// DlgCameraName.cpp : implementation file // #include "stdafx.h" #include "mw4gameed.h" #include "DlgCameraName.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CDlgCameraName dialog CDlgCameraName::CDlgCameraName(CWnd* pParent /*=NULL*/) : CDialog(CDlgCameraName::IDD, pParent) { //{{AFX_DATA_INIT(CDlgCameraName) m_strCameraName = _T(""); //}}AFX_DATA_INIT } void CDlgCameraName::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CDlgCameraName) DDX_Text(pDX, IDC_CAMERA_NAME, m_strCameraName); DDV_MaxChars(pDX, m_strCameraName, 15); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CDlgCameraName, CDialog) //{{AFX_MSG_MAP(CDlgCameraName) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CDlgCameraName message handlers BOOL CDlgCameraName::OnInitDialog() { CDialog::OnInitDialog(); UpdateData(FALSE); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void CDlgCameraName::OnOK() { UpdateData(TRUE); CDialog::OnOK(); } void CDlgCameraName::OnCancel() { CDialog::OnCancel(); return; } void CDlgCameraName::SetCameraName(LPCSTR szCameraName) { m_strCameraName = szCameraName; } void CDlgCameraName::GetCameraName(LPSTR szCameraName) { lstrcpy(szCameraName, (LPCSTR)m_strCameraName); }