Complete disaster-recovery snapshot: engine/game source, game data assets, VC6 toolchain + DX SDKs, build outputs, deployed game, and _UNUSED archive. Large binaries in Git LFS; text preserved byte-for-byte (core.autocrlf=false, no eol attributes). See RECOVERY.md for the one-clone rebuild procedure.
12 lines
108 B
Plaintext
12 lines
108 B
Plaintext
LL 10,226
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RL 282,226
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LA 10,98
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RA 334,96
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RT 236,96
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LT 140,66
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CT 104,98
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CTR 0,0
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HD 152,50
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S1 106,294
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S2 12,18
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