// MapCopy.h : main header file for the MAPCOPY application // #if !defined(AFX_MAPCOPY_H__DDBAE2BE_869F_4E7C_8B9C_C3007A38A826__INCLUDED_) #define AFX_MAPCOPY_H__DDBAE2BE_869F_4E7C_8B9C_C3007A38A826__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "..\..\mw4\code\mw4\mw4headers.hpp" #include "stuff\NotationFile.hpp" #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CMapCopyApp: // See MapCopy.cpp for the implementation of this class // class CMapCopyApp : public CWinApp { public: CMapCopyApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMapCopyApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CMapCopyApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MAPCOPY_H__DDBAE2BE_869F_4E7C_8B9C_C3007A38A826__INCLUDED_)