#if !defined(AFX_CHILDWNDTHREAD_H__9C0A6D40_BE16_47FA_A09F_290E7ED2D3D0__INCLUDED_) #define AFX_CHILDWNDTHREAD_H__9C0A6D40_BE16_47FA_A09F_290E7ED2D3D0__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // ChildWndThread.h : header file // ///////////////////////////////////////////////////////////////////////////// // CChildWndThread thread class CChildWndThread : public CWinThread { DECLARE_DYNCREATE(CChildWndThread) protected: CChildWndThread(); // protected constructor used by dynamic creation // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CChildWndThread) public: virtual BOOL InitInstance(); virtual int ExitInstance(); //}}AFX_VIRTUAL // Implementation protected: virtual ~CChildWndThread(); // Generated message map functions //{{AFX_MSG(CChildWndThread) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_CHILDWNDTHREAD_H__9C0A6D40_BE16_47FA_A09F_290E7ED2D3D0__INCLUDED_)