# Microsoft Developer Studio Project File - Name="AnimationSuite" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=AnimationSuite - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "AnimationSuite.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "AnimationSuite.mak" CFG="AnimationSuite - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "AnimationSuite - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "AnimationSuite - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "AnimationSuite - Win32 Armor" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "AnimationSuite - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "AnimationSuite - Win32 Release" # PROP BASE Use_MFC 6 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_AFXDLL" /Yu"stdafx.h" /FD /c # ADD CPP /nologo /G6 /Zp4 /MD /W3 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\..\Libraries\3dsmax2\Include" /I "..\..\..\Libraries" /I "..\..\..\Code\Mw4" /I "..\..\..\Code" /I "..\..\..\..\CoreTech\Libraries" /I "..\..\..\Libraries\stlport" /D "_USRDLL" /D "_WINDLL" /D "_AFXDLL" /D "NDEBUG" /D "RELEASE" /D "WIN32" /D "_WINDOWS" /D "USE_PROTOTYPES" /D "STRICT" /Yu"stdafx.h" /FD /GF /c # SUBTRACT CPP /Gf # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x40c /d "NDEBUG" /d "_AFXDLL" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 Core.lib Geom.lib Gfx.Lib Mesh.lib Util.lib winmm.lib expr.lib bmm.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\..\..\Binaries\3DSPlug-ins\Release\AnimationSuite.dle" /libpath:"..\..\..\Libraries\3dsMax2\Rellib" # SUBTRACT LINK32 /incremental:yes /nodefaultlib !ELSEIF "$(CFG)" == "AnimationSuite - Win32 Debug" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /I "..\..\Stuff" /I "..\..\ToolStuff" /I "..\..\..\Libs\3dsMax2\Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_WINDLL" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /Yu"stdafx.h" /FD /c # ADD CPP /nologo /G6 /Zp4 /MDd /W3 /GR /Zi /Od /I "..\..\..\Libraries\3dsmax2\include" /I "..\..\..\Libraries\stlport" /I "..\..\..\Libraries" /I "..\..\..\Code\Mw4" /I "..\..\..\Code" /I "..\..\..\..\CoreTech\Libraries" /D "_AFX_NO_DB_SUPPORT" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /D "_WINDLL" /D "_AFXDLL" /D "_ARMOR" /D "LAB_ONLY" /Fr /Yu"stdafx.h" /FD /GF /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 Core.lib Geom.lib Gfx.Lib Mesh.lib Util.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\binaries\Debug\AnimationSuite.dlu" /libpath:"..\..\..\Libs\3dsMax2\Debug" # ADD LINK32 Core.lib Geom.lib Gfx.Lib Mesh.lib Util.lib winmm.lib expr.lib bmm.lib /nologo /subsystem:windows /dll /incremental:yes /debug /machine:I386 /out:"..\..\..\Binaries\3DSPlug-ins\Debug\AnimationSuite.dle" /libpath:"..\..\..\Libraries\3dsMax2\Dbglib" # SUBTRACT LINK32 /pdb:none /nodefaultlib !ELSEIF "$(CFG)" == "AnimationSuite - Win32 Armor" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Armor" # PROP BASE Intermediate_Dir "Armor" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Armor" # PROP Intermediate_Dir "Armor" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /I "..\..\Stuff" /I "..\..\ToolStuff" /I "..\..\..\Libs\3dsMax2\Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_WINDLL" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /Yu"stdafx.h" /FD /c # ADD CPP /nologo /G6 /Zp4 /MD /W3 /GR /Zi /Od /Gy /I "..\..\..\Libraries\3dsmax2\Include" /I "..\..\..\Libraries" /I "..\..\..\Code\Mw4" /I "..\..\..\Code" /I "..\..\..\..\CoreTech\Libraries" /I "..\..\..\Libraries\stlport" /D "_AFX_NO_DB_SUPPORT" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /D "_WINDLL" /D "_AFXDLL" /D "_ARMOR" /D "LAB_ONLY" /YX /FD /GF /c # SUBTRACT CPP /Gf # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 Core.lib Geom.lib Gfx.Lib Mesh.lib Util.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\binaries\Rel\AnimationSuite.dlu" /libpath:"..\..\..\Libs\3dsMax2\Rel" # ADD LINK32 Core.lib Geom.lib Gfx.Lib Mesh.lib Util.lib winmm.lib expr.lib bmm.lib /nologo /subsystem:windows /dll /incremental:yes /debug /machine:I386 /out:"..\..\..\Binaries\3DSPlug-ins\Armor\AnimationSuite.dle" /libpath:"..\..\..\Libraries\3dsMax2\Rellib" # SUBTRACT LINK32 /nodefaultlib !ELSEIF "$(CFG)" == "AnimationSuite - Win32 Profile" # PROP BASE Use_MFC 5 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Profile" # PROP BASE Intermediate_Dir "Profile" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 6 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Profile" # PROP Intermediate_Dir "Profile" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /MT /W3 /GX /O2 /Ob2 /I "..\..\Stuff" /I "..\..\ToolStuff" /I "..\..\..\Libs\3dsMax2\Include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_WINDLL" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /Yu"stdafx.h" /FD /c # ADD CPP /nologo /G6 /Zp4 /MD /W3 /GR /Zi /Ox /Ot /Oa /Og /Oi /Gy /I "..\..\..\Libraries\3dsmax2\Include" /I "..\..\..\Libraries" /I "..\..\..\Code\Mw4" /I "..\..\..\Code" /I "..\..\..\..\CoreTech\Libraries" /I "..\..\..\Libraries\stlport" /D "_AFX_NO_DB_SUPPORT" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "MULTI_PLAYER" /D "USE_PROTOTYPES" /D "STRICT" /D TEST_CLASS=50 /D "_WINDLL" /D "_AFXDLL" /D "LAB_ONLY" /Yu"stdafx.h" /FD /GF /c # SUBTRACT CPP /Gf # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" /d "_AFXDLL" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 Core.lib Geom.lib Gfx.Lib Mesh.lib Util.lib /nologo /subsystem:windows /dll /machine:I386 /out:"..\binaries\Rel\AnimationSuite.dlu" /libpath:"..\..\..\Libs\3dsMax2\Rel" # ADD LINK32 Core.lib Geom.lib Gfx.Lib Mesh.lib Util.lib winmm.lib expr.lib bmm.lib /nologo /subsystem:windows /dll /incremental:yes /machine:I386 /out:"..\..\..\Binaries\3DSPlug-ins\Profile\AnimationSuite.dle" /libpath:"..\..\..\Libraries\3dsMax2\Rellib" # SUBTRACT LINK32 /debug /nodefaultlib !ENDIF # Begin Target # Name "AnimationSuite - Win32 Release" # Name "AnimationSuite - Win32 Debug" # Name "AnimationSuite - Win32 Armor" # Name "AnimationSuite - Win32 Profile" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\About.cpp # End Source File # Begin Source File SOURCE=.\AnimationExport.cpp # End Source File # Begin Source File SOURCE=.\AnimationSuite.cpp # End Source File # Begin Source File SOURCE=.\AnimationSuite.def # End Source File # Begin Source File SOURCE=.\AnimationSuite.rc # End Source File # Begin Source File SOURCE=.\ArmatureExport.cpp # End Source File # Begin Source File SOURCE=.\BaseGeoExport.cpp # End Source File # Begin Source File SOURCE=.\BatchExport.cpp # End Source File # Begin Source File SOURCE=.\CvExport.cpp # End Source File # Begin Source File SOURCE=.\cvobject.cpp # End Source File # Begin Source File SOURCE=.\cvtool.cpp # End Source File # Begin Source File SOURCE=.\DlgSelectMegatextures.cpp # 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End Source File # Begin Source File SOURCE=.\cvobject.h # End Source File # Begin Source File SOURCE=.\cvtool.hpp # End Source File # Begin Source File SOURCE=.\DlgSelectMegatextures.h # End Source File # Begin Source File SOURCE=.\EBFExport.h # End Source File # Begin Source File SOURCE=.\EditBatch.h # End Source File # Begin Source File SOURCE=.\ErfExport.h # End Source File # Begin Source File SOURCE=.\ErfImport.h # End Source File # Begin Source File SOURCE=.\ErrorDlg.h # End Source File # Begin Source File SOURCE=.\ExportUtil.h # End Source File # Begin Source File SOURCE=.\FallTool.hpp # End Source File # Begin Source File SOURCE=.\GeoExport.h # End Source File # Begin Source File SOURCE=.\HillAdjust.hpp # End Source File # Begin Source File SOURCE=.\JointEditDialog.h # End Source File # Begin Source File SOURCE=.\JointPrefrence.h # End Source File # Begin Source File SOURCE=.\LegMirrorPanel.h # End Source File # Begin Source File SOURCE=.\LightExport.h # End Source File # Begin Source File SOURCE=.\MapSizeDlg.h # 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