //path=d:\ContentExport\mw4\content\Buildings\Abldg1\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Abldg1\Final\Abldg1_Intact_L0.max //LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Abldg1\Final\Abldg1_Intact_L1.max //LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Abldg1\Final\Abldg1_Intact_L2.max //LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Abldg1\Final\Abldg1_Intact_L3.max //LODDist0=50 //LODDist1=100 //LODDist2=250 //LODDist3=600 //obb=\\aas1\MW4\Public\Art Development\Buildings\Abldg1\Final\Skeleton\Abldg1.max // //[Abldg1_Destroyed] //path=d:\ContentExport\mw4\content\Buildings\Abldg1_Destroyed\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Abldg1\Final\Abldg1_Destroyed.max //LODDist0=1000 //obb=\\aas1\MW4\Public\Art Development\Buildings\Abldg1\Final\Abldg1_Destroyed.max // // //[Abldg2] //path=d:\ContentExport\mw4\content\Buildings\Abldg2\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Abldg2\Final\Abldg2_Intact_L0.max //LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Abldg2\Final\Abldg2_Intact_L1.max //LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Abldg2\Final\Abldg2_Intact_L2.max //LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Abldg2\Final\Abldg2_Intact_L3.max //LODDist0=50 //LODDist1=100 //LODDist2=250 //LODDist3=600 //obb=\\aas1\MW4\Public\Art Development\Buildings\Abldg2\Final\Skeleton\Abldg2.max // //[Abldg2_Destroyed] //path=d:\ContentExport\mw4\content\Buildings\Abldg2_Destroyed\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Abldg2\Final\Abldg2_Destroyed.max //LODDist0=1000 //obb=\\aas1\MW4\Public\Art Development\Buildings\Abldg2\Final\Abldg2_Destroyed.max // // //[Gas_Station] //path=d:\ContentExport\mw4\content\Buildings\Gas_Station\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station\Final\Gas_Station_Intact_L0.max //LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station\Final\Gas_Station_Intact_L1.max //LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station\Final\Gas_Station_Intact_L2.max //LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station\Final\Gas_Station_Intact_L3.max //LODDist0=50 //LODDist1=100 //LODDist2=250 //LODDist3=600 //obb=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station\Final\Skeleton\Gas_Station.max // //[Gas_Station_Destroyed] //path=d:\ContentExport\mw4\content\Buildings\Gas_Station_Destroyed\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station\Final\Gas_Station_Destroyed.max //LODDist0=1000 //obb=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station\Final\Gas_Station_Destroyed.max // // //[Gas_Station_Tanks] //path=d:\ContentExport\mw4\content\Buildings\Gas_Station_Tanks\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station_Tanks\Final\Gas_Station_Tanks_Intact_L0.max //LODshape1=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station_Tanks\Final\Gas_Station_Tanks_Intact_L1.max //LODshape2=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station_Tanks\Final\Gas_Station_Tanks_Intact_L2.max //LODshape3=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station_Tanks\Final\Gas_Station_Tanks_Intact_L3.max //LODDist0=50 //LODDist1=100 //LODDist2=250 //LODDist3=600 //obb=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station_Tanks\Final\Skeleton\Gas_Station_Tanks.max // //[Gas_Station_Tanks_Destroyed] //path=d:\ContentExport\mw4\content\Buildings\Gas_Station_Tanks_Destroyed\ //LODshape0=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station_Tanks\Final\Gas_Station_Tanks_Destroyed.max //LODDist0=1000 //obb=\\aas1\MW4\Public\Art Development\Buildings\Gas_Station_Tanks\Final\Gas_Station_Tanks_Destroyed.max //Vehicles [APC] path=d:\ContentExport\mw4\content\Vehicles\APC\ LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\APC\Final\Skeleton\APC.max LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\APC\Final\APC_FINAL_L0.max LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\APC\Final\APC_FINAL_L1.max LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\APC\Final\APC_FINAL_L2.max LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\APC\Final\APC_FINAL_L3.max LODDist0=25 LODDist1=100 LODDist2=500 LODDist3=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\APC\Final\Skeleton\APC.max [APC_Destroyed] path=d:\ContentExport\mw4\content\Vehicles\APC_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\APC\Final\APC_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\APC\Final\APC_Final_Destroyed.max [Bulldog] path=d:\ContentExport\mw4\content\Vehicles\Bulldog\ LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Bulldog\Final\Skeleton\Bulldog.max LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Bulldog\Final\Bulldog_Final_L0.max LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Bulldog\Final\Bulldog_Final_L1.max LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Bulldog\Final\Bulldog_Final_L2.max LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Bulldog\Final\Bulldog_Final_L3.max LODDist0=25 LODDist1=100 LODDist2=500 LODDist3=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Bulldog\Final\Skeleton\Bulldog.max [Bulldog_Destroyed] path=d:\ContentExport\mw4\content\Vehicles\Bulldog_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Bulldog\Final\Bulldog_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Bulldog\Final\Bulldog_Final_Destroyed.max [DropShip] path=d:\ContentExport\mw4\content\Vehicles\DropShip\ LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Dropship\Final\Skeleton\Dropship.max LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\DropShip\Final\DropShip_FINAL_L0.max LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\DropShip\Final\DropShip_FINAL_L1.max LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\DropShip\Final\DropShip_FINAL_L2.max LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\DropShip\Final\DropShip_FINAL_L3.max LODChar4=\\Aas1\mw4\Public\Art Development\Vehicles\DropShip\Final\DropShip_FINAL_L4.max LODChar5=\\Aas1\mw4\Public\Art Development\Vehicles\DropShip\Final\DropShip_FINAL_L5.max LODDist0=100 LODDist1=200 LODDist2=400 LODDist3=600 LODDist4=800 LODDist5=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Dropship\Final\Skeleton\Dropship.max [Harasser] path=d:\ContentExport\mw4\content\Vehicles\Harasser\ LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Harasser\Final\Skeleton\Harasser.max LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Harasser\Final\Harasser_FINAL_L0.max LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Harasser\Final\Harasser_FINAL_L1.max LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Harasser\Final\Harasser_FINAL_L2.max LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Harasser\Final\Harasser_FINAL_L3.max LODDist0=25 LODDist1=100 LODDist2=500 LODDist3=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Harasser\Final\Skeleton\Harasser.max [Harasser_Destroyed] path=d:\ContentExport\mw4\content\Vehicles\Harasser_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Harasser\Final\Harasser_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Harasser\Final\Harasser_Final_Destroyed.max [Humvee] path=d:\ContentExport\mw4\content\Vehicles\Humvee\ LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Humvee\Final\Skeleton\Hummer.max LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Humvee\Final\Hummer_FINAL_L0.max LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Humvee\Final\Hummer_FINAL_L1.max LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Humvee\Final\Hummer_FINAL_L2.max LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Humvee\Final\Hummer_FINAL_L3.max LODDist0=25 LODDist1=100 LODDist2=500 LODDist3=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Humvee\Final\Skeleton\Hummer.max [Humvee_Destroyed] path=d:\ContentExport\mw4\content\Vehicles\Humvee_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Humvee\Final\Hummer_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Humvee\Final\Hummer_Final_Destroyed.max [LRM_Carrier] path=d:\ContentExport\mw4\content\Vehicles\LRM_Carrier\ LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\LRM_Carrier\Final\Skeleton\LRMC.max LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\LRM_Carrier\Final\LRMC_FINAL_L0.max LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\LRM_Carrier\Final\LRMC_FINAL_L1.max LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\LRM_Carrier\Final\LRMC_FINAL_L2.max LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\LRM_Carrier\Final\LRMC_FINAL_L3.max LODDist0=25 LODDist1=100 LODDist2=500 LODDist3=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\LRM_Carrier\Final\Skeleton\LRMC.max [LRM_Carrier_Destroyed] path=d:\ContentExport\mw4\content\Vehicles\LRM_Carrier_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\LRM_Carrier\Final\LRMC_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\LRM_Carrier\Final\LRMC_Final_Destroyed.max [SRM_Carrier] path=d:\ContentExport\mw4\content\Vehicles\SRM_Carrier\ LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\SRM_Carrier\Final\Skeleton\SRMC.max LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\SRM_Carrier\Final\SRMC_FINAL_L0.max LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\SRM_Carrier\Final\SRMC_FINAL_L1.max LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\SRM_Carrier\Final\SRMC_FINAL_L2.max LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\SRM_Carrier\Final\SRMC_FINAL_L3.max LODDist0=25 LODDist1=100 LODDist2=500 LODDist3=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\SRM_Carrier\Final\Skeleton\SRMC.max [SRM_Carrier_Destroyed] path=d:\ContentExport\mw4\content\Vehicles\SRM_Carrier_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\SRM_Carrier\Final\SRMC_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\SRM_Carrier\Final\SRMC_Final_Destroyed.max [Magi_Tank] path=d:\ContentExport\mw4\content\Vehicles\Magi_Tank\ LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Magi_Tank\Final\Skeleton\Magi_Tank.max LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Magi_Tank\Final\Magi_Tank_FINAL_L0.max LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Magi_Tank\Final\Magi_Tank_FINAL_L1.max LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Magi_Tank\Final\Magi_Tank_FINAL_L2.max LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Magi_Tank\Final\Magi_Tank_FINAL_L3.max LODDist0=25 LODDist1=100 LODDist2=500 LODDist3=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Magi_Tank\Final\Skeleton\Magi_Tank.max [Magi_Tank_Destroyed] path=d:\ContentExport\mw4\content\Vehicles\Magi_Tank_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Magi_Tank\Final\Magi_Tank_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Magi_Tank\Final\Magi_Tank_Final_Destroyed.max [Peregrine] path=d:\ContentExport\mw4\content\Vehicles\Peregrine\ LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Peregrine\Final\Skeleton\Peregrine.max LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Peregrine\Final\Peregrine_FINAL_L0.max LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Peregrine\Final\Peregrine_FINAL_L1.max LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Peregrine\Final\Peregrine_FINAL_L2.max LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Peregrine\Final\Peregrine_FINAL_L3.max LODDist0=25 LODDist1=100 LODDist2=500 LODDist3=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Peregrine\Final\Skeleton\Peregrine.max [Peregrine_Destroyed] path=d:\ContentExport\mw4\content\Vehicles\Peregrine_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Peregrine\Final\Peregrine_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Peregrine\Final\Peregrine_Final_Destroyed.max [SwiftWind] path=d:\ContentExport\mw4\content\Vehicles\SwiftWind\ LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\SwiftWind\Final\SKeleton\SwiftWind.max LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\SwiftWind\Final\SwiftWind_FINAL_L0.max LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\SwiftWind\Final\SwiftWind_FINAL_L1.max LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\SwiftWind\Final\SwiftWind_FINAL_L2.max LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\SwiftWind\Final\SwiftWind_FINAL_L3.max LODDist0=25 LODDist1=100 LODDist2=500 LODDist3=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\SwiftWind\Final\SKeleton\SwiftWind.max [Swiftwind_Destroyed] path=d:\ContentExport\mw4\content\Vehicles\Swiftwind_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Swiftwind\Final\Swiftwind_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Swiftwind\Final\Swiftwind_Final_Destroyed.max [Shilone] path=d:\ContentExport\mw4\content\Vehicles\Shilone\ LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Shilone\Final\Skeleton\Shilone.max LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Shilone\Final\Shilone_FINAL_L0.max LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Shilone\Final\Shilone_FINAL_L1.max LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Shilone\Final\Shilone_FINAL_L2.max LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Shilone\Final\Shilone_FINAL_L3.max LODDist0=150 LODDist1=250 LODDist2=500 LODDist3=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Shilone\Final\Skeleton\Shilone.max [Shilone_Destroyed] path=d:\ContentExport\mw4\content\Vehicles\Shilone_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Shilone\Final\Shilone_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Shilone\Final\Shilone_Final_Destroyed.max [Vedette] path=d:\ContentExport\mw4\content\Vehicles\Vedette\ LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Vedette\Final\Skeleton\Vedette.max LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Vedette\Final\Vedette_FINAL_L0.max LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Vedette\Final\Vedette_FINAL_L1.max LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Vedette\Final\Vedette_FINAL_L2.max LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Vedette\Final\Vedette_FINAL_L3.max LODDist0=25 LODDist1=100 LODDist2=500 LODDist3=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Vedette\Final\Skeleton\Vedette.max [Vedette_Destroyed] path=d:\ContentExport\mw4\content\Vehicles\Vedette_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Vedette\Final\Vedette_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Vedette\Final\Vedette_Final_Destroyed.max [Condor] path=d:\ContentExport\mw4\content\Vehicles\Condor\ LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Condor\Final\Skeleton\Condor.max LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Condor\Final\Condor_FINAL_L0.max LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Condor\Final\Condor_FINAL_L1.max LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Condor\Final\Condor_FINAL_L2.max LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Condor\Final\Condor_FINAL_L3.max LODDist0=25 LODDist1=100 LODDist2=500 LODDist3=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Condor\Final\Skeleton\Condor.max [Condor_Destroyed] path=d:\ContentExport\mw4\content\Vehicles\Condor_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Condor\Final\Condor_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Condor\Final\Condor_Final_Destroyed.max [Nightshade] path=d:\ContentExport\mw4\content\Vehicles\Nightshade\ LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Nightshade\Final\Skeleton\Nightshade.max LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Nightshade\Final\Nightshade_FINAL_L0.max LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Nightshade\Final\Nightshade_FINAL_L1.max LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Nightshade\Final\Nightshade_FINAL_L2.max LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Nightshade\Final\Nightshade_FINAL_L3.max LODDist0=25 LODDist1=100 LODDist2=500 LODDist3=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Nightshade\Final\Skeleton\Nightshade.max [Nightshade_Destroyed] path=d:\ContentExport\mw4\content\Vehicles\Nightshade_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Nightshade\Final\Nightshade_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Nightshade\Final\Nightshade_Final_Destroyed.max [Flatbed] path=d:\ContentExport\mw4\content\Vehicles\Flatbed\ LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Flatbed\Final\Skeleton\Flatbed.max LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Flatbed\Final\Flatbed_FINAL_L0.max LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Flatbed\Final\Flatbed_FINAL_L1.max LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Flatbed\Final\Flatbed_FINAL_L2.max LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Flatbed\Final\Flatbed_FINAL_L3.max LODDist0=25 LODDist1=100 LODDist2=500 LODDist3=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Flatbed\Final\Skeleton\Flatbed.max [Flatbed_Destroyed] path=d:\ContentExport\mw4\content\Vehicles\Flatbed_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Flatbed\Final\Flatbed_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Flatbed\Final\Flatbed_Final_Destroyed.max [Fueltruck] path=d:\ContentExport\mw4\content\Vehicles\Fueltruck\ LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Fueltruck\Final\Skeleton\Fueltruck.max LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Fueltruck\Final\Fueltruck_FINAL_L0.max LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Fueltruck\Final\Fueltruck_FINAL_L1.max LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Fueltruck\Final\Fueltruck_FINAL_L2.max LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Fueltruck\Final\Fueltruck_FINAL_L3.max LODDist0=25 LODDist1=100 LODDist2=500 LODDist3=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Fueltruck\Final\Skeleton\Fueltruck.max [Fueltruck_Destroyed] path=d:\ContentExport\mw4\content\Vehicles\Fueltruck_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Fueltruck\Final\Fueltruck_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Fueltruck\Final\Fueltruck_Final_Destroyed.max [Loader] path=d:\ContentExport\mw4\content\Vehicles\Loader\ LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Loader\Final\Skeleton\Loader.max LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Loader\Final\Loader_FINAL_L0.max LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Loader\Final\Loader_FINAL_L1.max LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Loader\Final\Loader_FINAL_L2.max LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Loader\Final\Loader_FINAL_L3.max LODDist0=25 LODDist1=100 LODDist2=500 LODDist3=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Loader\Final\Skeleton\Loader.max [Loader_Destroyed] path=d:\ContentExport\mw4\content\Vehicles\Loader_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Loader\Final\Loader_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Loader\Final\Loader_Final_Destroyed.max [Boxvan] path=d:\ContentExport\mw4\content\Vehicles\Boxvan\ LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Boxvan\Final\Skeleton\Boxvan.max LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Boxvan\Final\Boxvan_FINAL_L0.max LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Boxvan\Final\Boxvan_FINAL_L1.max LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Boxvan\Final\Boxvan_FINAL_L2.max LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Boxvan\Final\Boxvan_FINAL_L3.max LODDist0=25 LODDist1=100 LODDist2=500 LODDist3=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Boxvan\Final\Skeleton\Boxvan.max [Boxvan_Destroyed] path=d:\ContentExport\mw4\content\Vehicles\Boxvan_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Boxvan\Final\Boxvan_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Boxvan\Final\Boxvan_Final_Destroyed.max [Bus] path=d:\ContentExport\mw4\content\Vehicles\Bus\ LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Bus\Final\Skeleton\Bus.max LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Bus\Final\Bus_FINAL_L0.max LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Bus\Final\Bus_FINAL_L1.max LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Bus\Final\Bus_FINAL_L2.max LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Bus\Final\Bus_FINAL_L3.max LODDist0=25 LODDist1=100 LODDist2=500 LODDist3=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Bus\Final\Skeleton\Bus.max [Bus_Destroyed] path=d:\ContentExport\mw4\content\Vehicles\Bus_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Bus\Final\Bus_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Bus\Final\Bus_Final_Destroyed.max [CargoTrack] path=d:\ContentExport\mw4\content\Vehicles\CargoTrack\ LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\CargoTrack\Final\Skeleton\CargoTrack.max LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\CargoTrack\Final\CargoTrack_FINAL_L0.max LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\CargoTrack\Final\CargoTrack_FINAL_L1.max LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\CargoTrack\Final\CargoTrack_FINAL_L2.max LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\CargoTrack\Final\CargoTrack_FINAL_L3.max LODDist0=25 LODDist1=100 LODDist2=500 LODDist3=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\CargoTrack\Final\Skeleton\CargoTrack.max [CargoTrack_Destroyed] path=d:\ContentExport\mw4\content\Vehicles\CargoTrack_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\CargoTrack\Final\CargoTrack_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\CargoTrack\Final\CargoTrack_Final_Destroyed.max [Transport] path=d:\ContentExport\mw4\content\Vehicles\Transport\ LODSkel=\\Aas1\mw4\Public\Art Development\Vehicles\Transport\Final\Skeleton\Transport.max LODChar0=\\Aas1\mw4\Public\Art Development\Vehicles\Transport\Final\Transport_FINAL_L0.max LODChar1=\\Aas1\mw4\Public\Art Development\Vehicles\Transport\Final\Transport_FINAL_L1.max LODChar2=\\Aas1\mw4\Public\Art Development\Vehicles\Transport\Final\Transport_FINAL_L2.max LODChar3=\\Aas1\mw4\Public\Art Development\Vehicles\Transport\Final\Transport_FINAL_L3.max LODDist0=25 LODDist1=100 LODDist2=500 LODDist3=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Transport\Final\Skeleton\Transport.max [Transport_Destroyed] path=d:\ContentExport\mw4\content\Vehicles\Transport_Destroyed\ LODshape0=\\Aas1\mw4\Public\Art Development\Vehicles\Transport\Final\Transport_Final_Destroyed.max LODDist0=1000 obb=\\Aas1\mw4\Public\Art Development\Vehicles\Transport\Final\Transport_Final_Destroyed.max