#pragma once #include "ElementRenderer.hpp" #if 1 #define ELEMENT_RENDER(string) RENDER("Element::" string) #else #define ELEMENT_RENDER(string) #endif #if 0 #define SYNC_LOGIC(string) LOGIC("Sync::" string) #else #define SYNC_LOGIC(string) #endif #include #include #include "CameraElement.hpp" #include "ShapeElement.hpp" #include "LODElement.hpp" #include "GridElement.hpp" #include "PointCloudElement.hpp" #include "TriangleCloudElement.hpp" #include "ScalableShapeElement.hpp" #include "ScreenQuadsElement.hpp" #include "gosFXElement.hpp" #include "LineCloudElement.hpp" #include "LightElement.hpp" #include "MultiLODElement.hpp" #include "ShapeLODElement.hpp" #include "TreeElement.hpp" #include "StateChange.hpp"