!include=Content\GameTypes.h !preservecase=true [info] author=Microsoft info=Standard Mission link=www.microsoft.com/games/mechwarrior4 longname=PalaceGates [ruleset] type=$(CustomDestruction) team=1 alignment=1 scriptname=content\missions\palacegates\scripts\palacegates_destruction.abl type=$(CustomTeamDestruction) team=8 alignment=6 scriptname=content\missions\palacegates\scripts\palacegates_teamdestruction.abl type=$(CustomAttrition) team=1 alignment=1 scriptname=content\missions\palacegates\scripts\palacegates_attrition.abl type=$(CustomTeamAttrition) team=8 alignment=6 scriptname=content\missions\palacegates\scripts\palacegates_teamattrition.abl [scenarios] PGates1={ [server] ruleset=$(CustomDestruction) name=Destruction teamAllowed=0 teamcount=0 scenariotext=resource\missions\des.txt scriptname=content\missions\palacegates\scripts\palacegates_destruction.abl } PGates2={ [server] ruleset=$(CustomTeamDestruction) name=Team Destruction teamAllowed=1 teamcount=2 scenariotext=resource\missions\des.txt scriptname=content\missions\palacegates\scripts\palacegates_teamdestruction.abl } PGates3={ [server] ruleset=$(CustomAttrition) name=Attrition teamAllowed=0 teamcount=0 scenariotext=resource\missions\att.txt scriptname=content\missions\palacegates\scripts\palacegates_attrition.abl } PGates4={ [server] ruleset=$(CustomTeamAttrition) name=Team Attrition teamAllowed=1 teamcount=2 scenariotext=resource\missions\att.txt scriptname=content\missions\palacegates\scripts\palacegates_teamattrition.abl }