Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
13 lines
134 B
Plaintext
13 lines
134 B
Plaintext
Gladiator Unexploded
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LL 88,156
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RL 170,156
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LA 68,52
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RA 206,52
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RT 170,32
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LT 102,32
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CT 120,4
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CTR 0,0
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HD 148,58
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S1 0,0
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S2 0,0 |