#pragma once #include using namespace Stuff; #include #include #include using namespace MidLevelRenderer; class PP2KTexturePool: public MidLevelRenderer::TGAFilePool { protected: NotationFile *HintFile; public: PP2KTexturePool(const char* path,const char* hint_file=NULL); bool LoadImageGOS(GOSImage *image, int i); ~PP2KTexturePool(); };