// TransformWindow.cpp : implementation file // #include "stdafx.h" #include "MW4GameEd.h" #include "TransformWindow.h" #include "resource.h" #include "EditorChildWnd.h" #ifdef _DEBUG //#define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CTransformWindow IMPLEMENT_DYNCREATE(CTransformWindow, CEditorChildWnd) CTransformWindow::CTransformWindow() { char* title = new char [MAXSTRING]; RECT rect; GetString(IDS_TRANSFORMWINDOWTITLE,title,MAXSTRING); rect.top = 520; rect.left = 320; rect.bottom = 700; rect.right = 620; Create(NULL,title, WS_CHILD | WS_CLIPSIBLINGS | WS_OVERLAPPEDWINDOW | WS_VISIBLE,rect);//,theApp.m_pMainWnd,0); delete title; CMenu* m = theApp.m_pMainWnd->GetMenu(); m->GetSubMenu(APP_MENU_VIEW)->CheckMenuItem(1,MF_BYPOSITION | MF_CHECKED); } CTransformWindow::~CTransformWindow() { theApp.transformWindow = NULL; CMenu* m = theApp.m_pMainWnd->GetMenu(); m->GetSubMenu(APP_MENU_VIEW)->CheckMenuItem(1,MF_BYPOSITION | MF_UNCHECKED); } BEGIN_MESSAGE_MAP(CTransformWindow, CEditorChildWnd) //{{AFX_MSG_MAP(CTransformWindow) // NOTE - the ClassWizard will add and remove mapping macros here. //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CTransformWindow message handlers