// ChildWndThread.cpp : implementation file // #include "stdafx.h" #include "contenttrack.h" #include "ChildWndThread.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CChildWndThread IMPLEMENT_DYNCREATE(CChildWndThread, CWinThread) CChildWndThread::CChildWndThread() { } CChildWndThread::~CChildWndThread() { } BOOL CChildWndThread::InitInstance() { return TRUE; } int CChildWndThread::ExitInstance() { // TODO: perform any per-thread cleanup here return CWinThread::ExitInstance(); } BEGIN_MESSAGE_MAP(CChildWndThread, CWinThread) //{{AFX_MSG_MAP(CChildWndThread) // NOTE - the ClassWizard will add and remove mapping macros here. //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CChildWndThread message handlers