[bad_luehmann.wav] 3d=true [sfx_ac10_usfire.wav] 3d=true [sfx_AC20_usfire.wav] 3d=true [sfx_AC2_usfire.wav] 3d=true [sfx_AC5_usfire.wav] 3d=true [sfx_ac_hardsurfhit.wav] 3d=true [sfx_ac_objecthit.wav] 3d=true [sfx_ac_snowhit.wav] 3d=true [sfx_ac_softsurfhit.wav] 3d=true [sfx_ac_waterhit.wav] 3d=true [sfx_ams.wav] 3d=true [sfx_artillery_strike.wav] 3d=true [sfx_ballistic_flyby.wav] 3d=true [sfx_BigLaserCharge.wav] 3d=true [sfx_boat_enginerun.wav] 3d=true [sfx_bombdrop.wav] 3d=true [sfx_building_explodesm.wav] 3d=true [sfx_cluster_bomb_main.wav] 3d=true [sfx_cluster_bomb_second.wav] 3d=true [sfx_cluster_bombfire.wav] 3d=true [sfx_CrystalShatter.wav] 3d=true [sfx_CrystalTreeShatter.wav] 3d=true [sfx_DropshipFlyAway.wav] 3d=true [sfx_fire.wav] 3d=true [sfx_flamer_hardsurfhit.wav] 3d=true [sfx_flamer_nearby.wav] 3d=true [sfx_flamer_objecthit.WAV] 3d=true [sfx_flamer_snowhit.wav] 3d=true [sfx_flamer_softsurfhit.wav] 3d=true [sfx_flamer_usfire.WAV] 3d=true [sfx_flamer_waterhit.wav] 3d=true [sfx_flare_burning.wav] 3d=true [sfx_flare_fire.wav] 3d=true [sfx_flare_objecthit.wav] 3d=true [Sfx_FootfallAsh.wav] 3d=true [sfx_footfalllrg_hard.wav] 3d=true [sfx_footfalllrg_metal.wav] 3d=true [sfx_footfalllrg_snow.wav] 3d=true [sfx_footfalllrg_soft.wav] 3d=true [sfx_footfalllrg_water.wav] 3d=true [sfx_footfallsm_hard.wav] 3d=true [sfx_footfallsm_metal.wav] 3d=true [sfx_footfallsm_snow.wav] 3d=true [sfx_footfallsm_soft.wav] 3d=true [sfx_footfallsm_water.wav] 3d=true [sfx_gauss_hardsurfhit.wav] 3d=true [sfx_gauss_nearby.WAV] 3d=true [sfx_gauss_objecthit.WAV] 3d=true [sfx_gauss_snowhit.wav] 3d=true [sfx_gauss_softsurfhit.wav] 3d=true [sfx_gauss_usfire.WAV] 3d=true [sfx_gauss_waterhit.wav] 3d=true [sfx_heavygauss_usfire.WAV] 3d=true [sfx_InLava.wav] 3d=true [sfx_lams.wav] 3d=true [sfx_laserlrg_charge.wav] 3d=false [sfx_laserlrg_hardsurfhit.wav] 3d=true [sfx_laserlrg_nearby.wav] 3d=true [sfx_laserlrg_objecthit.WAV] 3d=true [sfx_laserlrg_snowhit.wav] 3d=true [sfx_laserlrg_softsurfhit.wav] 3d=true [sfx_laserlrg_usfire.WAV] 3d=true [sfx_laserlrg_watersurfhit.WAV] 3d=true [sfx_lasermed_hardsurfhit.wav] 3d=true [sfx_lasermed_objecthit.wav] 3d=true [sfx_lasermed_snowhit.wav] 3d=true [sfx_lasermed_softsurfhit.wav] 3d=true [sfx_lasermed_usfire.wav] 3d=true [sfx_lasermed_waterhit.wav] 3d=true [sfx_lasersm_charge.wav] 3d=false [sfx_lasersm_hardsurfhit.wav] 3d=true [sfx_lasersm_nearby.wav] 3d=true [sfx_lasersm_objecthit.wav] 3d=true [sfx_lasersm_snowhit.wav] 3d=true [sfx_lasersm_softsurfhit.wav] 3d=true [sfx_lasersm_usfire.wav] 3d=true [sfx_lasersm_waterhit.wav] 3d=true [sfx_lgpulse_laser.wav] 3d=true [sfx_lgXpulse_laser.wav] 3d=true [sfx_longtom_hardsurfhit.wav] 3d=true [sfx_longtom_objecthit.WAV] 3d=true [sfx_longtom_snowhit.wav] 3d=true [sfx_longtom_softsurfhit.wav] 3d=true [sfx_longtom_usfire.WAV] 3d=true [sfx_longtom_waterhit.wav] 3d=true [sfx_mech_collide_metal.wav] 3d=true [sfx_mech_explode.WAV] 3d=true [sfx_mech_explodes1.WAV] 3d=true [sfx_mech_explodes2.wav] 3d=true [sfx_mech_snaptreelrg.wav] 3d=true [sfx_medpulse_laser.wav] 3d=true [sfx_medXpulse_laser.wav] 3d=true [sfx_metalobject_collapselrg.WAV] 3d=true [sfx_metalobject_explodelrg.wav] 3d=true [sfx_metalobject_explodesm.wav] 3d=true [sfx_mgun_hardsurfhit.wav] 3d=true [sfx_mgun_objecthit.wav] 3d=true [sfx_mgun_snowhit.wav] 3d=true [sfx_mgun_softsurfhit.wav] 3d=true [sfx_mgun_usfire.WAV] 3d=true [sfx_mgun_waterhit.wav] 3d=true [sfx_missile_firelg.wav] 3d=true [sfx_missile_firemed.wav] 3d=true [sfx_missile_firesm.wav] 3d=true [sfx_missile_flyby.wav] 3d=true [sfx_missile_hardsurfhit.wav] 3d=true [sfx_missile_objecthit.WAV] 3d=true [sfx_missile_snowhit.wav] 3d=true [sfx_missile_softsurfhit.wav] 3d=true [sfx_missile_travel.wav] 3d=true [sfx_missile_usfire.WAV] 3d=true [sfx_missile_waterhit.wav] 3d=true [sfx_MODALFire.wav] 3d=true [sfx_MODALmove.wav] 3d=true [sfx_motorcycle(loop).wav] 3d=true [sfx_narc_fire.wav] 3d=true [sfx_narc_idle.wav] 3d=true [sfx_ppc_hardsurfhit.wav] 3d=true [sfx_ppc_metalhit.wav] 3d=true [sfx_ppc_nearby.wav] 3d=true [sfx_ppc_objecthit.wav] 3d=true [sfx_ppc_secondary.wav] 3d=true [sfx_ppc_snowhit.wav] 3d=true [sfx_ppc_softsurfhit.wav] 3d=true [sfx_ppc_usfire.WAV] 3d=true [sfx_ppc_waterhit.wav] 3d=true [sfx_smpulse_laser.wav] 3d=true [sfx_smXpulse_laser.wav] 3d=true [sfx_thunder.wav] 3d=true [sfx_thunderbolt_fire.wav] 3d=true [sfx_tirevehicle_engineidle.wav] 3d=true [sfx_vehicle_explodelrg.WAV] 3d=true [sfx_mech_collide_metal.wav] 3d=true //[sfx_water2.wav] //3d=true [sfx_jumpjet_kodiac.wav] 3d=true // Merc Sound Additions [sfx_UltraAC10_usfire.wav] 3d=true [sfx_UltraAC2_usfire.wav] 3d=true [sfx_UltraAC20_usfire.wav] 3d=true [sfx_UltraAC5_usfire.wav] 3d=true [sfx_LBX10_usfire.wav] 3d=true [sfx_LBX20_usfire.wav] 3d=true